Dragalia Lost |OT| Perfect for Mobile

deepFlaw

Member
Oct 25, 2017
13,377
Personally, I think it’s good to keep one thing in mind: we have no idea what the Director does on a day to day basis, nor what level of control he has over various aspects of the game.

Surely he has the ability to influence, well, the overall direction of the game, so it is understandable to worry if things will continue on a path you’ve enjoyed. But the “he’s totally gonna make it p2w” style fear-mongering I’m seeing around this is just silly. You have no idea the degree to which the monetization and such is decided by higher ups. Obviously he can come up with suggestions/solutions, but I very much doubt he can be solely responsible for any shift in how that stuff works. If anything, he could also just as easily be the scapegoat for any sudden change.

We should just look forward to his first What’s Ahead and see what the next few months bring. Right now I’m just hoping for a fun summer event.
 

Brazil

The Dude of Prophecy
Moderator
Oct 24, 2017
8,667
São Paulo, Brazil
Change is scary, but yeah, I agree with deepFlaw. We don't really know what this means in practical terms, and we don't know what prompted the change in the first place. Maybe this was the plan all along, and now Matsuura's simply moving on to a new project since he's pretty good at getting things off the ground.

It's best to just sit tight and see what the future brings.
 

riveria

Member
Oct 25, 2017
527
For whatever reason I didn’t think the clear time would go past 3:00 after the timer disappeared at the end of the fight. Now I’m curious just how far you can push it.

Some raid group out there holds the world record slowest clear time. lol
how close is this to that record? This was my nightmare run on the first day 😄
Personally, I think it’s good to keep one thing in mind: we have no idea what the Director does on a day to day basis, nor what level of control he has over various aspects of the game.

Surely he has the ability to influence, well, the overall direction of the game, so it is understandable to worry if things will continue on a path you’ve enjoyed. But the “he’s totally gonna make it p2w” style fear-mongering I’m seeing around this is just silly. You have no idea the degree to which the monetization and such is decided by higher ups. Obviously he can come up with suggestions/solutions, but I very much doubt he can be solely responsible for any shift in how that stuff works. If anything, he could also just as easily be the scapegoat for any sudden change.

We should just look forward to his first What’s Ahead and see what the next few months bring. Right now I’m just hoping for a fun summer event.
The unexpected notification on the game made me worried, but your post eases that a little. I'm very grateful for the direction the game has got so far, Cy did a great work and I want to believe they'll continue to improve the game.
 
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deepFlaw

Member
Oct 25, 2017
13,377
Could be break -> box destroyed? Or maybe hail -> break, I think he keeps doing hail past the timer if he's currently in it.

maybe one of these days I'll actually get the full team endeavor... I was extremely close this time but Hilde suddenly died at the end; IIRC I got so bewildered by Nat's skill 2 actually giving me the strength buff for once I made some weird decision, or maybe that was the run before

But I'm actually consistently getting Nightmare done in only a run or 2, which is nice. Of course, I'm also consistently doing it ridiculously late at night, so I'd willingly waste more time later if I just got myself to sleep earlier, haha.
 

riveria

Member
Oct 25, 2017
527

Chrono

Member
Oct 25, 2017
6,815
If Shishimai does Hanetsuki Hail when he reaches the three minute mark, he'll go beyond the timer. If it happens right when he reaches three minutes, that can easily buy you another ten seconds or so.
 

Vena

Community Resettler
Member
Oct 25, 2017
2,132
The fact that the new director is an internal promotion makes me much less worried all in all.

I still think this game has done poorly to monetize (skins? Aesthetics? Where are visual possible customization options?), but I don't know how much of that was on Matsuura vs. marketing team.

I haven't been 100% with Matsuura's direction to begin with as I think his lead has really failed to make end-game content at a proper clip, but he was still pretty good and made a solid game.
 

A.J.

Member
Oct 25, 2017
6,018
They need to do something about story content releases. Maybe they should just embrace the "mostly vn chapters with 1 or 2 actual game levels" that GBF adopted.
 

Ryoukai

Member
Oct 25, 2017
1,078
The fact that the new director is an internal promotion makes me much less worried all in all.

I still think this game has done poorly to monetize (skins? Aesthetics? Where are visual possible customization options?), but I don't know how much of that was on Matsuura vs. marketing team.

I haven't been 100% with Matsuura's direction to begin with as I think his lead has really failed to make end-game content at a proper clip, but he was still pretty good and made a solid game.
I agree, Matsuura has made a great foundation to the game but I think what's lacking currently is the production of content and perhaps being disorganized. Events in general is inconsistent, there's like four types of events now, and two have only been touched once (Defense, Story). Story event type doesn't offer anything more than other event types when it's the same amount of dialogue as any other event, rather have them spend resources on content we can interact with gameplay-wise.

Edit: Left out my initial response since they're not genuine issues and more like personal nitpicks.

I'm looking forward to what the new Director has to offer, the "What's next, Part 5" will play a huge first impression to the community. Anniversary is around the corner so it's going to be difficult for him to balance on what to show or not and accomplish both to not be underwhelming.
 
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XuandeXun

Member
May 16, 2019
191
Alliances. Crap.

We're getting the ability for increased comms in Co-Op rooms. I see no way that this ends well.

Also, some mild log-in bonuses. 500 Wyrmite and some upgrade consumables.

I don't blame any of this on the Director change, but this is the first update that is making me hesitate on spending any more money.
 

Smiley90

Member
Oct 25, 2017
2,452
Alliances. Crap.

We're getting the ability for increased comms in Co-Op rooms. I see no way that this ends well.

Also, some mild log-in bonuses. 500 Wyrmite and some upgrade consumables.

I don't blame any of this on the Director change, but this is the first update that is making me hesitate on spending any more money.
And eight (?) Free summons in July

What about this update makes you hesitate?
 

Drax

Oregon tag
Member
Oct 25, 2017
2,191
Alliances/crews/guilds were desperately needed imho. There was really a lack of social communication in game.
 

XuandeXun

Member
May 16, 2019
191
Well, the summons part was already part of a datamine (Reddit doesn't care about spoilers in titles).

I don't want Guilds and I certainly don't want PvP. While "Alliances" appear to be less than a Guild, its still doubling down on what is an awful conditional matchmaking. Now, instead of just discriminating based on Might or not owning specific characters, we're going to have social discrimination too. I thought conditions were a good idea when they were announced, but I thought they would simply be like the goal conditions, and not Might/Element filtering that is forced on generic matchmaking like "Up for Anything" is.

As a bipolar with social anxiety, a major part of why I play the games I play is to get away from all of that. If Guilds come and are a significant, competitive part of the meta and staying relevant as a player, I will quit. And I'm one of the most active non-whaling players around. I'm out of Dia and would normally re-up with the $10 7-day Resource Pack today, but I think I'll wait on that.

I've played a gacha game without Guilds where I've been discriminated against and forced out of a Co-Op room scene that was required against top difficulties, because of my unwillingness to cheat through disconnecting. Said game had AI filler for Co-Op, but the AI had awful decks that could not beat or get carried through top content. I'm not going through an experience like that again.
 
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deepFlaw

Member
Oct 25, 2017
13,377
Without anything more being announced, I can see how this could be the start down a path towards overly competitive content, but it’s also nothing different than using Discord is at this point.

I’m in a Twitter DM group with some other players and we’ll probably just make an Alliance together so that we can co-op easier. That’s about it.
 

Chrono

Member
Oct 25, 2017
6,815
As much as I knew it'd happen sooner or later, I'm not particularly happy with guilds. All it's going to do is divide the co-op experience into "groups", as people will probably stick to people within their Alliance and avoid randoms. Also, since this is a worldwide game, it's probably going to divide people further, as I can't see people from say Japan joining a North American guild, as the language barrier in chat would be too great (unless they're knowledgeable in second languages, of course). One of the things I liked most about DL was how when you joined a random room you never knew who you were going to get (whether players from Japan, North America, or the rest of the world), and with Alliances you'll probably get less of that.

I know not everyone will join Alliances and still look for groups the old-fashioned way, but it will definitely lessen the overall "pool" the match finder pulls from, and if they ever release Alliance-only content (i.e., Guild Wars in GBF)...
 

XuandeXun

Member
May 16, 2019
191
I was hoping that Nintendo's pull as a publisher would prevent a system like Alliances from being announced. While I'm not in Nintendo's ecosystem anymore, I did appreciate their take on online multiplayer back when I had their consoles/handhelds. It allowed someone like me to play online without getting triggered as easily.

By itself, it just increases the number of (generally above-average players) that won't participate in matchmaking anymore for harder content. But it could easily lead to more drastic changes that I'm not willing to accept. For example, what if Astral Raids end up being more mechanically complex than HDTs, to the point where most PUGs can't clear but Alliance members can?

I'm never going to use Discord anywhere, so I don't stand to benefit from a Discord-lite service in-game.
 

Drax

Oregon tag
Member
Oct 25, 2017
2,191
As much as I knew it'd happen sooner or later, I'm not particularly happy with guilds. All it's going to do is divide the co-op experience into "groups", as people will probably stick to people within their Alliance and avoid randoms. Also, since this is a worldwide game, it's probably going to divide people further, as I can't see people from say Japan joining a North American guild, as the language barrier in chat would be too great (unless they're knowledgeable in second languages, of course). One of the things I liked most about DL was how when you joined a random room you never knew who you were going to get (whether players from Japan, North America, or the rest of the world), and with Alliances you'll probably get less of that.

I know not everyone will join Alliances and still look for groups the old-fashioned way, but it will definitely lessen the overall "pool" the match finder pulls from, and if they ever release Alliance-only content (i.e., Guild Wars in GBF)...
Guild wars is something this game desperately needed, easy development time content that gets whales to optimize for clear times, i hope they don't go granblue style and more priconneish though.

Problem dragalia kinda has right now, is there really no incentive for anybody to say pull Natalie over Ieyasu if they had Ieyasu esp at 50/50. But if there's say a 60 second guild war fight? Yeah, people will def go in for Natalie.

Without anything more being announced, I can see how this could be the start down a path towards overly competitive content, but it’s also nothing different than using Discord is at this point.

I’m in a Twitter DM group with some other players and we’ll probably just make an Alliance together so that we can co-op easier. That’s about it.
I don't think this will be overly competetive perse, if you have a guild war type event every two months or so.
 

Chrono

Member
Oct 25, 2017
6,815
Guild wars is something this game desperately needed, easy development time content that gets whales to optimize for clear times, i hope they don't go granblue style and more priconneish though.
Maybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.

I'll remain cautiously optimistic until I learn more.
 
Oct 27, 2017
4,874
And eight (?) Free summons in July

What about this update makes you hesitate?
Can't speak for that poster, but if I have to deal with the potential for people shittalking in order to reasonably clear the higher end content going forward, I'm probably done with the game. The last thing I want is to be messaged by random people on a videogame.
 

XuandeXun

Member
May 16, 2019
191
Maybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.

I'll remain cautiously optimistic until I learn more.
In addition to what I've said earlier, this too. I've tried a gacha game like the bolded, and dropped it very fast once the pyramid scheme was evident.

I like optional solo grind, and optional "Co-Op with open matchmaking" grind. I do not at all like the grind of trying to join the best guilds, of meeting their exacting standards, or being online at specific times. There are plenty of other gacha games with that meta, I don't see why DL has to join them.
 

Drax

Oregon tag
Member
Oct 25, 2017
2,191
Maybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.

I'll remain cautiously optimistic until I learn more.
Priconne Guild Battle is


As for Granblue's guild wars, yes you can go insane farmng those events, just like you can go batshit insane farming this current event right now for crystalized water.

However, there's ton of people who just do the bare min for those guild wars in that game as well (b and c tier crews), and a good portion of the population is like that.
 

Chrono

Member
Oct 25, 2017
6,815
Priconne Guild Battle is


As for Granblue's guild wars, yes you can go insane farmng those events, just like you can go batshit insane farming this current event right now for crystalized water.

However, there's ton of people who just do the bare min for those guild wars in that game as well (b and c tier crews), and a good portion of the population is like that.
I know you can easily grind the current event in DL, but it's never needed. In GBF, if you want the stones to uncap your summons you need to rank high, as they're not given out otherwise (outside of random/rare giveaways). Granted things might have changed since I last played, so if they did then I apologize. I just really don't want to see them locking the current high-end event rewards behind higher ranking Alliances, assuming we get a GW-styled event at all. It's very simple to grind and finish off the reward ladders in DL right now, for both present and past events, aside from FEH which was a grind, but it wasn't really required as the rewards beyond two million (IIRC) were very minor and not at all important. I'm not saying this will happen, and it might be a little silly to worry about something we know so little about, but I've seen how similar battle systems in other gacha games are a thing, when guilds and such are present. I hate PVP in all of the gacha games I play, and while guild vs. guild isn't exactly PVP, it's still competing against another group for better rewards.

Again, we don't know if DL will have this at all, so I'm not going to stress about it too much now and wait to learn more.
 

XuandeXun

Member
May 16, 2019
191
There's a big difference between grinding the current event because I want to, and grinding Guild Wars because the Guild I'm in is forcing me to either do it or lose access to a meta-required Guild. We're not there yet, but we could easily get there in a few months, and I feel like a lot of the groundwork for it is happening now. I know this would make my wife quit her account immediately, and I wouldn't be very far behind. Playing in a mid-tier or low-tier Guild is not a reasonable option for me, the same way that ignoring PvP in a game with PvP rewards wouldn't be.

Right now all DL grind is optional, and you can experience all content in the game with a minimum of grind. Guilds will change that, and they will turn a non-social game into a social one. For me, these are bad things that I can still believe are coming because other gachas do it, and Cygames does it.
 

ginnokane

Member
Oct 28, 2017
250
Is there a (small) possibility of a second prize box refill (ie, a 3rd box to break) on the Shishimai EX battles? I just had a round where we broke his box for a second time, then he did the gift giving dance again, and locks appeared on the box. By this point, he was only at a sliver of health, so I didn't see the box health gauge appear before we defeated him, but this makes me worried that this might be a new thing I've missed from being in rooms with might that's too high to notice.
 

XuandeXun

Member
May 16, 2019
191
I ran into that bug for the first time an hour ago, but on Expert. I assume it has something to do with the way they fixed the bugs from the first time this event ran, where a box often wouldn't empty because you inflicted Break or Overdrive in the same moment.

You're not likely to be able to get a third Break on any difficulty anyway, short of removing the AI characters from all players.
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
4,470
Alliances are a nice addition. The game needed some kind of other social aspect, even if it's one I won't use because I don't play much.
 

Numberfox

Member
Aug 5, 2018
2,056
To add to the potential upside of Alliances, with new multiplayer content being regularly added I could see people struggling to find pub groups for some content during off-times. I personally struggle finding Prelude groups sometimes for my F2P alt when I want to farm crimson cores, I imagine Void Battles suffers from this potentially during events, and Astral Raids might possibly also be affected by this. Alliance could help to just find others to run content with, especially if everyone is around the same spot account progression-wise. It’d be great to be able to paste your code in the alliance chat room, which people could click and instantly join.
 

Baladium

Member
Apr 18, 2018
1,847
Carbonated Chemical Zone
Chat rooms are very non-Nintendo-like and I can’t believe we’re getting them this soon, or at all. It’s one of those wishful things I always wanted in DL but just assumed would never happen, so I’m really thrilled to see that they’re coming! Sign me up for the Era alliance when it goes live. :)

Hopefully this implementation goes smoothly to encourage something similar in Fire Emblem Heroes. Just being able to message other players would breathe some much needed freshness into the game, and it’s clear that Intelligent Systems is running out of meaningful ideas...
 

Ekid

Member
Dec 21, 2017
551
So no summer event until next month? They are taking their time.

Edit: I just realized that this What's ahead cover only this month, I wonder why.
 
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Omnicore

Member
Oct 25, 2017
333
Vancouver
I tend to completely forget about this thread frequently lol.
Hopefully the new director will bring some great changes and additions in the future. This looks like a great start but with that being said I'm not looking forward to Astral Raids one bit. Raids are already quite mindnumbingly grindy-boring repeat content. I far prefer the breaks between raids that we get than when there's an actual raid event ongoing. So for there to be weekend raid grinds now on top of the standard grinding raid events when they appear, blah.
 

riveria

Member
Oct 25, 2017
527
I far prefer the breaks between raids that we get than when there's an actual raid event ongoing. So for there to be weekend raid grinds now on top of the standard grinding raid events when they appear, blah.
Okada said
The boss for Astral Raids will change every week, and sometimes even include bosses you fought in past raid battles. However, Astral Raids will not be available during other raid events.
The number of times you can attempt Astral Raids is limited; however, you'll be able to earn a variety of rewards you can use for upgrading. Our hope is that this will encourage players to complete quests on the weekdays, then spend the weekends playing co-op with each other to upgrade their adventurers.
So, I take that astral raids will not be grindy, and will not overlap with normal raid events, it'll be more like something else to do once in a while.
I wanted something like this in the game since the first raid.
 
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Vilifier

Member
Oct 25, 2017
228
I'm in the concerned camp when it comes to Alliances. My jaded experience with guilds comes from KHUx. KHUx required being in a guild to get unlimited access to other people's high level helper medals; but at the cost of the game becoming like a job with set times everyone needed to play and boost. Events were even worse since it would be a non-stop grind to rank high enough to acquire limited gear that was essential to stay high ranked. Sounds like GBF has a similar mechanic that isn't loved either.

Astral Raids sounds fun. It will be nice to see different raid bosses cycled through and being limited amount of attempts means I don't need to worry about grinding. Hopefully Astral Raids having a limit on how many times it can be played doesn't lead to longer lobby wait times.
 

Numberfox

Member
Aug 5, 2018
2,056
The Astral Raid section is a little ambiguous on whether or not the Astral Raid is ONLY available during weekends, or whether it just resets around that time (like on Fridays). Even if you can only complete it a limited amount of times, I do hope folks can still do it with others for less rewards, similar to High Dragons or Nightmare raid chests so they can help out other folks. Even something like being able to do it after succeeding the limited tries for no wing cost but with no rewards as well, since I like helping out new folks when I can.
 

Parshias

Member
Oct 25, 2017
687
It sounds similar to the current limited raids. In events, you farm the boss to get otherworld fragments and then use those fragments to do the raid. In Astral Raids you'll do anything other than the raid on weekdays to get fragments (or whatever they call them) then spend those materials to do the raids on the weekend.
 

Omnicore

Member
Oct 25, 2017
333
Vancouver
Okada said


So, I take that astral raids will not be grindy, and will not overlap with normal raid events, it'll be more like something else to do once in a while.
I wanted something like this in the game since the first raid.
Yeah, it's explicitly stated that they won't overlap with Event Raids. The issue I have, and while I appreciate that it actually states...
The number of times you can attempt Astral Raids is limited
It also states...
Tackle quests Monday through Friday to earn astral pieces, which can be used to fight bosses in Astral Raids on Saturday and Sunday.
I personally interpret that as the number of times you can attempt Astral Raids is based upon how hard you grinded for astral pieces during the week.
I hope I'm wrong lol.
 

Numberfox

Member
Aug 5, 2018
2,056
Since we’re getting free summons on the weekends, I’ll take part on my F2P no pulls alt in order to keep track of all the free summons we get, but I probably won’t use anything I get in order to still get an idea of what it’s like when you never utilize the gacha. I guess I should be calling it the “never spending Wyrmite or summon vouchers” alt instead of no pulls once that comes out, but hopefully I can come up with a better name.
 

riveria

Member
Oct 25, 2017
527
I personally interpret that as the number of times you can attempt Astral Raids is based upon how hard you grinded for astral pieces during the week.
I hope I'm wrong lol.
Yeah, it could also work like that. For me it wouldn't be an issue, I'd simply do the runs I feel I want to do anyway, it doesn't matter if I'm missing out.
 

Baladium

Member
Apr 18, 2018
1,847
Carbonated Chemical Zone
Since we’re getting free summons on the weekends, I’ll take part on my F2P no pulls alt in order to keep track of all the free summons we get, but I probably won’t use anything I get in order to still get an idea of what it’s like when you never utilize the gacha. I guess I should be calling it the “never spending Wyrmite or summon vouchers” alt instead of no pulls once that comes out, but hopefully I can come up with a better name.
Ooh yeah, this is a tricky situation for your alt, huh? You could start calling it your “NOTTE” account, short for “NO T(ickets or Wyrmi)TE”. 🥴
 

mockingbird

Member
Oct 27, 2017
614
Switched my building focus to fire & shadow for upcoming events. Gonna run out of fire orbs soon though =/ Also can't get much further on dojos since now im grinding Zodiark.
 

deepFlaw

Member
Oct 25, 2017
13,377
You may want to do the math to see where you’d be after trade shop conversion (I can share a version of my spreadsheet for this if people are interested?). I’ll only have tier 3 orbs left, but I can max all of them.

Also... again, I definitely understand the fears about Alliances. Any sort of ranking based thing, individual or alliance-based, is offputting for me as well. I’m fine with working together, but I’d rather it not be something where we need to be The Best Of The Best to be rewarded. Obviously contributing to certain goals can be too much pressure to begin with, but it’s at least more reasonable than having to do way more than everyone else too.

But for now, they basically seem like chat rooms you can co-op from. And I wonder what the size will be, and if they will be fully exclusive and you can’t be in multiple. Feels like it sorta defeats the point of solving room issues if I’m limited to one group. Dunno.

...I guess there’s also that I think there’s nothing right now beyond endeavors that’s really judged by killing something x number of times, nor anything that’s about doing some amount of damage. I guess I don’t really know what GBF and to even greater degree Priconne are like, but it feels like they’re much more complicated gameplay-wise than DL in a way that allows for this kind of thing. Not really sure what metric they could seriously use. Similarly there’s no “be on at a specific time for access” thing that’s not full-day availability right now.

EDIT: gah, it ate my edit when I switched tabs to check soemthing

But wanted to add- Astral raids probably will be grindy but it depends on how they handle drops. If what’s gained changes each week, over time you likely can stop running dragon/print upgrades as much since there’s a practical limit to how much of those you really need to max out. Weapons, if you stock up for the 5.3s you’re making and all that. It’d mostly be adventurer items that you’ll want the most of, I’d think.

...if anything, it might actually be something worth using ashes to do.
 
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