Personally, I'm a PlayStation gamer looking in from the outside. I used to have a 360 before switching over to PS3 so I haven't played any of the MS titles in a long while.
Yes! Exactly they need to prove themselves. They talk a lot but not delivery when it come to games.Basically. MS throwing around a bunch of cash and Phil Spencer wearing cool t-shirts doesn't suddenly make the last several years of 1st party mediocrity disappear. MS will have to, you know, make some good games first.
I personally have my doubts. I think they'll produce the odd great game, but I believe the majority of their output will continue to be fairly under par. Studios like Compulsion, InXile, Undead Labs, Ninja Theory etc aren't exactly known for a super high calibre of releases, and that coupled with Microsoft's recent history, quality and mismanagement of so many tentpole releases and IP's, certainly doesn't instill the greatest confidence. The only studio in their staple I really have the utmost confidence in is Playground Games, but that's pretty much it.
It'll be interesting to see how Gears 5 fares, because perhaps that'll give us some indication on whether Microsoft can still put out GOTY quality AAA releases outside of Forza Horizon, and if they have what it takes to completely turn the ship around on a somewhat declining franchise.
Yup. A bigger issue than MC scores the past few years has been lower budget AA games being viewed as tentpole titles because, well, MS just wasn't producing high budget titles outside Gears (which is still great) Halo and Forza. It's like if Sony had to depend on Knack, Until Dawn, Detroit, R&C and Gravity Rush 2 to represent their first party for years at a time.They already did it in the past. They are doing it this gen too, at a lower rate. Obviously the only way is up with the heavy investment on Xbox Studios.
Yup. A bigger issue than MC scores the past few years has been lower budget AA games being viewed as tentpole titles because, well, MS just wasn't producing high budget titles outside Gears (which is still great) Halo and Forza. It's like if Sony had to depend on Knack, Until Dawn, Detroit, R&C and Gravity Rush 2 to represent their first party for years at a time.
Yup. A bigger issue than MC scores the past few years has been lower budget AA games being viewed as tentpole titles because, well, MS just wasn't producing high budget titles outside Gears (which is still great) Halo and Forza. It's like if Sony had to depend on Knack, Until Dawn, Detroit, R&C and Gravity Rush 2 to represent their first party for years at a time.
Rare was between 100-120 during SoT development, over the last year plus they have doubled in size.Both Crackdown 3 and Sea of Thieves were in development for 4-5 years with teams of 200+, hence I really don't think the issue was or is with budgets. To put that into perspective, the new God of War also had a 4 year development cycle with a team of 200+.
Rare was between 100-120 during SoT development, over the last year plus they have doubled in size.
Yup. A bigger issue than MC scores the past few years has been lower budget AA games being viewed as tentpole titles because, well, MS just wasn't producing high budget titles outside Gears (which is still great) Halo and Forza. It's like if Sony had to depend on Knack, Until Dawn, Detroit, R&C and Gravity Rush 2 to represent their first party for years at a time.
Rare was 150 staff when making Kinect Sports Rivals, after it flopped they had layoffs. They were 200+ at the peak of their Kinect success, but they closed down their second studio and laid off a lot of their art team including Chris Seavor. Rare also relied a lot on contract employees.What is your source for this? Rare themselves have listed 200+ from 2008 onwards. LinkedIn also confirms this.
If the idea behind purchasing Ninja Theory, Obsidian, and InExile was to acquire studios that can do more with less cash flow, then I think we're in store for a bit of a bumpy road. Especially if the expectation is new IP.
MS giving their studios ludicrous amounts of hands-off creative freedom is how Peter Molyneux was able to run around overpromising and underdelivering for years.