Dragalia Lost |OT| Perfect for Mobile

Numberfox

Member
Aug 5, 2018
1,873
Got the clear on the 2nd try after the 1st one ended with an incredibly tiny sliver of health. Euden ended up dying but I’m not entirely sure how that happened.

Sinoa is the closest thing to a waifu for me in this game because of her random buff skill, so I’m not gonna replace her with S! Maribelle. I also think she works better with Sarisse thanks to giving out up to 4 different buffs. On top of that, Sinoa works better with Sakuya in my situation for this raid since I’m giving her Bellathorna/King’s Countenance, so she can still have decent skill damage while having two utility prints.

Edit: In Nightmare, if the Erratic Orb goes off, don’t swipe, just let your character fall to the ground and slowly get back up. What happened to me is that swiping while in the air makes you lose I-frames and get hit again, so you end up taking massive damage/potentially die if you don’t just let the i-frames save you after the first hit.
 
Last edited:

Vilifier

Member
Oct 25, 2017
200
Ended up buying 12x King's Countenance Wyrmprints to raise my Might above 19k to find more stable groups for Nightmare. I did finally complete it with a public group; everyone having 3x MUB King's Countenance or Dragon Arcanum really is key.
 

Antiwhippy

Member
Oct 25, 2017
23,047
So I'm still not quite sure how to really max out my strength. Like my fully maxed out unit tops up around 4000.

What am I missing exactly?
 

Busaiku

Member
Oct 25, 2017
2,806
I love that I have 6000+ characters of every element, and 20000+ teams for every type of raid.
It feels so good carrying 1000ish characters in Imperial Onslaught and 8000ish teams in raids.
 

deepFlaw

Member
Oct 25, 2017
13,095
Yeah, I’d absolutely lean buildings first, get those to the reasonable levels (30/30 altars, 16/16 dojos). Then it’s probably 4.3/5.2 weapons, maxed 4* dragons, etc.
 

Numberfox

Member
Aug 5, 2018
1,873
So I'm still not quite sure how to really max out my strength. Like my fully maxed out unit tops up around 4000.

What am I missing exactly?
6 Ways to raise an adventurer’s Strength via personal character and their slots

Adventurer Level
Mana Circle up to 50
Weapon Level
Dragon Level
Wyrmprint Level
Dragon Bond

On top of that, 30/30 Elemental altars and 16/16 weapon dojo (16th level provides the biggest boost, everything past that is sizably grind-ier), as well as Slime statues from the Void Trade Shop for flame/water adventurers.

A 5* Tier 3 Core Weapon is probably the biggest grindable Might boost.

Here’s an example with my Euden on my F2P no pulls alt that I’m using for the raid. Since my dragon is welfare, the stat boosts are less than a 4* MUB dragon. Altars/Dojo’s are all level 30 and slime statue is level 15.

 

Sakrey

Member
Oct 27, 2017
52
it's so GOOD when you're paired with people who know how to deal a fight.
No orbs left charged, all monkeys dead when summoned, stomped the nightmare raid with 55s remaining,
 

deepFlaw

Member
Oct 25, 2017
13,095
water and grain today, compared to yesterday's clover + ore + a grain dropping... got it the first try again, at least
 

leder

Member
Oct 25, 2017
3,058
For there being supposedly so many good Fire units, I only seen the same ~6 in raids every single time. Makes me want to promote someone just to stand out.
 
Last edited:

ElFly

Member
Oct 27, 2017
809
I run two swords now (Marth/Euden), and lead with Mym

I sometimes switch to Euden to do the tap, tap, Force Strike during Overdrive, but most of the time I use Mym to kill orbs, and the CPUs do a good job of steadily lowering the OD bar

I recommend it if you have 2 5* fire swords
 
Last edited:

Vilifier

Member
Oct 25, 2017
200
After all the pain yesterday of trying to clear Nightmare; I cleared it easily with my first public group today. I think the "Orbs/Monkeys = Bad" messaging is getting through to the player base.
 

XuandeXun

Member
May 16, 2019
49
There's two ways I would consider balancing most Raid teams - by Co-Abilities, or by Defense Down/Proximity Damage Up effects.

With Co-Abilities, you're looking to stack four offensive Co-Abilities if you don't have survival issues, which most players shouldn't as the damage in this fight is tied mostly to attacks that happen if the group fails to destroy an orb. Sword/Blade/Dagger/Wand/Bow have the relevant Co-Abilities for offense, while Lance/Axe are for survival and Staff is largely useless (healing comes mostly from Dragons and Shields in a Raid).

With buffs/debuffs, you're generally looking for guaranteed or high-odds Defense Down. It stacks all the way to -50% Defense (which is double damage!), and helps the damage of all 16 members in the Raid, no questions asked. The next best thing is area-effect offensive buffing like Attack Up or Crit Rate/Damage Up. The problem with buffs from a source like Sinoa or Elisanne is that they only apply to your party of four - not a big deal if you've got the best party in the room, but something to keep in mind. When it comes to area effect buffs such as Odetta's second skill, you can hit as many targets as you can get near - including all of the player controlled characters if they're all focusing on hitting a specific target like an orb.

I'm running Marth/Vanessa/BowEzelith/XuanZang myself, with a strong lead (MUB 5* Elemental Sword with MUB Cerberus) and three AI that can apply Defense Down. Since I don't own or expect to own Sarisse anytime soon, I have BowEzelith maxed out for the huge Skill Haste Co-Ability, and Vanessa is maxed as my go-to HMS character. I end up around 30% Dragon Prep/21.5k Might if I don't bloat with my two MUB Phoenix (0UB Cerberus and 0UB Agni are my #3-4 options, worth about 400 less Might each), and in the ballpark of 9000 total Strength.
 

Numberfox

Member
Aug 5, 2018
1,873
Sorry I don't know how to properly tag you. Just wanted to say it was nice and smooth doing the Nightmare raid with you in that random lobby. I think we had about a minute left on it.

Ended up getting a grain from my grand bounty but then found a golden fragment in my rewards screen so that was a nice surprise.
Haha, didn’t even notice since I’m half-asleep at the moment. Yeah, was a really quick run. Everyone seemed to know what they were doing, which is definitely what matters most for Nightmare raids.
 

Vilifier

Member
Oct 25, 2017
200
I'm not sure if this is common knowledge; but I saw in the comments of the latest Dragalia Foundry video that you can adjust your raid view by going to (Settings -> Game), turning off "Camera Shake" / "Camera Redistancing" / "Camera Settings during Skills" and pinching the field to zoom out during the raid. This let's you see most of the Raid Map making it easier to track down those pesky monkeys.
 

deepFlaw

Member
Oct 25, 2017
13,095
You can leave camera shake on.

Otherwise, that’s stuff I learned back during the very first raid, haha. Dunno how it would feel to have those on at this point... it zooms in way too much...
 

Vilifier

Member
Oct 25, 2017
200
You can leave camera shake on.

Otherwise, that’s stuff I learned back during the very first raid, haha. Dunno how it would feel to have those on at this point... it zooms in way too much...
Having the default options on has the game zooming in so much that it makes the Monkeys' current status a guessing game.

I came back during the Waltz With Fate event and wish I had figured this out sooner.
 

Stryda

Member
Aug 20, 2018
185
Whats a good set to run on Lin You for High Mercury? I have a wind axe, a MUB Roc, and almost 2 lv 100 prints but still only get about 2.4k strength when I heard the minimum is 2.7k
 

deepFlaw

Member
Oct 25, 2017
13,095
Whats a good set to run on Lin You for High Mercury? I have a wind axe, a MUB Roc, and almost 2 lv 100 prints but still only get about 2.4k strength when I heard the minimum is 2.7k
I guess I haven’t looked into building Lin just yet myself (waiting to see what void weapon is like, and if a dream summon is indeed soon I might just grab Maribelle anyway?), and most pubs are pretty up there, but I’ve not heard of a 2.7k minimum. Obviously more strength is better but that doesn’t seem ridiculously low.

I’m guessing the difference would be Zephyr, though? Which you’d probably want to go for if you can.
 

Stryda

Member
Aug 20, 2018
185
I guess I haven’t looked into building Lin just yet myself (waiting to see what void weapon is like, and if a dream summon is indeed soon I might just grab Maribelle anyway?), and most pubs are pretty up there, but I’ve not heard of a 2.7k minimum. Obviously more strength is better but that doesn’t seem ridiculously low.

I’m guessing the difference would be Zephyr, though? Which you’d probably want to go for if you can.
Yea I don't have a MUB Zephyr so I went with Roc, hopefully I can get a clear like this
 

cyldman

Member
Oct 25, 2017
146
Portugal
I started this game 2 days ago and it was going really good and I was enjoying it and getting addicted but now im hitting some walls and while that is fine, i dont feel much progression in the game. Already leveled dragons, advents wyrmprints, crafted new weapons and unbinded them, have 4 workers all building new stuff as I go, doing raids in expert dificulty and cleared most of the event contents.
I get stuck here and there because obviously i dont have dedicated teams for each elements so i am going forth and back to hard mode and normal mode of quests to slowly progressing, atm at chapter 7 of normal mode, and saved 12k wyrmites because I feel no need to pull anything so far.

The rest of the game is just a shore doing raids on co op over and over and over to level up and do another 3/4 quests and repeat raids over and over and over.
I know I have some events like advent power and some of the IO's i believe thats what they are called, but didn't clear all of them yet but I mostly just clear the daily chest bonus.

My point is, should I hope to unlock any other content worthwhile doing late game or this is pretty much the game?

I enjoy the graphics, combat (very simple, even in raids, and I know it gets harder in nightmare dificulty) the sound and music is nice, everything looks on point even the building system which can be quite addicting, but is there anything else that might keep me going? Because Its my old second day and i'm already finding repetitive.
 

deepFlaw

Member
Oct 25, 2017
13,095
Kung-Fu Masters and Resounding rendition. Dojos are both lv 15
Well, they should be 16/16 by default, so you have a lot of room to improve them.

Do you have maxed altars + wind shrine? If so, it looks like with 2 maxed 5* prints, you’d already hit 2.5k at 17/17 even with her only having 45 mana. Though I don’t think RR is actually the recommended 2nd print for her; pretty sure Flower in the Fray is what’s recommended, which means you’d drop down a bit due to the 4* print.

Regardless- I don’t think you’ll inherently drag the team down/need to be outright carried and such, but I do think you might need to make sure the rest of the team is stacked in comparison, and (as always) you’ll want to make sure you’re playing as best you can. And do note we’ll probably get a wind slime facility very soon and that’ll help somewhat too; that’s a nice 4% bonus. Beyond that... well, MUB Zephyr with Flower, 45 mana, 17/17, etc. does hit 2.8k.
 

Stryda

Member
Aug 20, 2018
185
Well, they should be 16/16 by default, so you have a lot of room to improve them.

Do you have maxed altars + wind shrine? If so, it looks like with 2 maxed 5* prints, you’d already hit 2.5k at 17/17 even with her only having 45 mana. Though I don’t think RR is actually the recommended 2nd print for her; pretty sure Flower in the Fray is what’s recommended, which means you’d drop down a bit due to the 4* print.

Regardless- I don’t think you’ll inherently drag the team down/need to be outright carried and such, but I do think you might need to make sure the rest of the team is stacked in comparison, and (as always) you’ll want to make sure you’re playing as best you can. And do note we’ll probably get a wind slime facility very soon and that’ll help somewhat too; that’s a nice 4% bonus. Beyond that... well, MUB Zephyr with Flower, 45 mana, 17/17, etc. does hit 2.8k.
I'll look into it it, thanks for the tips
 

Numberfox

Member
Aug 5, 2018
1,873
I started this game 2 days ago and it was going really good and I was enjoying it and getting addicted but now im hitting some walls and while that is fine, i dont feel much progression in the game. Already leveled dragons, advents wyrmprints, crafted new weapons and unbinded them, have 4 workers all building new stuff as I go, doing raids in expert dificulty and cleared most of the event contents.
I get stuck here and there because obviously i dont have dedicated teams for each elements so i am going forth and back to hard mode and normal mode of quests to slowly progressing, atm at chapter 7 of normal mode, and saved 12k wyrmites because I feel no need to pull anything so far.

The rest of the game is just a shore doing raids on co op over and over and over to level up and do another 3/4 quests and repeat raids over and over and over.
I know I have some events like advent power and some of the IO's i believe thats what they are called, but didn't clear all of them yet but I mostly just clear the daily chest bonus.

My point is, should I hope to unlock any other content worthwhile doing late game or this is pretty much the game?

I enjoy the graphics, combat (very simple, even in raids, and I know it gets harder in nightmare dificulty) the sound and music is nice, everything looks on point even the building system which can be quite addicting, but is there anything else that might keep me going? Because Its my old second day and i'm already finding repetitive.
Finishing Chapter 7 unlocks Void Battles, which are a bunch of boss battles. The hardest Void battles, Void Agni/Zephyr, are previews of the hardest content in the game, High Dragon Trials. I'd say to give this content a spin, since it'll give you a good picture on whether you want to stay with DL for it's endgame, which is mainly based around difficult boss battles that require coordination.

We're also going to get Void Poseidon and a new mode called the Mercurial Gauntlet this month, which might be up your alley if you decide to stick around. Not too much is known about it aside from what's written in this Dev letter.
 

toastyToast

Member
Oct 26, 2017
1,133
Hopefully there's a nice light dragon on the summer banner (light/summer it makes sense). I really hate that freaky little nerd, Cupid.
 

Chrono

Member
Oct 25, 2017
6,562
I have a feeling it's going to be a water banner, it just makes sense. Water healer Verica incoming!
 
Oct 27, 2017
4,671
I have a feeling it's going to be a water banner, it just makes sense. Water healer Verica incoming!
Just after releasing nurse Aileen? Not so sure.

I wonder if mercurial gauntlet is going to have daily consecrated water, hope so. I guess it'll be that and/or a new item related to that vague mention of further character upgrades.
 

leder

Member
Oct 25, 2017
3,058
What are all the 5.3s that are worth crafting these days? I want to craft Zex's End because (A) it looks cool, and (B), I have Odetta, Albert, Alfonse and Raemond. Surely it will become useful at some point, even if it's not now...

Basically I've invested a lot in sword chars, but all the other 5.3 swords look dumb.
 

Chrono

Member
Oct 25, 2017
6,562
Just after releasing nurse Aileen? Not so sure.

I wonder if mercurial gauntlet is going to have daily consecrated water, hope so. I guess it'll be that and/or a new item related to that vague mention of further character upgrades.
One's a 4* and the other's a 5*, though. Totally different!

I personally don't think the summer event will be hitting until August either, as that's usually when GBF hold their summer banners. It'll probably be a lead-up to the anniversary gala starting in late August/early September, so it might not be THAT soon.

But hey, it's Cygames. They could release the summer event next week for all I know, haha.
 

Numberfox

Member
Aug 5, 2018
1,873
What are all the 5.3s that are worth crafting these days? I want to craft Zex's End because (A) it looks cool, and (B), I have Odetta, Albert, Alfonse and Raemond. Surely it will become useful at some point, even if it's not now...

Basically I've invested a lot in sword chars, but all the other 5.3 swords look dumb.
Basically every 5.3 core weapon with a DPS skill is good for DPS characters, including Zex’s End.