I don't know if skills would really fix what I dislikes about D3. I played it earlier this year for the first and just found it an absolute, boring, braindead, repetitive slog.
They need to fix the combat first. They must incorporate some sort of player skill into the gameplay beyond hold down trigger and watch screen explode. Make player health be tiny and require dodging or fewer skills that take aiming. Something to make combat not so boring.
For the love of god a decent story. D3's story was physically painful to watch.
I'd like to see raid style mechanics incorporated into gameplay on higher difficulties instead of just cranking up health and damage percentages.
Make loot meaningful, have it affect powers and combat dramatically beyond just number boosts. Modify abilities etc...
They need to fix the combat first. They must incorporate some sort of player skill into the gameplay beyond hold down trigger and watch screen explode. Make player health be tiny and require dodging or fewer skills that take aiming. Something to make combat not so boring.
For the love of god a decent story. D3's story was physically painful to watch.
I'd like to see raid style mechanics incorporated into gameplay on higher difficulties instead of just cranking up health and damage percentages.
Make loot meaningful, have it affect powers and combat dramatically beyond just number boosts. Modify abilities etc...