Have you considered: I realize this but find even doing nothing better than these OG Tomb Raider-ass tasks. I get why you would want your game to not have loading screens, but I do not find the trade-off of doing pointless & uninteresting stuff instead worth it.These replies are laughably bad takes. They are loading screens. They're not time wasting because without them you'd be staring a loading bar for just as long. The fact that so many of you don't know this proves how well they hide as much.
These replies are laughably bad takes. They are loading screens. They're not time wasting because without them you'd be staring a loading bar for just as long. The fact that so many of you don't know this proves how well they hide as much.
Yeah that was my thought. "The Last of Us has puzzles?"
It's like less than 5% of the game though and allow for some good character moments. Are they really a deal-breaker?This and the brainless climbing is what makes me dislike this type of adventure game, it's just a complete waste of my time and almost insulting the intelligence of the players.
The fact that some of you are actually under the impression that these are puzzles is insulting the intelligence of ME, right now...This and the brainless climbing is what makes me dislike this type of adventure game, it's just a complete waste of my time and almost insulting the intelligence of the players.
Uncharted's "puzzles" are brainless, for that matter.
Well, maybe I should not have said I disliked the game as a whole because I did enjoy the last of us despite the environmental puzzles (actually the immersion breaking companion AI was its biggest flaw in the end) but it just always made my eyes roll every time they occured.It's like less than 5% of the game though and allow for some good character moments. Are they really a deal-breaker?
Yeah, I'd say their puzzle design got progressively more interesting over the course of the series. In the first game it was "oh, here's a puzzle, let me look in the journal to find out exactly what I'm supposed to do"
I understand that they used it as a narrative Device and I guess a loading screen. But it doesn't excuse the fact that I hated them every time they came up. A great game can still have flaws we can discuss. This was a huge one for me.These replies are laughably bad takes. They are loading screens. They're not time wasting because without them you'd be staring a loading bar for just as long. The fact that so many of you don't know this proves how well they hide as much.
Uncharted 4 and The Lost Legacy puzzles are pretty good. Especially the ones in The Lost Legacy
Here on Era (and on GAF back in the old days), The Last of Us is held up as a game of a generation. I still see people singing it's praises from time to time and the sequel astronomically high expectations around it. And I really like TLOU too; the combat is tense, the graphics were stunning for their time, and the story is one of the best that the video game medium has given us thus far.
That being said, there's one rough aspect of the game that time seems to have smoothed over- the puzzles. The puzzles are rote and boring. They often consist of carrying ladders and pushing pallets. Hardly adding to the fantasy of surviving a zombie apocalypse and forming a relationship with your surrogate daughter. Do you agree the puzzles are shitty? Do you care? Do they affect your overall perception of the game to any degree?
I knew this. It doesnt change what I said. I'd rather take a load screen where I can grab a drink or answer a text than do busy workThese replies are laughably bad takes. They are loading screens. They're not time wasting because without them you'd be staring a loading bar for just as long. The fact that so many of you don't know this proves how well they hide as much.
I knew this. It doesnt change what I said. I'd rather take a load screen where I can grab a drink or answer a text than do busy work
As others have said it doesnt make up a large part of the game so I highly doubt that would be true.And Im pretty sure if they just showed loading screens the next complaint would be "Why does Last of Us have so many damn loading screens??"
This is true, the balance could be improved upon for sure. Still I applaud them for actually masking pretty much every loading screen. This thread is testament to people not even noticing that these "puzzles" are actually mostly used to mask loading screens. Hopefully ND is a bit more creative with masking them with part II.They are in part masking a loading screne, but "you'd be staring at the loading bar for just as long" is not true. Some of the ladder/swimming obsticles are a few minutes long, and somehow i doubt that's how it would actually take the game to load the next section. Furthermore, sometimes a static 30 second loading screen could be preferred over something mechanically mundane.
This. When I first read the thread title, I thought to myself... There were puzzles in the last of us?I wouldn't call those puzzles at all, nor would i want puzzles in the game.
Yeah I know games do this....both options I gave would still allow this.You have no clue. A lot of games mask their loading screens with stuff like this. You think God of War never loads? TLoU hides their loading screens with this stuff, just like other games mask it with running through tunnels, etc. You're not going to get full fledged gameplay while the game is loading. They're interactive loading screens.