I read a lot of science fiction and fantasy and I would hold these games up as comparable to many of the genre greats:
Brothers: A Tale of Two Sons (which it manages to tell without words), Horizon: Zero Dawn, God of War (recent), What Remains of Edith Fitch, Mass Effect Trilogy (sure the ending, but 99% of the rest was awesome), Witcher 3, and KOTOR, Chrono Trigger, The Gardens Between, and Lost Odyssey.
Most games you can almost see where the narrative gets shuffled to the back for a mechanics or cropped due to time to polish other aspects, or were shoe horned in to explain an objective regardless if it didn't match up with the established character/s. Very few do story well and often it's they do it 'good for a video game'. Those I mention not only do it well but blend so well with the interactive portions that instead of feeling like they're competing for the player's attention or merely existing in service to the other, that it shows off what a unique story telling method games can be.