Modern day was the best part of AC for me, but after they killed off Desmond the modern plot turned into a cluster fuck, they even ended Minerva's story arc in the comics because they couldn't bother to make it a proper ending into the game, they couldn't even bother to finish what they started in the first place, modern day became such a joke that not even the old hardcore ac fans care about it anymore
This kinda ties into that bizarre gamer psychology where series that are of book origin are seen as different to series that are of videogame origin. Cyberpunk is not "new". The Witcher is not "new". It's a fairly old novel series at this point. James Bond is a very old novel series, then a film series, and then there were some successful games.I don't really see any irony here. Witcher games changed far more drastically between the installments than AC games, and there are only three of them in total, not eleven (even if you just count mainline AC games). Also Pondsmith's Cyberpunk IP has never been adapted in a videogame form, so with respect to videogames medium it's a new IP, and thus I don't see how your comment is relevant.
There is nothing stopping Ubisoft making an open world RPG in any game series they wish. The existence of Watch_Dogs is not stopping Ubisoft from making Splinter Cell. The existence of Assassin's Creed is not stopping Ubisoft from making Beyond Good & Evil 2.Thankfully not all companies conform to this reasoning, otherwise we would only ever get sequels. I firmly believe that if Ubisoft went to make a full-blown RPG with a new IP (not necessarily completely new and original, just new for Ubisoft), it would be far more successful than just another AC game.
I'm quite sure that e.g. Cyberpunk 2077 will be even more popular than Witcher 3, and certainly not due to the existing Cyberpunk TTRPG fanbase.
A lot of people are tired of Assassin's Creed and all the Animus-Abstergo-Assassins stuff. I mean if your reasoning were valid, companies would only ever produce sequels and wouldn't experiment with new (for them) IPs. I firmly believe that a new RPG from the AC devs that would drop most of AC stuff and which would try to do more stuff in a new way would be more successfull than just another AC game, even one which tries to expand AC horizons like AC:Origins and AC:Odyssey incrementally did.
This kinda ties into that bizarre gamer psychology where series that are of book origin are seen as different to series that are of videogame origin. Cyberpunk is not "new". The Witcher is not "new". It's a fairly old novel series at this point. James Bond is a very old novel series, then a film series, and then there were some successful games.
Also, Assassin's Creed has changed drastically between entries. Far moreso than The Witcher 3. You can't get much more of a shift than a series designed around not changing the past turning into a choice-driven RPG.
"Never really explored"? Really? How is this relevant to Assassin's Creed? Eleven mainline games is "never really explored"? Yes, it's completely possible to create interesting new games within existing IPs. I just personally feel that AC baggage at this point is pulling Ubisoft down, the changes are too incremental (even when taking into account the last two games, which changed a lot of stuff from the formula). I think that in this case going for a new IP (for videogame world) would help Ubisoft to achive new heights.Ubisoft created Assassin's Creed. They created an elaborate universe with rich backstory. They've ruthlessly retconned key aspects, but the games are successful and they continue to make them. They also continue to pursue their narrative goals. This is no different to Bioware's Dragon Age or Mass Effect. Or Valve's Half-Life universe. Those universes have potential for interesting stories to be told in them, and interesting gameplay experiences. Sequels can explore these elements.
There is nothing stopping Ubisoft making an open world RPG in any game series they wish. The existence of Watch_Dogs is not stopping Ubisoft from making Splinter Cell. The existence of Assassin's Creed is not stopping Ubisoft from making Beyond Good & Evil 2.
Almost every single Stephen King novel is set in The Dark Tower universe. They all manage to be great novels that explore different aspects and different dimensions of this universe of his creation.
Ubisoft could make a new open world FPS series. Or they could put the Far Cry label on the box, incorporate some loose callbacks to older games, and make even more money. This is the same logic behind games being called Call of Duty. It's why Battlefield: Hardline is called Battlefield. It's why Battlefront is a Star Wars game. Even Ubisoft they did create another FPS series -- or maybe even make King Kong 2 -- why retire Far Cry? It's hugely successful. A popular game series is nothing to sneeze at. The only reason they call these games Far Cry is because they Crytek sold the license to them. If Crytek had still owned Far Cry, Crysis would have probably been Far Cry 2.
Look at Horizon. Horizon could have been called Far Cry: Zero Dawn, and it would have been the same game. Just as Titanfall 2 could have been called Call of Duty and nothing would have changed. Some people love Horizon so much they want Killzone to disappear forever. There's this idea that one must die so the other can live. The idea of GG making Killzone and Horizon at the same time puts some people off. They see Killzone as tired and pointles. "Make something new". "You know that universe you put heaps of effort into but never really explored in the games? Just trash it all instead of trying to use it in interesting ways. NEW IP! NEW IP! NEW IP!"
Firstly it's not a new IP because it's well...not a new IP. You not experiencing them prior (or ever )does not change that.I find your argument bizarre. Video games, movies, books, tabletop RPGs are all very different media, so if e.g. some book IP has been adapted into a video game, with respect to video games it's a new IP. Also, there are differncies in popularity, why would I care that Cyberpunk was a tabletop IP if I never played and never intend to play said tabletop games? And in any case this experience would be extremely different to the video game experience.
I really can't imagine how one can think that Assassin's Creed games changed more drastically between subsequent installments than Witcher games, so let's agree to disagree.
"Never really explored"? Really? How is this relevant to Assassin's Creed? Eleven mainline games is "never really explored"? Yes, it's completely possible to create interesting new games within existing IPs. I just personally feel that AC baggage at this point is pulling Ubisoft down, the changes are too incremental (even when taking into account the last two games, which changed a lot of stuff from the formula). I think that in this case going for a new IP (for videogame world) would help Ubisoft to achive new heights.
I really can't imagine how one can think that Assassin's Creed games changed more drastically between subsequent installments than Witcher games, so let's agree to disagree.
Yeah, I loved how they handled scaling back the Animus in Odyssey. It was still crucial to the plot, but all the ancillary real world stuff was basically regulated to exploration.The modern day stuff was good in Odyssey, I felt. Lead to a pretty important revelation.
Yep. I was super into it until they shat the bed with the Desmond story in III. Such a disappointment, all that build up for nothing.I enjoyed it in the first few games, once they abruptly ended the Desmond stuff is when I started to ignore most of it.
This would be great.They need to double down on it if anything. Make it glitchier. Make it invadeable. Make it horror-esque at times with it fucking with your perfecption of what is real. Make it into the matrix but history basically. I mean otherwise you might as well make a new series called "Stabmen through history" since you will be getting rid of one of the most interesting cores of the franchise.
I've never been able to articulate my issue with the Assassin's Creed series but by golly you've done it in one sentence. The only difference I would argue is that the animus has done nothing to elevate the series and Ubisoft has made an artform of wish fulfilment history revionist wankery and blind corporate greed by producing these games ad nauseum.Animus sci-fi and time-travel concept is what elevates Assassin's Creed series from a historical revisionism wish-fulfillment wank.
I like the modern-day stuff in Assassin's Creed.
I mean it's not just "Ah, it's okay", I actively like the change of pace it offers and the storytelling of that aspect. I guess the issue is that it's often handled as 'walking sim' gameplay breaking up an open-world freedomathon, but I like walking sims, and I like the mystery parts and piecing together information.
I guess I am That Guy.