I'm just curious. I think it is.
I've always thought of even the original Metroid and Zelda and so forth as being Open World, in that I can go back to any, or almost any, locations I've already been to, even though certain dungeons and bosses and items need to be completed/collected in a certain order to progress.
I was called out on this in another thread though and told that Metroid Prime is non-linear, but not open world. What's the difference? Aren't all open world games non-linear? What about vice versa? In context, I was saying that Donkey Kong Tropical Freeze is not an open world game, while Metroid Prime is. Do you agree with that? Am I way off base here?
Not looking for an argument. I'm not saying you're wrong if you disagree with me. I'm not trying to call out the other poster, who called me out on this either. I just wanted to see where everyone stands on this.
I've always thought of even the original Metroid and Zelda and so forth as being Open World, in that I can go back to any, or almost any, locations I've already been to, even though certain dungeons and bosses and items need to be completed/collected in a certain order to progress.
I was called out on this in another thread though and told that Metroid Prime is non-linear, but not open world. What's the difference? Aren't all open world games non-linear? What about vice versa? In context, I was saying that Donkey Kong Tropical Freeze is not an open world game, while Metroid Prime is. Do you agree with that? Am I way off base here?
Not looking for an argument. I'm not saying you're wrong if you disagree with me. I'm not trying to call out the other poster, who called me out on this either. I just wanted to see where everyone stands on this.