Games are too cheap. Sorry folks. Everyone wants the moon for $60.
I'm all for developers and publishers trying different revenue structures, but I don't think just a price drop fixes anything, or am I totally convinced that a blanket statement like "single player games are struggling" is even totally accurate.
Sony invests pretty heavily in single player games perhaps largely because their studios also help move consoles. Microsoft on the other hand is less interested in consoles, and more interested right now in software so they have a different approach. I'd be curious about the financial success of Hellblade too, and as great as that game was, it's not going to come close to the production value of God of War for example, or Uncharted 4.
Bethesda is an anomaly too. Maybe they have unrealistic expectations on the games. Nier was a success according to Square Enix, but it didn't sell much more than a million units. Maybe they have different expectations on success.
How about single player games that have bigger budgets, longer stories, and more value for $70?
I'm not convinced publishers are nefariously trying to wring every last dollar out of consumers while offering back as little as they can. Businesses that do that don't have any longevity. They are trying to make quality products that people will enjoy, pay for and come out ahead on. I'd love to get games the caliber of Uncharted 4 for $40. But I don't think it's reasonable to expect more while contributing less.
And yeah, The Last Guardian was totally full price $60
I'm all for developers and publishers trying different revenue structures, but I don't think just a price drop fixes anything, or am I totally convinced that a blanket statement like "single player games are struggling" is even totally accurate.
Sony invests pretty heavily in single player games perhaps largely because their studios also help move consoles. Microsoft on the other hand is less interested in consoles, and more interested right now in software so they have a different approach. I'd be curious about the financial success of Hellblade too, and as great as that game was, it's not going to come close to the production value of God of War for example, or Uncharted 4.
Bethesda is an anomaly too. Maybe they have unrealistic expectations on the games. Nier was a success according to Square Enix, but it didn't sell much more than a million units. Maybe they have different expectations on success.
How about single player games that have bigger budgets, longer stories, and more value for $70?
I'm not convinced publishers are nefariously trying to wring every last dollar out of consumers while offering back as little as they can. Businesses that do that don't have any longevity. They are trying to make quality products that people will enjoy, pay for and come out ahead on. I'd love to get games the caliber of Uncharted 4 for $40. But I don't think it's reasonable to expect more while contributing less.
And yeah, The Last Guardian was totally full price $60