No, unless they're in a dire financial situation, I would like PlatinumGames to be free to put their games wherever they feel like.
In fact the talent is leaving right now... I don't think that talent alone is what makes Platinum develop faster than most other companies, they have good/efficient workflows for sure, and their projects are never ambitious or crazy (maybe that was the problem with Scalebound, who knows). About Retro, no one knows for sure what happened during these years, dont use them as an example because there is no evidence that what happened was Nintendo's fault or bleeding talent.Do you actually believe the talent will remain after the studio is bought?
As someone who's never played a PG game before (that'll change soon with Astral Chain), I'm gonna day no. I feel like PG's output would be similar to Retro Studios. Despite being owned by Nintendo, the studio seemingly struggles to consistently produce games in a timely manner.
No. Let successful studios with cool IP stay independent. You only get more Scalebounds if Nintendo buys Platinum.
I would say that PG does mainly contractor jobs, but at least they get to choose what to make.I don't think that's even the case now. They're entirely at the whims of other publishers for what projects get made and where they end up.
We literally have no idea what they're doing with the next Nier.Well, the next Near isn't even done by Platinum despite the huge success, so *shrug*.
PG's best game is under Nintendo's supervision.Platinum's most successful titles came from their non-Nintendo collaborations like Metal Gear Rising and Nier Automata.
As much as I love Platinum and will get it day 1, Astral Chain has flop written all over it. Under Nintendo's supervision, Bayonetta 2 combat got butchered to a shell of its former self. One of the worst Platinum game ever, Star Fox Zero was made under Nintendo's supervision.
They may have a great working relationship but they couldn't produce a hit under the Nintendo banner if their studio depended on it.
I would say that PG does mainly contractor jobs, but at least they get to choose what to make.
Well, compromises will have to be made I guess. My point is that I would hate to see them chained to a parent company.I doubt that they were very happy with the games they did for Activision (except for Transformers, maybe) so them entering an apparently close relationship with Square-Enix is definitely great. PG juggling Nintendo and SE games would definitely be for the best.
Nooope. Pacing (shorter mini-games, less QTEs), presentation and graphics...yes, Bayonetta 2 is superior. But in the department that truely matters, namely combat, Bayonetta 1 is better than Bayonetta 2. Most people who know their shit will agree to that.PG's best game is under Nintendo's supervision.
And it's pretty ridiculous to say Bayonetta 2 was butchered, most would agree it's better than the first
We literally have no idea what they're doing with the next Nier.
A job position request from two years ago says nothing
We literally know nothing of Nier 3's development to even guess at what they're doing.My point was that Square doesn't seems to be repeating the formula for Nier's success when the other poster mocked how 'genius' Square would be to make the next Nier a console exclusive if Nintendo bought Platinum. Especially when other games in the Nier series were also multiplate but didn't sell +3 million.
Oh well, I guess that the 30% of ppl voted yes is the same fanboys of .
This too.Actually Nintendo should throw cash at Yusuke Hashimoto to start a new studio.
We literally know nothing of Nier 3's development to even guess at what they're doing.
Except we don't we know anything outskde of one job listing.What we know so far is that Platinum isn't part of it, which was the point of my original post. Not what Square may do with Nier without Platinum.
Nooope. Pacing (shorter mini-games, less QTEs), presentation and graphics...yes, Bayonetta 2 is superior. But in the department that truely matters, namely combat, Bayonetta 1 is better than Bayonetta 2. Most people who know their shit will agree to that.
Compared to the fundamentals layed out by B1, B2 was on the verge of being broken (overpowered umbran climax move, to much dependence on WT).
Oh well, I guess that the 30% of ppl voted yes is the same fanboys of "no Nintendo games on PC!!!!!".
Which would be?
And it's pretty ridiculous to say Bayonetta 2 was butchered, most would agree it's better than the first
Probably due to Bayo 1 being a lot older/played more (was bundled with 1, ported to 5 platforms)Which would be?
I'd argue the opposite and that the amount of people favoring Bayo 2 over 1 isn't as clear cut as it was during it's initial release.
Actually Nintendo should throw cash at Yusuke Hashimoto to start a new studio.
I remember when Microsoft announced a bunch of studio purchases at E3 and got tons of applause... Um, yay corporate capitalism I guess?No, there's no need at all from Nintendo's end as they can just partner with them on games like Astral Chain and Star Fox. Besides, Platinum have made it very clear they want to stay independent.
I don't know what it is with fanboys clamouring for well-off independent developers being devoured by these big companies but it's fucking dumb, especially as PlatinumGames are clearly fine with collaborating with publishers on certain projects. Shit's almost as bad as people wanting Sony to buy Insomniac...
To be fair though, Microsoft needed something.I remember when Microsoft announced a bunch of studio purchases at E3 and got tons of applause... Um, yay corporate capitalism I guess?
and then Disney after that.
IS ars straight up nintendo employees at another studio, they even work in the same building as epd. Their company is probably complicated and Nintendo probably owns something of them like starting up the studio or somerhing but they most likely aren't even allowed to develop for anything else except mobileI thought that IS was a Nintendo internal studio tbh, IIRC they never worked in anything non-Nintendo related.
Stealth Capcom buy.They should go back in time and buy the studio that would become PlatinumGames?
thatsthejoke.jpgThey should go back in time and buy the studio that would become PlatinumGames?
A million+ copies sold isn't bad for an indie developer.while it is true that they released a highly acclaimed game... its sales were not that great at all.