6 Ways to raise an adventurer’s Strength via personal character and their slots
Sorry I don't know how to properly tag you. Just wanted to say it was nice and smooth doing the Nightmare raid with you in that random lobby. I think we had about a minute left on it.
Haha, didn’t even notice since I’m half-asleep at the moment. Yeah, was a really quick run. Everyone seemed to know what they were doing, which is definitely what matters most for Nightmare raids.Sorry I don't know how to properly tag you. Just wanted to say it was nice and smooth doing the Nightmare raid with you in that random lobby. I think we had about a minute left on it.
Ended up getting a grain from my grand bounty but then found a golden fragment in my rewards screen so that was a nice surprise.
Having the default options on has the game zooming in so much that it makes the Monkeys' current status a guessing game.
I guess I haven’t looked into building Lin just yet myself (waiting to see what void weapon is like, and if a dream summon is indeed soon I might just grab Maribelle anyway?), and most pubs are pretty up there, but I’ve not heard of a 2.7k minimum. Obviously more strength is better but that doesn’t seem ridiculously low.
Yea I don't have a MUB Zephyr so I went with Roc, hopefully I can get a clear like thisI guess I haven’t looked into building Lin just yet myself (waiting to see what void weapon is like, and if a dream summon is indeed soon I might just grab Maribelle anyway?), and most pubs are pretty up there, but I’ve not heard of a 2.7k minimum. Obviously more strength is better but that doesn’t seem ridiculously low.
I’m guessing the difference would be Zephyr, though? Which you’d probably want to go for if you can.
Well, they should be 16/16 by default, so you have a lot of room to improve them.
I'll look into it it, thanks for the tipsWell, they should be 16/16 by default, so you have a lot of room to improve them.
Do you have maxed altars + wind shrine? If so, it looks like with 2 maxed 5* prints, you’d already hit 2.5k at 17/17 even with her only having 45 mana. Though I don’t think RR is actually the recommended 2nd print for her; pretty sure Flower in the Fray is what’s recommended, which means you’d drop down a bit due to the 4* print.
Regardless- I don’t think you’ll inherently drag the team down/need to be outright carried and such, but I do think you might need to make sure the rest of the team is stacked in comparison, and (as always) you’ll want to make sure you’re playing as best you can. And do note we’ll probably get a wind slime facility very soon and that’ll help somewhat too; that’s a nice 4% bonus. Beyond that... well, MUB Zephyr with Flower, 45 mana, 17/17, etc. does hit 2.8k.
Finishing Chapter 7 unlocks Void Battles, which are a bunch of boss battles. The hardest Void battles, Void Agni/Zephyr, are previews of the hardest content in the game, High Dragon Trials. I'd say to give this content a spin, since it'll give you a good picture on whether you want to stay with DL for it's endgame, which is mainly based around difficult boss battles that require coordination.I started this game 2 days ago and it was going really good and I was enjoying it and getting addicted but now im hitting some walls and while that is fine, i dont feel much progression in the game. Already leveled dragons, advents wyrmprints, crafted new weapons and unbinded them, have 4 workers all building new stuff as I go, doing raids in expert dificulty and cleared most of the event contents.
I get stuck here and there because obviously i dont have dedicated teams for each elements so i am going forth and back to hard mode and normal mode of quests to slowly progressing, atm at chapter 7 of normal mode, and saved 12k wyrmites because I feel no need to pull anything so far.
The rest of the game is just a shore doing raids on co op over and over and over to level up and do another 3/4 quests and repeat raids over and over and over.
I know I have some events like advent power and some of the IO's i believe thats what they are called, but didn't clear all of them yet but I mostly just clear the daily chest bonus.
My point is, should I hope to unlock any other content worthwhile doing late game or this is pretty much the game?
I enjoy the graphics, combat (very simple, even in raids, and I know it gets harder in nightmare dificulty) the sound and music is nice, everything looks on point even the building system which can be quite addicting, but is there anything else that might keep me going? Because Its my old second day and i'm already finding repetitive.
For sure, haven't summoned anything from this banner. Managed to amass 18 single summons and around 5 tenfolds so far
Just after releasing nurse Aileen? Not so sure.
One's a 4* and the other's a 5*, though. Totally different!
Basically every 5.3 core weapon with a DPS skill is good for DPS characters, including Zex’s End.What are all the 5.3s that are worth crafting these days? I want to craft Zex's End because (A) it looks cool, and (B), I have Odetta, Albert, Alfonse and Raemond. Surely it will become useful at some point, even if it's not now...
Basically I've invested a lot in sword chars, but all the other 5.3 swords look dumb.