People saying to "just buy a PC" really don't get it.
It's possible for people to want to play on consoles but still have a preference for frame rate. While PC gaming is a lot more convenient than it used to be, it's still a different experience from playing games on consoles.
And games built to run at 60 FPS on console will run even better on PC. 60 FPS is old news for a lot of PC gamers now.
Here's something else to consider, for people saying they want the best looking games they can get (implying 30 FPS):
Graphics age. Frame rate doesn't - at least not to the same extent.
Old games which run at ≤30 FPS look dated no matter how technically accomplished they were at the time, and play terribly today.
But old games which run at 60 FPS at least play well (and arguably look better, in my opinion).
I really hope for higher fps and even more
reprojection/interpolation methods. (When done in engine the quality can/should be quite decent.)
While I prefer native frames, I'd be totally fine with reprojection being the new "TAA" of next generation if it helps make games more comfortable to play.
Nothing wrong with 30fps especially with bfi or interpolation.
What TV do you have that lets you use BFI at 30Hz?
I've only ever been able to get that using a CRT running at 60Hz with black frame insertion to halve it.
30 FPS at 60Hz BFI results in bad stuttering / double-images.
Here's an example of 24 FPS at 96, 72, 48, and 24 Hz:
24 FPS displayed at 24Hz on a CRT like that is the only time I've ever found that frame rate to be acceptable for movies without having to interpolate to 120 FPS or higher.
The downside is that 24Hz flickers
a lot (this is why movies used to be called "flicks").
I really wonder how demanding these'll be on PC if they're 30fps on consoles, given how humoungous the CPU upgrade PS5/XB2 suppossedly is.
This is my main concern, and why I'm waiting for the consoles and game to be out before considering a hardware upgrade. It's already difficult enough to run some current-gen games at 60 FPS because they just don't scale like you'd hope on PC.
480p/60fps>1080p/30fps? Yeah don't think so.
Frame rate is more important - though I'd obviously prefer other compromises to dropping the resolution that low. I think it's unlikely that something which can run at 1080p30 would need to drop the resolution to 480p to achieve 60 FPS though. More realistically, it'd be 720p60 vs 1080p30.
I played through
Deus Ex: Mankind Divided at 720p50 (at 50Hz) on my PC with a mixture of medium/low settings, because that's the only way I could achieve a consistently high frame rate (never dropping below 50) on that system at the time (i5-2500K/GTX 960). That game ran at 1080p30 on PS4.
People need to understand that doubling the framerate almost always mean doubling the render cost.
Quadrupling the resolution from 1080p to 4k means quadrupling the render cost. […]
All the more reason to focus on frame rate over resolution. Spending your GPU budget on 1440p60 makes a lot more sense than 4K30.
60fps for some games just isn't necessary.
I can't think of a game which is not improved by running at higher frame rates.
Even in slower games like
Luigi's Mansion 3, I'm having to switch on interpolation to 120 FPS on my TV because it looks so bad at 30.