Lastly RIP Xander lol he doesn't bring anything to the fight so far.
ALRIGHT BOIS LETS DO THIS
LIFE MISTAKES WERE MADE
Lastly RIP Xander lol he doesn't bring anything to the fight so far.
I was curious about something, and maybe some of y'all more crazy gacha games can help me understand it a bit more. To my understanding, there are characters in this that are actually from Cygames other titles? What titles would those be? I'm aware of Granblue Fantasy and that being their huge one, and this is the series the character Lily is from?
Two of the biggest cameos so far are the dragons Jeanne d'Arc and Cerberus. Both of them originally come from Rage of Bahamut, one of Cygames first big hits. I think Lily also comes from Rage of Bahamut, but I'm not totally sure. But this is just the beginning.I was curious about something, and maybe some of y'all more crazy gacha games can help me understand it a bit more. To my understanding, there are characters in this that are actually from Cygames other titles? What titles would those be? I'm aware of Granblue Fantasy and that being their huge one, and this is the series the character Lily is from?
That's not what F2P means.No way Eli with Mercury would suffice without a complete carry.
Yeah, my allies can't live through the second to last wave at all, the mages destroy them. I try timing my skills for the invulnerability frames, but when they stagger their attacks there's not a lot I can do. :/Oh jeez the wave battle seems way tougher this time around. The enemies have some real horrible AoE attacks and are quite annoying
And that's about how well the players know the fight and react. The strength stat isn't.Longer timer isn't going to benefit high dragon trial attempts. If shit goes south it goes south. Wipes or early deaths vastly outnumber the runs where the party gets to 0:00 with everyone alive.
And that's about how well the players know the fight and react. The strength stat isn't.
Sorry, but F2P does not mean assuming that players have characters that you need to roll using the PREMIUM CURRENCY to even have a chance of getting. No idea how you got the definition so twisted. There's no way you can reasonably expect players to have 5* characters or MUB 4* dragons as a F2P player - absolutely no fucking way. That's twisting the definition of F2P to the absolute breaking point.That's not what F2P means.
No, a lot of people aren't going to have my Xainfried (and he really wants Levi since he lets the dragon shine, unless Jeanne's attack chain is also really good), even with the rate-up on Dragon Special. But Karina seems good for this fight (funny I don't have her), as is Thaniel.
The HP check IS way higher though... in addition, when it comes to the timer, I'd prefer if the timer was somewhat longer and there were two epithets for High Dragons, one of them like Raid/Challenge epithet. That gives a special title to the whales/extremely lucky/all-in with sunstones people who have the really big numbers.
yo Dragalia Era! started playin this about 11 days ago(techically more but my IOS data didn't tansfer over ot my Amazon fire tablet for some reason...) and this game is highly addicting(like most gacha games) but I'm very much enjoying the story, on chapter 6 and I've kinda hit my first wall so currently beefing up my party: here's my motley crew/dragons/wyrmprints:
Just looking for the do's and don't of Dragalia Lost; any tips/suggestions/criticisms
Yeah, my allies can't live through the second to last wave at all, the mages destroy them. I try timing my skills for the invulnerability frames, but when they stagger their attacks there's not a lot I can do. :/
I only managed to clear it once with no deaths due to luck. It just seems so impossible to keep your team alive through Wave 4. My Ricardt is usually the first to die. I haven't managed to clear the Challenge Battle since though. It really lives up to the name "Season's Beatings".
Same crap as before with the AOE traps, can they literally not think of anything else for these challenges?
People are also upset with how Brun turned out, hopefully people have enough sense to roast Cygames over an open feedback system and not make excuses or put up with this nonsense. Tis the season after all.
I like how you're calling my definition twisted when you're shouting that wyrmite and vouchers are premium currency.Sorry, but F2P does not mean assuming that players have characters that you need to roll using the PREMIUM CURRENCY to even have a chance of getting. No idea how you got the definition so twisted.
You're missing the point. It's proportionally much, MUCH rarer for any one party to hit 0:00 and timeout than it is to either wipe or kill the boss prior.
Regardless of how well a group of people know the fight or not, mistakes tend to be made and the most reliable way to increase the percentage of stable attempts is to reduce the amount of time spent on an attempt, i.e. killing the boss faster, i.e. coming back to the same core problem of gacha being one of the core factors of whether someone can clear the fight or not.
What you're suggesting, lengthening the timers, runs along the opposite in that longer attempts simply mean an ever growing chance at someone or another making fatal mistakes along the way during any single given attempt.
Incidentally "how well players know the fight and react" also naturally leads to shorter attempts.
*When they announced 28000 people have cleared HMid, that's a soberingly low number between 1-4% of the entire playerbase (I haven't kept up with exact download count)
Only 8200 have cleared HMS.
People shouldn't be surprised at High Brunhilda.
HMS is already quite impossible for those who don't have 5* Fire Dragon, Mikoto or Verica.
The way I see, this high dragon fight is aimed at those who whale or have very specific setup.
Cygames really need to expedite rolling out midgame content for F2P.
Ding ding ding. The game needs randomized content. Whether this is loot, randomized dungeons, a random prefix system (males take 25% more damage, status effects deal triple damage, wands deal 50% more damage but take 50% more damage this day, etc) to stages...it needs something.Cygames really does need to give us something new for daily content, I'll certainly agree with that. I have no doubt they'll eventually give us some kind of challenge fights against the other royal heirs, dragon shapeshifting and soldier reinforcements included, but it might take several story chapters for that to make sense. Even some kind of randomized dungeon with mixed elements and strong enemies would be a nice change of pace.
is it really? i thought whenever they gave stats for the endgame content in gbf even just character building it was always a considerably low number even with 20mln accounts. I dont think most players especially with the high amount of people who checked dragalia out just because it has *nintendo seal of approval* are really going all out to be at the upper echelon of DL.*When they announced 8200 people have cleared HMid, that's a soberingly low number between 1-4% of the entire playerbase (I haven't kept up with exact download count)
is it really? i thought whenever they gave stats for the endgame content in gbf even just character building it was always a considerably low number even with 20mln accounts. I dont think most players especially with the high amount of people who checked dragalia out just because it has *nintendo seal of approval* are really going all out to be at the upper echelon of DL.
The problem is that because they're still lacking that midgame content still, I feel like there's nothing to aim for but high dragons? There's clearing events (which is my main focus; if I played way more aggressively I'd have been prepared to do HMS much sooner) but those don't require that much on a resources side; that's more luck for what units/dragons you have, as always. Like at some point you don't need more than 4.3.0 weapons for anything else than high dragons, and you don't need to upgrade buildings for anything else, so what are you aiming for but not that? You can upgrade your good elements' altars because that's reasonable enough and farming ruins is easily doable on auto, but once those altars are maxed, there's only dojos, and the sheer amount of IO you have to run for those is very daunting even as someone who's pretty invested. And because it pretty much requires co-op for most people (and even if you can auto it, it's probably not in every element) so that's a timesink too.
And if they're 1. going to take a long time to get each high dragon out and 2. going to make both harder and more restrictive than the last, than anyone who only has good characters of one of the later elements is kinda fucked if they have to wait for that and can still barely compete once it finally does come out? So I can see this being a pretty big obstacle for players who want to be a little more than casual but not extremely hardcore. Especially as the events are just... the same two things over and over, basically, and though I generally like the facility event type (I need to start seriously doing this challenge battle today) that's going to feel repetitive fast.
I don't really play any other mobile games/MMOs so I'm talking out of my ass here, but... they need midgame content, but I feel like more importantly they need something for players to aim for in a manageable way? I think part of that is the more literal aspect of the problem: because we don't have a lot of things to pick from, all resources have to come from doing those few things. If there was more to do, there'd maybe the problem of "now I can't get multiple things I need at once" but you'd at least have more diversity in what you're doing. And then you can add other goals than just running IO forever so that you can run HMS forever. I feel like something like the emblem rewards but for permanent content could be neat too, but maybe even just more buildings would be enough... but then you get into the problem of what they'd even be needed for content-wise. I think immediate resources are at least more appealing to players?
I just reallllly hope that maze event, whenever it finally runs, turns out well. It's a good chance to do cool things but who knows if they'll do them and I don't want to build up too much hope for that. IIRC the data we have for that mentioned weapons from it so... I think that could get people excited, but...
I just dont see how targeting beating a dragon that gives rewards that are really meaningful, a target for most people, which probably explains why so few people have even made it at that point. Unless I missed something with weapon building or theres a hidden 6th level for mana circles, there doesnt seem to be anything that the high tier dragons gives that is needed for either character or weapon building, so why bother?Character building (Eternals, EX classes, Arcarum, etc) is a bizarre analogy to make considering it's literally the kind of missing non-gacha content that would solve a lot of Dragalia's current brickwall issues. Yeah, sure, maybe 0.5% or whatever have X number of Eternals made, but it gives a target for players of all spending levels something to work towards to, rather than sit on your hands and hope the gacha shits out some half naked dragons.