DAMN SON! Time to give it another go!
Argent Tower would be interesting to see, that was the most demanding area for the Switch as I recall.
To be fair, the PS4 is older technology... ;-)
Didn't see these until now & I've already captured portable footage and updated the game on that unit. I'll do Argent Tower from Arcade mode on docked for that comparison.Lazarus Labs and Argent Tower. Do some portable mode too. It still runs better in portable mode with the new patch I think.
I just played through some of the more demanding later stages, and it definitely seems like the resolution stays much higher much more consistently. Now full disclosure, I play with motion blur turned off, and I find it makes the whole experience far less blurry to begin with, but after the update I am not seeing a lot of "muddy" areas anywhere. The entirety of this game is much more crisp than Wolfenstien 2, which I find just a bit too blurry to be enjoyable.I think it's great that they are still updating this. I downloaded the update to test it out and the framerate seems pretty solid. Unfortunately, I can't stand the low resolution. Between the reddish color and low res, it looks like a blurry mess to me in handheld mode and I can barely see enemies half the time.
Panic Button, can you include a 720p/20 Fps mode? : )
What the fuck, that looks amazing :0
I think that's because they fixed the frame pacing. It looks smoother and it's easier to play now. And on top of that there are fewer drops and it looks sharper.the frame rate for sure looks more stable in 1.2 in that first enemy room
PanicButton always gets a shitload of praise around here but Subnautica PS4 seems to be a trainwreck.
Bought it at launch last week but I haven't booted it up on my pro yet. Crashes, save bugs, freezes... that kind of stuff.
But they're not ...we literally have the proof in our hands :DI've been saying for a long time that PB is overrated, but it's also one of the very few studio with the guts to port AAA games on switch.
I wish Capcom would give MHW to iron galaxy...
But they're not ...we literally have the proof in our hands :D
I do tend to agree with you. It was possible to get something like Rise of the Tomb Raider to run at native 720p with FXAA on the 360. Panic Button also had the benefit of being able to cut the frame rate in half with Doom. Where ROTTR targeted 30FPS on base consoles, making it much more difficult to port to lower hardware.They have been almost the only ones to tackle ports of AAA games and that's very commendable; also, their commitment to regularly improve on their port is remarkable deserves a thousand praises.
That being said, none of those port strikes me as "Wizardry" or whichever superlatives we hear everytime on release. Rocket League was incredibly rough before Psyonix took the matter into their own hand. Doom was serviceable on release, and many people thought on release that it was the ceiling of the Switch. Yet, we can see that they still had quite a significant headroom when comparing version 1.0 to this one. I wonder how high it could go if the port had been made with more resources. Same goes for Wolfenstein which was massively improved as compared to the release version; but we're just so happy (I totally include myself in the "we") that these games come to Switch that we are willing to often overlook their technical shortcomings, even when the console is actually capable of much better. The latest example is Warframe; the fact that the game runs significantly worse than on my 2016 Dell XPS, or than on a GPDWin 2 for example, is quite disappointing for port specifically optimized for the console.
The use of the word "overrated" may seem a little harsh and provocative, but in no way do I mean that they are bad; they are doing to work of the Lord by bringing those games, they constantly improve and I've been here day 1 every time, and will be for the next Doom. Panic Button is undeniably a good port studio and they seem to be working with limited time and resources, which probably explains a lot about the shortcomings of their ports. In a hindsight, I should have said that their ports were overrated; I have no idea of the constrains under which the studio is working.
I have been personally more impressed by the work from Iron Galaxy so far. Their Skyrim port was a true half gen game. Their Diablo port was much closer to the Xbox1 version than the previous gen versions. Much much closer. I know those are old games at core, but they were both showing the limits of the ps360 generation; they run near perfectly on Switch handheld or docked. I hope that the next port by Iron Galaxy will be a more recent game. They wanted to bring Monster Hunter World. If only...
I prefer to look at things from the perspective of Iron Galaxy and devs like Tantalus being severely underrated for their port work (especially taking Tantalus' work on Wii U under the Straight Right label into account [Deus Ex HR, ME3:SE, TPHD]). IG really nailed the D3 port. I'm always in favor of lifting something up rather than putting something else down.They have been almost the only ones to tackle ports of AAA games and that's very commendable; also, their commitment to regularly improve on their port is remarkable deserves a thousand praises.
That being said, none of those port strikes me as "Wizardry" or whichever superlatives we hear everytime on release. Rocket League was incredibly rough before Psyonix took the matter into their own hand. Doom was serviceable on release, and many people thought on release that it was the ceiling of the Switch. Yet, we can see that they still had quite a significant headroom when comparing version 1.0 to this one. I wonder how high it could go if the port had been made with more resources. Same goes for Wolfenstein which was massively improved as compared to the release version; but we're just so happy (I totally include myself in the "we") that these games come to Switch that we are willing to often overlook their technical shortcomings, even when the console is actually capable of much better. The latest example is Warframe; the fact that the game runs significantly worse than on my 2016 Dell XPS, or than on a GPDWin 2 for example, is quite disappointing for port specifically optimized for the console.
The use of the word "overrated" may seem a little harsh and provocative, but in no way do I mean that they are bad; they are doing to work of the Lord by bringing those games, they constantly improve and I've been here day 1 every time, and will be for the next Doom. Panic Button is undeniably a good port studio and they seem to be working with limited time and resources, which probably explains a lot about the shortcomings of their ports. In a hindsight, I should have said that their ports were overrated; I have no idea of the constrains under which the studio is working.
I have been personally more impressed by the work from Iron Galaxy so far. Their Skyrim port was a true half gen game. Their Diablo port was much closer to the Xbox1 version than the previous gen versions. Much much closer. I know those are old games at core, but they were both showing the limits of the ps360 generation; they run near perfectly on Switch handheld or docked. I hope that the next port by Iron Galaxy will be a more recent game. They wanted to bring Monster Hunter World. If only...
I do tend to agree with you. It was possible to get something like Rise of the Tomb Raider to run at native 720p with FXAA on the 360. Panic Button also had the benefit of being able to cut the frame rate in half with Doom. Where ROTTR targeted 30FPS on base consoles, making it much more difficult to port to lower hardware.
It's also my understanding that the Switch is about the same power as the 360 in handheld mode and much more powerful in docked. So to have a game in the neighborhood of 500P-ish docked and not even able to hold 720 docked, I did find their work a little underwhelming. But like you said, I'm glad they are doing what they can. And I did buy the game day 1 on the Switch, but it was a bit rough, and had a ton of audio glitches even with the day 1 patch.
Yeah, I dashed to the e-store and nope, still fifty fucking quid. maybe I'll bite once the price is somewhere near close to being inline with reality. Probably 3 years after the sequel releases.
I prefer to look at things from the perspective of Iron Galaxy and devs like Tantalus being severely underrated for their port work (especially taking Tantalus' work on Wii U under the Straight Right label into account [Deus Ex HR, ME3:SE, TPHD]). IG really nailed the D3 port. I'm always in favor of lifting something up rather than putting something else down.
Again you compare your Dell XPS to Switch.They have been almost the only ones to tackle ports of AAA games and that's very commendable; also, their commitment to regularly improve on their port is remarkable deserves a thousand praises.
That being said, none of those port strikes me as "Wizardry" or whichever superlatives we hear everytime on release. Rocket League was incredibly rough before Psyonix took the matter into their own hand. Doom was serviceable on release, and many people thought on release that it was the ceiling of the Switch. Yet, we can see that they still had quite a significant headroom when comparing version 1.0 to this one. I wonder how high it could go if the port had been made with more resources. Same goes for Wolfenstein which was massively improved as compared to the release version; but we're just so happy (I totally include myself in the "we") that these games come to Switch that we are willing to often overlook their technical shortcomings, even when the console is actually capable of much better. The latest example is Warframe; the fact that the game runs significantly worse than on my 2016 Dell XPS, or than on a GPDWin 2 for example, is quite disappointing for port specifically optimized for the console.
The use of the word "overrated" may seem a little harsh and provocative, but in no way do I mean that they are bad; they are doing to work of the Lord by bringing those games, they constantly improve and I've been here day 1 every time, and will be for the next Doom. Panic Button is undeniably a good port studio and they seem to be working with limited time and resources, which probably explains a lot about the shortcomings of their ports. In a hindsight, I should have said that their ports were overrated; I have no idea of the constrains under which the studio is working.
I have been personally more impressed by the work from Iron Galaxy so far. Their Skyrim port was a true half gen game. Their Diablo port was much closer to the Xbox1 version than the previous gen versions. Much much closer. I know those are old games at core, but they were both showing the limits of the ps360 generation; they run near perfectly on Switch handheld or docked. I hope that the next port by Iron Galaxy will be a more recent game. They wanted to bring Monster Hunter World. If only...
That's what I wrote in the OP ... :)Are Panic Button porting Doom Eternal to Switch?
If so they could be testing new optimisation methods before utilising them on the new port.
Great to see either way!
Just ban me now for not reading the OP in full.
In your next playthrough of any DOOM game you're not allowed to use any of the shotguns.Just ban me now for not reading the OP in full.
I'd say great minds think alike but I'm an idiot!
Apologies.
I think it's great that they are still updating this. I downloaded the update to test it out and the framerate seems pretty solid. Unfortunately, I can't stand the low resolution. Between the reddish color and low res, it looks like a blurry mess to me in handheld mode and I can barely see enemies half the time.
Panic Button, can you include a 720p/20 Fps mode? : )
Again you compare your Dell XPS to Switch.
XPS Specs
CPU: 2.7GHz Intel Core i7-7500U (dual-core, 4MB cache, up to 3.5GHz)
Graphics: Intel HD Graphics 620
RAM: 8GB LPDDR3 (1,866MHz)
Storage: 256GB PCIe SSD
No shit Warframe run better on laptop than Switch which specs are way lower.
Diablo 3 runs significantly worse on my laptop than the buttery smooth Switch version. I'm not sure that an Intel HD 620 is much better than a Switch in game, especially as the latter has far less processes running than a Windows PC.
Yeah, I dashed to the e-store and nope, still fifty fucking quid. maybe I'll bite once the price is somewhere near close to being inline with reality. Probably 3 years after the sequel releases.
I agree with you. They have tackled very challenging ports in the sense that they created support for tricky modern engines from scratch, but that's not to say everything has been perfect from the get-go. The performance of DOOM or Wolfenstein 2 for instance was perfectly optimized since launch in the other versions, whereas on Switch both had a lot of headroom for improvement at launch, for instance.They have been almost the only ones to tackle ports of AAA games and that's very commendable; also, their commitment to regularly improve on their port is remarkable deserves a thousand praises.
That being said, none of those port strikes me as "Wizardry" or whichever superlatives we hear everytime on release. Rocket League was incredibly rough before Psyonix took the matter into their own hand. Doom was serviceable on release, and many people thought on release that it was the ceiling of the Switch. Yet, we can see that they still had quite a significant headroom when comparing version 1.0 to this one. I wonder how high it could go if the port had been made with more resources. Same goes for Wolfenstein which was massively improved as compared to the release version; but we're just so happy (I totally include myself in the "we") that these games come to Switch that we are willing to often overlook their technical shortcomings, even when the console is actually capable of much better. The latest example is Warframe; the fact that the game runs significantly worse than on my 2016 Dell XPS, or than on a GPDWin 2 for example, is quite disappointing for port specifically optimized for the console.
The use of the word "overrated" may seem a little harsh and provocative, but in no way do I mean that they are bad; they are doing to work of the Lord by bringing those games, they constantly improve and I've been here day 1 every time, and will be for the next Doom. Panic Button is undeniably a good port studio and they seem to be working with limited time and resources, which probably explains a lot about the shortcomings of their ports. In a hindsight, I should have said that their ports were overrated; I have no idea of the constrains under which the studio is working.
I have been personally more impressed by the work from Iron Galaxy so far. Their Skyrim port was a true half gen game. Their Diablo port was much closer to the Xbox1 version than the previous gen versions. Much much closer. I know those are old games at core, but they were both showing the limits of the ps360 generation; they run near perfectly on Switch handheld or docked. I hope that the next port by Iron Galaxy will be a more recent game. They wanted to bring Monster Hunter World. If only...
You live in the future. The Switch is quite a powerful device for its size and power consumption.I wasn't sure that it'd get much play over the PC version back when I double-dipped on this port, but given the hardware limitations, I think that Switch DOOM (along with Wolf 2) is in some ways the most impressive technical achievement of this generation. It's genuinely miraculous that it looks as good as it does, and runs as well as it does, on a handheld. Playing it on an airplane made me feel like I was living in the future.
Well then!In your next playthrough of any DOOM game you're not allowed to use any of the shotguns.
Note even Super?In your next playthrough of any DOOM game you're not allowed to use any of the shotguns.
Get it on PC, especially if you've got a high refresh rate monitor. It's not like Doom on Switch is bad, but the low resolution, low framerate, and noticeably higher input latency all kinda dull the impact Doom normally has. It's supposed to be fast and fluid, with sharp details, a high framerate, and snappy controls, but the Switch has none of those.Should I get doom on switch or PC?
Tried the demo on PC and the graphics were amazing... But portability and playing in bed..
Interesting seeing how efficient one studio can get at optimizing for a platform after optimizing like 6 games.
Still remember when Doom and rocket league came out and people were saying that's the absolute best they could get out of those games and then they both got better after awhile
It's still fun, don't get me wrong, but Doom on Switch is only really good for portable mode. Put it on a TV, and suddenly the whole thing looks like barf.