I'll give you an example: I like games where treasure chests (or whatever items are stored on) are pre-determined and tailored to the progression of the game (like, if you go out of your way and explore an optional dungeon before going to the next point in the story you'll get a weapon that'll give you an advantage to the next story boss), so when a game has random loot in chests or just dump healing items, resources and random equipment in them it really hinders my experience with the game and make me less inclined to explore.
Do you have any very specific liking that can make or break a game for you?
Do you have any very specific liking that can make or break a game for you?