This is too much of a level-headed response for this thread.
Unacceptable.
Eh, plenty of level-headed replies in here. It's only an issue when people aren't willing to open their minds to a varying degree of viewpoints.
This is too much of a level-headed response for this thread.
Unacceptable.
Dmc is 10 hours long, how do you not have time for both?Thinking about buying this now and possibly buying Sekiro sometime much later on. Don't have time for both and the performance and graphics of DMC5 sound first rate.
Thinking about buying this now and possibly buying Sekiro sometime much later on. Don't have time for both and the performance and graphics of DMC5 sound first rate.
I'm not talking about resolution ( of course X1X version has a higher res ), but about assets, and they are the same in both versions. Anway, why bother
Is it just me or is this game way too dark? I have the brightness turned all the way up in game and my TV but I can still barely see sometimes.
From what I understand making background bland is part of game design, if it have been detailed it might have been difficult to orient in the chaos that combat creates especially hard to make it run consistanly with 60 fps.I mean... I'm not going out of my way to find terrible looking scenery. The game just keeps showing it to me.
Oof
Overall, I just want to see more appreciation for the technical achievements of all of these games because it's a bit surreal that this is the kind of quality that we're getting these days, and it's only going to get better. My two cents.
Nope.Is it possible to mod the PC version so that the in game models retain the SSS and fancy flourishes the cutscene models have?
Amazing.
You can really tell that better animation blending was a huge focus. Even animations that are reused/remade from DMC4 have better blends back into the idle poses/with other attacks. It's a dream come true.Crossing Eden
Peep these essentially perfect animation transitions. For those unfamiliar, these aren't dial-a-combos/animation strings like in Ninja Gaiden or Bayonetta, these are entirely unique animations/attacks, seamlessly blending with one another. These are super slowed down. In practice you basically never notice this since the game is so fast.
What the...
The true power of Sparda
next gen will have those models in-game :O
Sometimes people don't look at the big picture.It's the kind of game that doesn't really hold up to scrutiny when you bust out a magnifying glass and look at individuals elements in isolation. The AO, the complete lack of reflections in any water/puddles, a decent amount of blaaagh textures and geometry. Rendering-wise, it's probably not the most impressive looking game ever.
But taken as a whole, it's unbelievably gorgeous in a way few other games can match. The exquisite animations, the phenomenal performance, the lighting in a lot of the levels, the character models(dante's jacket in-game looks WHEW BUDDY) and the way everyone's loose clothing/hair sways, etc.
The particle effects in particular are astounding. Just fuuuuuuuckin' ludicrous, man.
In-motion, this game is just total bullshit.