Exactly. This is only slightly less meaningless than the post from the other day saying Japanese games "have the best gameplay."There are a lot of differences in the fighting systems, so its kind of hard because it just comes down to what focus you prefer more. MHW is up there though
The only true answer, thanks.
I'm curious, but in what regard? For the most part MHW has the same movesets with more options and better controls.
Hunter Arts and Hunter Styles, would be my guess.I'm curious, but in what regard? For the most part MHW has the same movesets with more options and better controls.
Seems more like you have issues with tools that assist combat than the combat itself. The combat feels fundamentally the same with the external factors you mentioned making fights more forgiving.
Basically though, Monster Hunter has always been a game with a difficulty level that could "customized" to your liking. You can make it easier or harder for yourself based on all kinds of optional factors like: solo or multiplayer, what skills you have, what items you choose to use etc.
In previous games, one of these factors was being able to attack the absolute "weakest" spot(s) of the monster (not all weak spots are equal, some weak spots deal more damage if you hit them) and stick to attacking only the specific spot(s) for the entire hunt and the way you did this consistently was through positioning. Positioning in previous games allowed you to influence monster attack and movement pattern choice but not 100% because there was still some RNG. This play style was immensely difficult because it required you to have god-like execution and precision (takes hundreds of hours to master) and was only possible due to the predictable nature of monster movement patterns. This play style also happened to give you the best kill times in previous games.
MHW has random movement patterns so you can't play like I described above. It is simply ineffective to try to stick to only hitting the same one or two weakest spots of a monster for the entire hunt, you have to be able to react well to randomness instead and that has all kinds of implications. Like all the gameplay changes that have been made to accommodate and support this design change and how that also changes the best, optimal way to approach combat. For me personally, as someone who speed runs for fun, the predictable patterns and the high-level of precision that the allowed for in previous games was far harder to actually execute than any kind of play style that MHW offers.
I'm curious, but in what regard? For the most part MHW has the same movesets with more options and better controls.
I can't judge controls since I'm playing world on pc with kb/m but when it comes to movesets generations had 4 different styles, hunter arts and prowler mode.I'm curious, but in what regard? For the most part MHW has the same movesets with more options and better controls.
Nope. Even if you exclude items, tools and external factors MHW still fundamentally changed the main factors that the combat boils down to compared to previous MH titles. The main factors being the monster design, weapon moveset and hunter movement options. Monsters have random movement patterns in MHW world whereas in previous MH games they had predictable movement patterns. When I use the term "movement patterns" I'm referring to how the monsters move around, space and position themselves.
It's obvious that to compensate for the randomness in the way the monster's move around in MHW that the MH team at Capcom redesigned the hunter movement so that the player could deal with it effectively. They did that by increasing the fluidity and mobility in many different ways like: Increased movement speeds, 4 way dodge at all times, quicker sheathing, less lag/recovery frames on animations and the ability to cancel out of most animations earlier than previous MH games.
From my previous discussions with others on this topic, whether or not you find the randomness aspect of monsters in MHW easier or harder than the predictable nature of the previous game depends on who you ask apparently. Personally, as someone who likes to speed run monsters to get the best kill time I can get, I find the randomness in MHW makes the combat far, far easier to play even without the overpowered items and tools.
However, the predictable movement patterns from previous MH games definitely allow for much more gameplay depth than the random movement patterns in MHW. If your interested why that is I went into detail about it in a previous thread:
Best non-Platinum combat? Yeah, sure.
Wonderful 101 and Bayonetta 2 are both great.
But a good hammer is the best in Monster Hunter. The Big Bang combos feel so fun to pull off.
Wii U, PS4, and Xbox One are the same generation.Those are both last gen titles anyway. Once Bayo 3 releases though, it'll probably take the crown. That or DMC5.
Wii U, PS4, and Xbox One are the same generation.
You don't go saying the DS is in the same generation as the PS2/Xbox/Gamecube just because there were some years that overlap.
Yes, correct. The switch is in the PS5 generation. If we go by your cybertaxonomy system, the Wii U is in the same generation as the PS3, and the GBA is in the PS1 Gen.
Yes, correct. The switch is in the PS5 generation. If we go by your cybertaxonomy system, the Wii U is in the same generation as the PS3, and the GBA is in the PS1 Gen.
Nope Nioh has it beat easily.
The combat of MHW is incredibly fun and feels great once you learn to control it but there's really not much depth to it, that isn't saying simplicity is bad it just simply lacks something that elevates it to another level.