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So in the original game we know the Turks are at least partially responsible to blame for the Sector 7 pillar - plate collapse. It's not really clear how many people die from this since we don't know how evacuated the area was, but there is a small cutscene implying some people die. Also Biggs Wedge & Jessie die along the way, or at least are incapacitated enough to definitely not survive the plate collapse.
Throughout the rest of the game your party has a kind of weird relationship with the Turks. It's not really ever friendly, but a lot of people over the years have said they never felt the relationship between the party and the Turks matched their actions in Midgar, whether it was in in-game encounters or them becoming silly nerds in Advent Children. While this isn't a big deal in the original imo (the working together at Wutai and option to ignore them during the Midgar revisit are both understandable somewhat), this might be a bigger deal in the remake. The visuals of the collapse seem more visceral but more importantly you're spending like double digit hours with Biggs Wedge and Jessie in this game rather than the 2 or whatever in the original. It might be harder to pass off working together with the Turks because of this I think. Most players in the original probably aren't remembering the fallen Avalanche members for much of the game, but their prominence in the remake might change that (or just hope part 2 comes out so much later that people basically forget, lol.)
So the question is, do you think this will / should be altered somewhat in the remake? Assuming the plate collapse plays out mostly as it did in the original (e.g. the Turks actually initiate the plate collapse and it's not some remote bomb by Heidegger and the Turks appear there to do 'something else' and are surprised at the event), some possible options:
- Leave it mostly as it was in the original. The hate for the Turks is still there, but any future moments the remake might have where you aren't totally hostile towards them (i.e. Wutai & Midgar, maybe that weird Junon bar) are passed off as 'understandable' in the context of those situations.
- Make the dislike of the Turks stronger, but frame the less hostile encounters above (again, assuming they are even in the remake) in a way that removes the choice of whether to fight them or not from the party. For example, you don't agree to have some truce with them in Wutai and Midgar, they just escape or some situations outside of your control make it so it's not possible to confront them. Barret can still yell obscenities at them.
- Turk redemption arc?? (With a retcon that makes Reeve a Turk and he convinces them to atone for their sins. As a spy Reeve should be a Turk anyway
- Make it clear that Sector 7 was basically completely evacuated before the plate collapsed and no one in the slums died (maybe Reeve pulled some strings ahead of time). While this would still leave Biggs Wedge and Jessie (assuming they die in this event), it might(?) make them seem less monstrous since it would be clear they didn't kill hundreds of people (even if the avoidance of doing so wasn't because of them)
- Others
My nonsense (yet cool......) theory from the main remake thread:
Maybe Biggs Wedge and Jessie don't die in this one. They remain in Midgar to recruit more Avalanche members and keep an eye on Shinra while Cloud and crew go out to do things.
I don't actually think this will happen but it wouldn't be that terrible because 1. it will let the player not hate the Turks as much (yes they flatten Sector 7 but we don't really know how evacuated it was / the attachment to Avalanche members is way stronger than misc. Sector 7 people) and 2. once you leave Midgar for a while after the first game, you can basically forget they exist and continue the story as in the original. Meet up with them again in Part 3 or whatever and again leave them in Midgar to do things. Just slightly alter Barret's later anti-Shinra motives to be more about the planet or sector 7 in general.
So, any ideas?
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