Now that it's common for games to be well over 50gb in size, it seems to me as though we've passed a critical threshold in the ratio between game sizes and common hard drive sizes. On numerous occasions now I've thought about downloading a game I either uninstalled previously, or have in my untouched Steam backlog. But then I look at the game's size, consider the amount of space I have left on my hard drive, and promptly change my mind about it.
And that's just my situation on PC. I don't really know what it looks like on the console end of things today, what with digital downloads and mandatory installs now being much more commonplace, but I can easily imagine it being worse.
Then there's a secondary factor in all of this which is internet bandwidth. Particularly in the stunted American telecom market with their bandwidth caps, I imagine you might think twice about downloading a game that's 70gb big if you've started to reach the cap from all the other downloading and streaming you usually do throughout a month.
It seems as though after game sizes skyrocketed, developers and publishers don't really care about these issues. Do you think these problems exist on a big enough scale that it actually might make a dent in consumer habits? Enough for it to make developers consider optimizing their game sizes better?
In my personal cases, those were of course games I had already bought so they already got my money. But consider the current monetization climate we're moving into where publishers care more about player retention and getting hooked on their microtransaction services.
And that's just my situation on PC. I don't really know what it looks like on the console end of things today, what with digital downloads and mandatory installs now being much more commonplace, but I can easily imagine it being worse.
Then there's a secondary factor in all of this which is internet bandwidth. Particularly in the stunted American telecom market with their bandwidth caps, I imagine you might think twice about downloading a game that's 70gb big if you've started to reach the cap from all the other downloading and streaming you usually do throughout a month.
It seems as though after game sizes skyrocketed, developers and publishers don't really care about these issues. Do you think these problems exist on a big enough scale that it actually might make a dent in consumer habits? Enough for it to make developers consider optimizing their game sizes better?
In my personal cases, those were of course games I had already bought so they already got my money. But consider the current monetization climate we're moving into where publishers care more about player retention and getting hooked on their microtransaction services.