Somebody already explained what it is. Here's a game example using BloodborneIs CA as bad as the bloom effect was? God I hated bloom.
Also, what is CA?
Somebody already explained what it is. Here's a game example using BloodborneIs CA as bad as the bloom effect was? God I hated bloom.
Also, what is CA?
This is the bad way to do it.Somebody already explained what it is. Here's a game example using Bloodborne
It's really not that simple since there are variables like the display size and viewing distance at a play. At some point it just isn't helpful to have more pixels depending on those parameters and performance budget is better spent elsewhere. Not sure if anyone really *hates* 4K but I can understand 4K not being very important for many.I see these statements crop all the time when higher resolutions become standardized in TV sets. The same when 720P sets were supplanted by 1080P sets, and the same applies again when more and more 4K tv sets are replacing 1080p sets. The same will apply when 5K or even 8K TV sets supplant 4K as the standard.
It's really not that simple since there are variables like the display size and viewing distance at a play. At some point it just isn't helpful to have more pixels depending on those parameters and performance budget is better spent elsewhere. Not sure if anyone really *hates* 4K but I can understand 4K not being very important for many.
Too sharp. There's this ongoing thing in games where everything has to be sharper, sharper, sharper and it's just fucking bullshit. I remember around the time of the new generation reading an interview with some vfx house (I can't remember off hand who, sorry) talking about how they would never work on games because all anyone wants is more and more clarity when actually that's often the worst thing for any kind of artistic expression. But there's definitely a thing in games that all anyone wants is sharpness and damn artistic expression or the fuzziness of the real world. Imagine a film camera that only shot at f33 and always completely in focus. Horrible. And that's what most games look like. It's just numbers getting bigger because people think bigger numbers are better, and the tv companies really want to sell you a new screen every 4 years.
I fucking *hate* chromatic aberration. It's literally a flaw in a camera and not something you'd ever want to achieve as a photographer.I typically dislike the following effects and disable them whenever possible:
1. Chromatic abberation
2. Lens distortion
3. Film grain
I mean, it's not like the game was shot with an actual camera so I don't get why they simulate these physical characteristics of an actual camera lens.
I fucking *hate* chromatic aberration. It's literally a flaw in a camera and not something you'd ever want to achieve as a photographer.
It's one of the things to avoid when buying a decent camera, yet for some reason a developer saw it one day and thought "I'll have me some of this" and then they were all at it.
If the option to turn it off is there, it goes off. Film grain too depending on how the implementation is.
Depends on the game! Alien Isolation, for instance, works best with all the effect it uses and it wouldn't look or feel the same without them.
I typically dislike the following effects and disable them whenever possible:
1. Chromatic abberation
2. Lens distortion
3. Film grain
I mean, it's not like the game was shot with an actual camera so I don't get why they simulate these physical characteristics of an actual camera lens.
Native ultrawide support in games is great.I like them, also widescreen blackbars can be a cool effect. (The Order 1886 & Evil Within)
I can see the argument for many of these effects, like chromatic aberration, being there in Alien: Isolation.Depends on the game! Alien Isolation, for instance, works best with all the effect it uses and it wouldn't look or feel the same without them.
It may not add anything, but it often removes banding if it's implemented well.I dislike film grain because it adds nothing except lack of clarity […]
Can't speak for that guy and i don't 'hate' 4K as much as him but i think 4k (especially native) is a real waste of system resources..
I'll rather they settle for optimized checkerboarding and use the resources for framerate and other effects
*Ducks for cover*
It may not add anything, but it often removes banding if it's implemented well.
That's fair, but hating 4K because it's too sharp and clear is... something.