I keep seeing people saying they're just there for laoding screens. While I'm sure that's a benefit of them, Neil Druckman said they're by design.
Why all the ladders and crates?
Pacing, and trying to get you to work with your ally. How can I work with my ally to get through a space? Is it through a boost? Is it through a crate?
But you think it helps bind you to the characters.
I do. It's the same reason we couldn't make combat work in The Last of Us without Ellie shooting. For the longest time, the story was that Ellie would never kill anybody, until the end of the game when she had to kill someone to save Joel.
And we realized, you're just forgetting about your ally. You're like, "Oh wait, what are they doing again? I have this thing that's following me around, but they're not engaging in the actions I'm taking."
Believe it or not, we had way more boxes and ladder boosts than what the game actually ended up with. This is a much-reduced version of that.