I just don't understand who buys this kind of stuff. I must be old, I must be stupid, I just don't get why anyone would spend that kind of money on a skin.
My position exactly.I don't see the problem. It's a product offered for sale, that is 100% superficial and optional, and people have a choice of buying it at the asking price. It can be $0.20, $20, $200, or $20,000. It's irrelevant. I've never paid for a skin in my life, and never will. But some people choose to do so, and the market accepts this pricing, otherwise we wouldn't see it. I don't see the point of being outraged at an optional product for sale, especially since it does not affect the core experience in the least.
People that like them. Shocking I know.I just don't understand who buys this kind of stuff. I must be old, I must be stupid, I just don't get why anyone would spend that kind of money on a skin.
I'm more concerned for the people who buy Suicide Squad skins for 25 dollars personally.
It's a dude. These are cosmetics you apply on your custom character.what is wrong with her face, pretty awful skin tbh, you would think they'd make a model vs what they did there.
It's a dude. These are cosmetics you apply on your custom character.
You can charge $500 for a premium skin and nobody would care if the game was F2P.
Yikes! Is this the price that people are happy to pay for not having lootboxes? At least these are only optional cosmetic stuff...
Yes they would. Only has the last few years brought about greed normalization on a scale where some gamers act as if they have shares with their favourite companies.
PUBG has loot boxes.
Yep, but my question was: "are people happy to pay a cosmetic stuff 25 $ (the price of a full game) ?" Is this the price people wanted to pay to have free choice of cosmetic upgrades?
What do you think about artists selling drawings for 50$?Potentially. With the absolute state of this industry as things stand the question becomes would you rather pay $25 for a skin or maybe $100+ chasing it via paid RNG.
I'd rather pay $25 for an expansion pack(s) like those seen with TW3, but I'm sort of prehistoric relic in the gaming industry now where all the fun is to be had dropping hundreds from your wages on RNG.
LBP like cosmetic pack costs is where I'd draw my line on reasonable, but I'd need to bring out my fainting couch for many on here to suggest around $5 is reasonable for a skin.
I say, a generic employee cost around 100 euro at day all considered, so...
The entirety of capitalism is based on selling you things that you probably don't need for a price that is probably too high, Can't really see the harm in such a case.
Need to cut down on the gambling aspects and such which can lead to psychological addiction.
Sometimes it feels game companies can't do anything to satisfy gamers.
What do you think I think about a completely different industry without the same size of audience of the video games industry, without the same marketing deals and probably without the same CEOs making billions?
Oh geez, I don't know, maybe I would think differently?
You can obtain PlayerUnknown's Battlegrounds crates either by buying them with the in-game currency, Battle Points (BP), or by purchasing them on the Steam Community Marketplace using real money. Battle Points are earned through playing the game. You get more BP per match the more kills you get and the longer you remain alive.
PUBG crates cost more BP with each subsequent crate you earn in a week, which helps maintain the rarity of items and ensure the game has an item economy. Your first PUBG crates costs 700 BP, the price then increases significantly for each new crate, resetting a week after you purchased the first crate. There is a limit of six PUBG crates per week, here are the prices:
Yikes! Is this the price that people are happy to pay for not having lootboxes? At least these are only optional cosmetic stuff...
but I'd need to bring out my fainting couch for many on here to suggest around $5 is reasonable for a skin.
Which is fine, that's your opinion. It somebody else feels otherwise, why would you need a fainting chair? Why does it matter that somebody might rather get a skin for their favorite character in a game as opposed to buying a different game for the same price?
The sentiment here seems to be "I don't understand how that's worth it to anybody," and that's fine because the value individuals find in anything like this is entirely subjective.
Sometimes it feels game companies can't do anything to satisfy gamers.
"We don't like RNG lot boxes, give us the option to buy what we want"
"Ok here you can buy what you want with real money, no predatory gambling involved"
"Wtf, why is this the pricet? This is unacceptable and just pure greed"
They are but this industry isn't an absolute. We have lots of history of value proposition throughout the generations, and still do now with some developers not flying out of the gate to go for maximum price gouging/taking advantage of their overly loyal fanbases.
Pitting companies against each other and being aggressive in debating/challenging them should be the status quo. That balance has been shifting more and more in recent times to a wall of gamers getting wild if their favourite companies are prodded a bit. I mean, that's always been there, PS3 vs 360 platform wars were fucking insane. Platform wars have ironically died off a bit, and now it's far more about loyalty towards devs/pubs and battles between gamers over value proposition.
My inner laugh has always been travel back in time not too long ago and try and get the NeoGAF topics on horse armour at $2.50 to talk about how $50~100+ skins in gaming are just choice and something to be proud of. It's funny how quickly normalization of the mind progresses.
In what world is $25 an acceptable price for a goddamn skin? That's nearly what the game itself costs!