Exclusive: Doom 64 Devs Reveal the Port Will Include a Brand New Chapter
When Bethesda's Pete Hines popped up on a Nintendo Direct last year to announce a re-release of Midway's Doom 64, an of…
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When Bethesda's Pete Hines popped up on a Nintendo Direct last year to announce a re-release of Midway's Doom 64, an often overlooked entry in the Doom franchise, it came as a pretty big surprise.
As we've seen more of id's Doom Eternal in the months since, the reasoning behind bringing back Doom 64 has become much clearer. After all, Doom 64 isn't just riding the wave of hype that Doom Eternal has generated.
Midway more-or-less designed Doom 64 as a sequel to Doom 2. It picks up the story from there and, rather than stick close to the presentation of id's originals, Doom 64's levels are typically much darker and its ambient soundtrack is more foreboding. Doom 64 took the series in that direction long before Doom 3 came about, and we'll also get to see that atmosphere and story expanded upon in a brand new chapter made for the port.
Since it was only ever officially released for the Nintendo 64 in 1997, plenty of folks are going to be experiencing Doom 64 for the first time later this month. While Bethesda's recent releases of Doom and Doom 2 launched with some issues, there's good reason to trust that Doom 64 is getting top-tier treatment from the port's developers at Nightdive Studios.
You may know Nightdive as the team behind the upcoming System Shock remake, but the studio has also released a few faithful ports of classic first-person shooters including Turok, Forsaken, and Blood. These have all been powered by the KEX engine, which has its roots in work that Nightdive's lead engine developer Samuel Villareal did years ago on an unofficial PC port of Doom 64. With Nightdive's work on the new Bethesda-approved port, Villareal's work is coming full circle.