The free 5* sword works just fine.
I've been running 50MC Mikoto with MUBHinamoto, MUBPlunder Pals and Agni at 80 and still not having much luck + people giving up left and right :/
Thanks mate, gonna keep that in mind once im actively running Void.Some notes for that:
Also, on that note- since you plan to use Karl for Zephyr...
- The dark weapons from Ghost don’t specifically help for Shroom at all. If anything they’re vaguely implying there’s a future fight with a dull afflicting light enemy.
- The wind weapons from Shroom are basically completely unnecessary for the Hermit fight; they only let you kill his copies easier but that’s not a thing you really need to worry about to begin with.
- If you’re fighting Zephyr with a ranged weapon, it’s better to just use your regular one if you have one (though I guess early on, maybe it would be easier to make the Void one?). If you dodge everything and your team breaks him fast enough, you will only be afflicted with dull a few times and will otherwise have better stats.
Make sure you Force Strike a lot during overdrive, please. Best sword combo in general is 2-3 hits then FS; you never want to do the jump attack if you can help it. But during OD you can even do rolls into FS when dodging, to really keep hitting him with it (especially as sword FS has some horizontal range to it).
A good sword alone can get him most of the way to breaking before the point where everyone needs to group up to take damage again. If you can avoid that, your healer/ranged don’t get dulled and you all save your dragon bar. Play well enough, and even melee can shapeshift later in the fight.
They're fun but there needs to be rewards to grind for.
They currently drop the parts needed for Twinkling Sands. You could maybe make the weekly high dragon chest guarantee a Twinkling Sands piece for their Trials (comes out to at most 12 pieces for 1.2 Sands a month), as another alternative to HMS prelude in terms of preparing for high dragon fights for folks still on their way.They're fun but there needs to be rewards to grind for.
Loving the Lunatic Alberian front a lot, btw. I figure I'll be grinding this instead of imperial onslaught until the event is over since you can use the large emblems to get insignias here too + regular emblems + valor. Too much payoff to not grind.
It seems you get more if you clear it faster. I finished it alone with like 4 minutes or less left at one point after the host quit during wave 2 and I got only 56. Finished it with 5 minutes and got around 80-90. I also saw a screen of someone getting over 100.
Heinwald is a death machine. i dont consider him a "healer" XD. but i was meaning hildegarde specifically. i have had a couple runs with her switching in after someone saw that we had no healer (but 3 cupids!) and her Julietta/cupid changed to a hilde/Unicorn.... >_<A healer isn't necessary, but specifically Heinwald has basically everything you want for successful full Valor runs. Him repeatingly topping off everyone combined with good AoE damage skills and group Strength buffs means he isn't a liability damage-wise and can still solo objectives while still allowing others to play aggressively and make mistakes without relying on dragon procs. I will say other healers are more iffy though, especially if you want go for every objective, but they're probably still decent for learning the map and guranteeing at least a clear.
Unless it’s a raid, the story ending usually comes when the event is over.Hm... I started playing Dragalia Lost recently for the FE event and just finished the event story, but there was no ending, everything stopped before the big battle. Do the event endings only come when the event closes?
Or do I need to finish Lunatic Alberian Front (there's no way I can do that with my current team. I've only just gotten to the level of the hard one)?
I've been noticing a lot of Alberts dying before the first wave finishes. It will probably take another day or two before players start catching on.