Final Fantasy characters kind of in general suck to be honest, and the ones that don't suck Nomura has a shit take on them anyway (Cloud).
That's literally not true. KH games don't tend to have much post-game content at all in the initial releases. Sometimes people are confused by it because the English versions came out months after the JP releases and had one extra boss. The bulk of post-game content is usually injected in Final Mix re-releases a year after the JP release.But they really don't have more stuff. I feel like there's less stuff to do overall than many past titles, especially post game. I have an Ultima Keyblade that I don't have much use for.
The worlds are alot bigger and more impressive visually, but seems like the same or less amount of content inside to be honest. 100 Acre Wood especially. I'm just not wholly convinced on the new direction but its too early too tell. We'll see in the next title. I thought in Birth by Sleep everything was alot better utilitized and it had the same formula worldwise.I mean having the backseat would be better but I'm just saying the core engine is still there to support it. And the Disney worlds in KH3 are massive compared to KH2's which had to make us go to them twice to pad out the running time so I'm not sure that's really a valid excuse.
Making a bunch of small, flat hallways with loading screens in every room for the PS2 was a lot easier than the giant worlds of KH3 for modern day systems.
There isn't less content, the Disney worlds generally feel like 5 times bigger to me. The size of Carribean world and San Fransokyo eclipse anything in the series before. The main reason KH 3 is the best game in the series is you really get a sense of scale of these worlds, even if there's less of them.So why are you okay with them getting rid of the backseat? That's less content for everyone. We didn't even get more Disney worlds in return. Literally got less worlds than KH2 and less characters overall. Is that the future we want from the series?
Variety is not true either as they are reduced to 1 to 2 areas. Visual variety took a big hit with this. Fransokyo was my most anticipated and biggest disappointment for being large and empty. I was hoping for a denser city, a concrete jungle to truly make use of my flowmotion abilities that I felt wasn't getting much utilization in some worlds, but everything is spread so far apart and enemies spread thin.That's literally not true. KH games don't tend to have much post-game content at all in the initial releases. Sometimes people are confused by it because the English versions came out months after the JP releases and had one extra boss. The bulk of post-game content is usually injected in Final Mix re-releases a year after the JP release.
In terms of actual game content before it ends, KH3 has bigger worlds than ever before, both in size and in density and in variety. Just compare The Caribbean in KH3 with Port Royal in KH2. Or Olympus in KH3 with any of the Herc variations in previous KH games. Aside from physical content size, there's also the fact that worlds like The Caribbean and San Fransokyo are designed to have very different world mechanics than the rest of the game, and feel like unique experiences in themselves. This sort of design is really cool, but it does mean that if you wanna do stuff like that, you have to cut back in other areas.
I think everyone agrees that 100 Acre Wood was really bad and disappointing. They couldn't even come up with good minigames, instead we get a bad one repeated 3 times. That's the one aspect of the game which feels seriously half-assed, and it's sad they signed off on Pooh like that.The worlds are alot bigger and more impressive visually, but seems like the same or less amount of content inside to be honest. 100 Acre Wood especially. I'm just not wholly convinced on the new direction but its too early too tell. We'll see in the next title. I thought in Birth by Sleep everything was alot better utilitized and it had the same formula worldwise.
I'll say yes. My wife and I are playing through 3 right now (both of us only played 1 & 2, never cared about the thousand offshoots) and we are probably around 3/4ths through the game and my wife LOVES the FF stuff, and she's super bummed we haven't come across any FF characters. I think that both Disney and FF should be roughly 50/50 represented in the game, that is what the series was founded on, but they strayed so far away from that, it just feels super weird.
It really felt like a waste! Could've just been a minigame on the gummiphone.I think everyone agrees that 100 Acre Wood was really bad and disappointing. They couldn't even come up with good minigames, instead we get a bad one repeated 3 times. That's the one aspect of the game which feels seriously half-assed, and it's sad they signed off on Pooh like that.
Plus. WHERE IS EEYORE?
Easily one of the best thing KH3 brings to the series is this new sense of scale that's present in basically every world. Very happy about it, they could've easily held back. Definitely have to give them props for that.There isn't less content, the Disney worlds generally feel like 5 times bigger to me. The size of Carribean world and San Fransokyo eclipse anything in the series before. The main reason KH 3 is the best game in the series is you really get a sense of scale of these worlds, even if there's less of them.
Does KH really NEED Gummi Ship segments? Does it need voxel-based full ship customization and to be expanded to open space exploration? Does KH need more than the one iconic keyblade? Does it need each key to have multiple transformations with their own movesets? Does KH need to expand beyond the solid base of classic golden age Disney movies? Does Paper Mario really need memorable characters and plot? Do you see where I'm going with this?
Why does this sort of question even come up? What is the agenda against FF? Since when has KH been a minimalist indie game that strips away everything not core to its message? Get real, KH has always ever been a generous heaping mountain of riches that never stops piling upon your plate all that it can possibly offer.
So I don't think the argument needs to be made, but for whatever weird reason here we are. Ignoring the fact that in the real world the FF characters are beloved characters from beloved games made by the company making KH, and seeing them brings joy to people the same way random Disney characters do. Within the context of the game world, they primarily represent the populous of Radiant Garden, they were how you saw the fallout of what happens at Hollow Bastion in the first game, as opposed to it being some obscure background you read about in a file. They were victims of a benevolent leader who seemingly became corrupted and brought catastrophe. So now in 3 they give Ansem the Wise this awkward little redemption arc which cuts out the much broader context of his past, and focuses on what's really a gesture for a very small inner group of people he wronged. Meanwhile Sora speaks to Ienzo frequently throughout the game, many scenes take place around Radiant Garden, but you never get to go there and you never so much as see one of the FF residents despite how close it gets. All the Disney people who lived there get conveniently transplanted to Twilight Town, it all feels very odd how much they went out of their way to sweep all these characters from the game. You couldn't even have a one-off cut away scene to just show that the Radiant Garden reconstruction committee is still working at it? In a game where even Demyx and Luxord get some spotlight time??
I simply see it as an interesting question about the quality of the series' identity, like asking "Can KH 3 be a satisfying game without them?" Yes and so was BBS that hardly had any, that's not to say they Have to be exorcised. Actually makes me question why BBS is raved about then if people think these cameos are essential, SE could have found a way to glue on Sephiroth or loads of them if they wanted in that one. I feel like some people may overrembering how much they were in the old games.My point is that it's not just one thing that people likes about the games, and just scalping part of what built the franchise because it's not critical is stupid. Just because the worlds are more of a draw isn't a good excuse to just excise other things.
I don't think many have the same expectations for handheld titles like they do for the big console numbered titles. It's similar for something like Zelda, many have certain expectations of who and what will be in a console Zelda unlike the handheld counterparts which could have new villains and lands away from the normal lore and villains.I simply see it as an interesting question about the quality of the series' identity, like asking "Can KH 3 be a satisfying game without them?" Yes and so was BBS that hardly had any, that's not to say they Have to be exorcised. Actually makes me question why BBS is raved about then if people think these cameos are essential, SE could have found a way to glue on Sephiroth or loads of them if they wanted in that one. I feel like some people may overrembering how much they were in the old games.
Alleged Superfans digging in their heels only because kh3 doesn't have any. Guarantee if it did have some they would be gassing up how essential they are to the series.
That's complete rubbish, in the last 3 mainline entries and the handheld entries clearly count, there were hardly any FF cameos. I found the FF cameos amusing because they felt random and a novelty, but that's basically all they were, here to find who the true ansem is, there's Cloud moping about Sephiroth, Setzer wants to challenge kids to a struggle, amusing but not essential.Alleged Superfans digging in their heels only because kh3 doesn't have any. Guarantee if it did have some they would be gassing up how essential they are to the series.
I respect your opinion but I would agree with your comparison if maybe there was more FF party members except from Auron. FF cameos which was more prominient in the series 13+ years ago aren't as important as that fighting game's playable roster.Yes, it's part of the series and it's charm. A KH game without FF characters is like a new Super Smash with 90% of it's non Nintendo characters removed.
Yes, it's part of the series and it's charm. A KH game without FF characters is like a new Super Smash with 90% of it's non Nintendo characters removed.
I think the ex organization characters makes more sense because they know more about Roxas' relevance in the story.You never visit, but you face time with characters from that world throughout the entire game (And we never visit the Colosseum because the game has a clear lack of side or post game content). : /
It makes ZERO sense for Ienzo and the other two to be the people you're talking two, or at least the only people you're talking to (and is especially jarring since the other two don't even have any lines). Those characters are literally just filling in a role that was occupied by Final Fantasy characters in previous games. Have Leon and co. be doing that instead of those characters. That would have been far more logical, and maybe less jarring because maybe they'd actually have gotten those voice actors.
There's no good reason for it, and the lengths people are going through to excuse it are pretty funny. We're talking about characters that exist in universe, and then cease to exist for no reason. It's clearly not a creative decision to make the game better or the story more cohesive. It's a business decision, or a compromise made due to time or budget or some other outside factor. It's like when two characters fall in love at the end of a movie, and then are broken up in the sequel because the actors had scheduling conflicts.
Obviously we don't need every single FF character to return, and we don't need constant new cameos or things like that. But, at the very least, the characters from Radiant Garden were very important and had a vested interest in what's going on with Sora and Ansem, the Organization, Maleficent, etc.
It doesn't make sense within the fiction for them to not appear, and like many other things in the game, feels like a compromise, and hurts the experience.
Yes because a lot of us managed to enjoy nearly all the new games released over the last 13 years that hardly had them. I wonder If the question was "Do you like the cameos?" Yes I agree, the series has done fine without them which is more to do with the poll.
Now it personally feels like some convoluted Japanese mess with Disney just tacked on(despite being the entire point).
To be fair II did still feel like more of a crossover, and a lot of people ducked out after II.I mean it been like this for awhile did you play any games after Chain of Memories?
It's not. Disney owns KH entirely and it was never a mashup of the two. It's Disney Original Characters visiting Disney Classics with Square Enix cameos.To me, the conceit of the entire series is that it's a mash up of Disney and FF, and the main plot is just glue to tie it together.
Yes a good kingdom hearts game needs final fantasy characters it's why the series even existed in first place.
At the very least he could do more to write them out than to just not having them in the games if he truly doesn't want them. Cause there's still some unresolved stuff with a few characters who had their own subplots going.Actually, no. Nomura said it was mostly for publicity before establishing his own characters and lore.