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Lumination

Member
Oct 26, 2017
12,458
I loved it. I love heavy summer rains in real life, so I was totally down for the atmosphere. Not being able to climb as well just meant a few things:
  • Be more inventive and find another way up
  • Try until the rain stops, it doesn't go for very long
  • Throw a pin on my map and come back, there's no shortage of places to go
I never really let it bother me.
 

Majukun

Banned
Oct 27, 2017
4,542
i don't have problems with the machanic per se but just with the fact that it is unavoidable..

just make me use chuchu jelly to make some sticky substance that makes me able to climb while raining.

this way rain still has consequences and you still need the resource management..but also you don't need to stop playing for 5 minutes because it statrted pouring in game.
 

Deleted member 16657

User requested account closure
Banned
Oct 27, 2017
10,198
Absolutely adore the mechanic. I vividly remember the first time I was 500 feet up in the air and suddenly started slipping. The panic combined with the eventual realization it was raining was a great moment for me.
 

Robochimp

Avenger
Oct 25, 2017
2,677
The rain is annoying when you have something specific you're moving towards.

When you're just exploring, its purpose makes more sense, it acts as a barrier and pushes you in a direction you hadn't planned on.

My current play through is me just letting the world push and pull me along. It's really relaxing.
 
Oct 25, 2017
26,560
Once you figure out how to use it to your advantage, it works out.

I had some moments of frustration, but then it was like, oh ... I can use lightning.
 

Ayirek

Member
Oct 27, 2017
4,252
It forced me to explore more and find creative routes so it wasn't all bad. Frustrating when the rain started mid climb more than anything. hopefully the sequel gives us climbing gear to negate slipping.
 

Lumination

Member
Oct 26, 2017
12,458
The rain is annoying when you have something specific you're moving towards.

When you're just exploring, its purpose makes more sense, it acts as a barrier and pushes you in a direction you hadn't planned on.

My current play through is me just letting the world push and pull me along. It's really relaxing.
Yeah, I love that. The GDC talk hints at how they handcrafted a lot of the geography to naturally push and pull you to different places. Playing without a specific goal and just letting the world lead you around was infinitely more fun than focusing on some checklist to complete.
 

TheXbox

Prophet of Truth
Member
Oct 29, 2017
6,548
There should have been options to mitigate its effects. Link can brew potions or wear clothes to increase his resistance to high/low temperatures, swim longer, run faster, increase hearts, and even avoid lightening. Rain is the only sandbox variable the player can't negotiate with.
 

Dragonyeuw

Member
Nov 4, 2017
4,372
Never bothered me beyond an 'ahhh fuck, now I gotta find another route' reaction, which I suppose forces you to explore and some may not look fondly on that. It would only be a big issue for me if the world wasn't so much fun to traverse and discover. Which now that I'm saying that, I haven't played BOTW in months. Maybe I'll fire up the ole Switch later on today :)
 

Spaltazar

Banned
Oct 28, 2017
2,105
while i did like the rain visually, for me it was always : rain -> chill until its over a make a fire to make it go away.

i did like that one foresty/jungle like zone that has constant rain until you do something so it stops (i honestly forgot what it is you have to do to make the rain go away in that zone). because you knew it was constantly raining and not randomly, you were able to better plan/play around it. it became that gimmick of this zone (not being able to carry metal weapons because of thunder etc.. was pretty cool)
 

Magnus

Member
Oct 25, 2017
8,357
One of many terrible design decisions that contributed to shitty QOL for me in the game. Drove me nuts.
 
Oct 25, 2017
14,645
No. It was annoying. If it were a challenge I could eventually overcome by unlocking rubber rain climbing shoes or something then I'd be into it. I do love the ambience and danger of the lightning strikes. But there's literally nothing you can do about slipping in the game but wait for it to be over. So that's dumb. A single item added to the game could have fixed everything. I still love the game but I won't lie about it.
 

neon_dream

Member
Dec 18, 2017
3,644
Once you get the Revali ability, it doesn't matter. Climbing gear makes climbing easy even in rain, also, coupled to stamina refills. You still slip but it's not that detrimental.

Other than the effect on climbing, I like rain and thunderstorms. It mixes things up.
 

SuperSonic

Member
Oct 25, 2017
983
I liked it in Zora's Domain because it made the area feel like classic Zelda since I couldn't just climb and skip everything lol
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,253
Midgar, With Love
I'd clocked over 140 hours already by the time I got Revali's Gale and man what a game-changer that was.

For the most part I didn't mind the rain mechanics though. Needing to settle in and stay dry feels very real. But there were definitely days where I'd finished the last of the pasta I'd made for dinner IRL and began to tap my feet impatiently waiting to be able to climb again!
 

Jacobson

Banned
Oct 25, 2017
1,444
I love it. Although I admit there were times where I was in a rush in the mountains and got no time for rain, what I usually do is find a dry spot by the cliffs, light up a campfire (suck it, physics) and sleep my way through it.
 

Sal_S

Member
Oct 30, 2017
1,476
Hamilton
I climbed up a waterfall with cryonis due to rain, so I think it's cool forcing players to find ways around it. There should've been a climbing gear that ignores the effects of rain tho, or a potion
 

Max A.

Member
Oct 27, 2017
499
Since I feel like I was climbing for most of the game, which I didn't really like to begin with and it seemed to rain 30% of the time, I just stopped playing due to frustration. I didn't have the patience to enjoy BOTW
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,093
Peru
I do. Frustration is a part of adventure, and many different emotions collectively make up the experience; not just purely enjoyable ones.

Plus you can still climb, you just have to time when to jump. So it make you rethink how to scale certain things.
LMAO! No, this is not a hard boss or tight challenge I'm trying to overcome, this is an arbitrary mechanic put there that is simply annoying and, from what I explored and searched, there was no set or gloves that'd let you climb or at least stay put while it was raining. Had there been an item (maybe there is? It wasn't obvious if there was one) or a kind of rhythmic inputs for climbing during rain, I'd have minded it a lot less.
I believe people saying they liked it only do so because this is Zelda we're taking about.
"Terrible design decision" is such a horrifically bad take that it's comical.
It was though because the game doesn't offer reasonable workarounds. Imagine the weather mechanics without the possibility of using gear or elemental weapons that diminish their impact. That's what should've been done with rain, maybe give us a pickaxe weapon that let's you climb a bit more easily during rain, instead of "just stock up on stamina potions!".
 

Crushed

Member
Oct 25, 2017
7,706
It's funny that a third of this thread is "there's ways to get around it," another third is "there's ways to completely overcome it and make it trivial," and a third of it is "there is literally no way to deal with it except to put your controller down."

or a kind of rhythmic inputs for climbing during rain, I'd have minded it a lot less.

hey guess what
 

Linde

Banned
Sep 2, 2018
3,983
the only times it affected me i just did something else in the are until it cleared up
worth it for the atmosphere
 
Oct 27, 2017
3,214
I haven't experienced this yet, but I love mechanics like this. Much more immersive.

Lol. Yes very immersive when your climbing a large mountain on a sunny day and then when you're almost at the top it suddenly starts raining and you slide all the way back down.

Or even if it starts raining before you climb, if you have an objective that requires it, all the mechanic effectively does is say "wait for like 5-10 minutes ok? Cook some food under a ledge or something idc, you can't climb right now so fuck off" Very fun much immersion.
 

Crayolan

Member
Oct 25, 2017
8,752
The change to climbing can be annoying, but rain also changes combat i.e. Fire and Bomb arrows are now out of the question, thunder arrows are more powerful, and if it's a thunderstorm you can use the lightning itself as a weapon, which is always fun. Plus the rain is a pretty cool atmosphere setter.

And a lot of people don't seem to realize it, but it is possible to climb in the rain, albeit far more slowly than usual. It's been a long time since I played but iirc the trick is to Let Link grab the wall twice, then jump, and then even though you will slip immediately after the jump you will still have gained height overall. It's very slow, and eats a lot of stamina, but it works provided the wall isn't too high.

Though even with that workaround I still think in BotW2 they should introduce some sort of unlockable rain suit which lets you climb in the rain without slipping, since this does seem to be a major annoyance to a lot of people.
 

Red

Member
Oct 26, 2017
11,629
It was though because the game doesn't offer reasonable workarounds. Imagine the weather mechanics without the possibility of using gear or elemental weapons that diminish their impact. That's what should've been done with rain, maybe give us a pickaxe weapon that let's you climb a bit more easily during rain, instead of "just stock up on stamina potions!".
There is a set of climbing gear that allows Link greater mobility, including in rain. There are numerous other ways to deal with it, including updrafts and Revali's Gale. You could simply take a different route. It's literally never a hard stop.

Like much of BotW, the biggest limiting factor during rain is the player's ingenuity.
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,093
Peru
There is a set of climbing gear that allows Link greater mobility, including in rain. There are numerous other ways to deal with it, including updrafts and Revali's Gale. You could simply take a different route. It's literally never a hard stop.
None of those mitigate the sliding down the rain. My suggestion of a pickaxe or rhythmic climbing are exactly that, a way for the player to be more involved into actively mitigating the effects of rain while climbing. Revali's Gale is a fucking amazing tool, I used it several time in my playthrough, but as I said, some kind of "climb climb pickaxe to regain stamina, climb climb, pickaxe, climb climb jump, pickaxe" would've been a loooooot better. Maybe for the sequel.
Edit: Scratch that, the pickaxe wouldn't let you regain stamina because that'd cheapen the climbing, but it'd help reset the "sliding down" timer or however that mechanic works.
 

TwinBahamut

Member
Jun 8, 2018
1,360
It could be an annoying challenge... but really only annoying in the same way random Guardians or skeletons could be. Actually, the skeletons were generally more annoying.

Figuring out how to mitigate rain by taking other routes, using the climbing rhythm trick and some stamina potions, or finding good places to build a fire and rest until it went away were all interesting things.

I wish the game had a few more ways to use weather as obstacles and challenges. Unexpected blizzards, heat waves, fog, and so on. It isn't fun to be in clear weather all the time, and figuring out your options can lead to unexpected cool events.
 

Crushed

Member
Oct 25, 2017
7,706


Every time Link takes four climbing "steps" in a row in rain, he slips.

Every time you jump, he slips (though IIRC the fall is slightly less than the height of the jump?).


Take three "steps," then jump. You'll still slip after the jump, but you'll still be much higher than where you started. Once you get the 1, 2, 3, JUMP rhythm down, it become second nature to switch to it when it starts to rain.

Once you combine this with:

-Climbing gear (especially the level 2 gear that reduces the stamina cost of climb jumping)
-Stamina upgrades and potions for the most daunting and tallest peaks
-Realizing just how generous the game is with allowing Link to stand on inclines to rest for a couple seconds to fully recharge stamina (seriously, he's practically a mountain goat or a Skyrim horse)

Then it becomes trivial to climb up things, even in downpours. I realized the rhythm very early on in my first playthrough when I tried to climb Dueling Peaks and it started to rain. I made it up the entire damn mountain anyway.



Revali's Gale is also obviously the final piece in that it allows you to outright fly over small to medium sized cliffs, and have a drastically higher starting point for higher ones, but it's more of a "yeah, this is trivial now" than a necessity. Once you have all of those, there's like... maybe like two or three outright sheer cliffs where rain would maybe make it almost "impossible" without constant chugging of potions, and in those cases the same would be true if it weren't raining.
 

Red

Member
Oct 26, 2017
11,629
I...disagree? To each his own.

Make climbing important and critical. Insert rampant and frequent mechanic that makes said climbing nearly impossible. Great!
Market staying alive important and critical. Insert rampant and frequent enemies that diminish your health. Great!
 

Malcolm9

Member
Oct 27, 2017
3,040
UK
I loved the rain mostly, I just hated how it affected climbing. I'm surprised there wasn't more rain specific climbing gear.
 

Magnus

Member
Oct 25, 2017
8,357
Market staying alive important and critical. Insert rampant and frequent enemies that diminish your health. Great!

Really terrible comparison imo. The enemies don't prohibit your life. The rain prohibits your climbing. Unless I'm misinformed about how to tackle the rain, which I might be. Played for 35h and didn't come across a better solution but I may have missed some gear or item.
 

Cocolina

Member
Oct 28, 2017
7,977
no

tenor.gif
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,093
Peru
Every time Link takes four climbing "steps" in a row in rain, he slips.

Every time you jump, he slips (though IIRC the fall is slightly less than the height of the jump?).


Take three "steps," then jump. You'll still slip after the jump, but you'll still be much higher than where you started. Once you get the 1, 2, 3, JUMP rhythm down, it become second nature to switch to it when it starts to rain.

Once you combine this with:

-Climbing gear (especially the level 2 gear that reduces the stamina cost of climb jumping)
-Stamina upgrades and potions for the most daunting and tallest peaks
-Realizing just how generous the game is with allowing Link to stand on inclines to rest for a couple seconds to fully recharge stamina (seriously, he's practically a mountain goat or a Skyrim horse)

Then it becomes trivial to climb up things, even in downpours. I realized the rhythm very early on in my first playthrough when I tried to climb Dueling Peaks and it started to rain. I made it up the entire damn mountain anyway.



Revali's Gale is also obviously the final piece in that it allows you to outright fly over small to medium sized cliffs, and have a drastically higher starting point for higher ones, but it's more of a "yeah, this is trivial now" than a necessity. Once you have all of those, there's like... maybe like two or three outright sheer cliffs where rain would maybe make it almost "impossible" without constant chugging of potions, and in those cases the same would be true if it weren't raining.
I thought this was gonna be something else that I hadn't figured out already. I prefer my pickaxe suggestion a looot more because that'd actually make me feel more involved.
 

tzare

Banned
Oct 27, 2017
4,145
Catalunya
For me the problem is the climbing mechanic, being more capable than spideman, just limited by stamina, or rain in this topic, is bad. Then in shrines Link can't climb 2 meter walls though