how close is this to that record? This was my nightmare run on the first day
The unexpected notification on the game made me worried, but your post eases that a little. I'm very grateful for the direction the game has got so far, Cy did a great work and I want to believe they'll continue to improve the game.Personally, I think it’s good to keep one thing in mind: we have no idea what the Director does on a day to day basis, nor what level of control he has over various aspects of the game.
Surely he has the ability to influence, well, the overall direction of the game, so it is understandable to worry if things will continue on a path you’ve enjoyed. But the “he’s totally gonna make it p2w” style fear-mongering I’m seeing around this is just silly. You have no idea the degree to which the monetization and such is decided by higher ups. Obviously he can come up with suggestions/solutions, but I very much doubt he can be solely responsible for any shift in how that stuff works. If anything, he could also just as easily be the scapegoat for any sudden change.
We should just look forward to his first What’s Ahead and see what the next few months bring. Right now I’m just hoping for a fun summer event.
I really don't know unfortunately, I wasn't exactly watching what was happening in the heat of the moment.
Was thinking something similar, yeah.
I would love it if they would bundle new character accessories with epithet endeavors, like how Fire Emblem Heroes rewards accessories for completing quests and such.
I agree, Matsuura has made a great foundation to the game but I think what's lacking currently is the production of content and perhaps being disorganized. Events in general is inconsistent, there's like four types of events now, and two have only been touched once (Defense, Story). Story event type doesn't offer anything more than other event types when it's the same amount of dialogue as any other event, rather have them spend resources on content we can interact with gameplay-wise.The fact that the new director is an internal promotion makes me much less worried all in all.
I still think this game has done poorly to monetize (skins? Aesthetics? Where are visual possible customization options?), but I don't know how much of that was on Matsuura vs. marketing team.
I haven't been 100% with Matsuura's direction to begin with as I think his lead has really failed to make end-game content at a proper clip, but he was still pretty good and made a solid game.
And eight (?) Free summons in JulyAlliances. Crap.
We're getting the ability for increased comms in Co-Op rooms. I see no way that this ends well.
Also, some mild log-in bonuses. 500 Wyrmite and some upgrade consumables.
I don't blame any of this on the Director change, but this is the first update that is making me hesitate on spending any more money.
Guild wars is something this game desperately needed, easy development time content that gets whales to optimize for clear times, i hope they don't go granblue style and more priconneish though.As much as I knew it'd happen sooner or later, I'm not particularly happy with guilds. All it's going to do is divide the co-op experience into "groups", as people will probably stick to people within their Alliance and avoid randoms. Also, since this is a worldwide game, it's probably going to divide people further, as I can't see people from say Japan joining a North American guild, as the language barrier in chat would be too great (unless they're knowledgeable in second languages, of course). One of the things I liked most about DL was how when you joined a random room you never knew who you were going to get (whether players from Japan, North America, or the rest of the world), and with Alliances you'll probably get less of that.
I know not everyone will join Alliances and still look for groups the old-fashioned way, but it will definitely lessen the overall "pool" the match finder pulls from, and if they ever release Alliance-only content (i.e., Guild Wars in GBF)...
I don't think this will be overly competetive perse, if you have a guild war type event every two months or so.Without anything more being announced, I can see how this could be the start down a path towards overly competitive content, but it’s also nothing different than using Discord is at this point.
I’m in a Twitter DM group with some other players and we’ll probably just make an Alliance together so that we can co-op easier. That’s about it.
Maybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.
Can't speak for that poster, but if I have to deal with the potential for people shittalking in order to reasonably clear the higher end content going forward, I'm probably done with the game. The last thing I want is to be messaged by random people on a videogame.
In addition to what I've said earlier, this too. I've tried a gacha game like the bolded, and dropped it very fast once the pyramid scheme was evident.Maybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.
I'll remain cautiously optimistic until I learn more.
Priconne Guild Battle isMaybe, I just hate how much of a time commitment it is. I'm not sure how PriConne does things, but when I used to play GBF it was hell. I loved how casual DL was, where you could really grind things if you wanted to but it wasn't necessary for events, but if it begins to become more "join a guild and grind grind GRIND to beat other guilds for the best rewards!", I could see myself losing interest in DL pretty quickly.
I'll remain cautiously optimistic until I learn more.
I know you can easily grind the current event in DL, but it's never needed. In GBF, if you want the stones to uncap your summons you need to rank high, as they're not given out otherwise (outside of random/rare giveaways). Granted things might have changed since I last played, so if they did then I apologize. I just really don't want to see them locking the current high-end event rewards behind higher ranking Alliances, assuming we get a GW-styled event at all. It's very simple to grind and finish off the reward ladders in DL right now, for both present and past events, aside from FEH which was a grind, but it wasn't really required as the rewards beyond two million (IIRC) were very minor and not at all important. I'm not saying this will happen, and it might be a little silly to worry about something we know so little about, but I've seen how similar battle systems in other gacha games are a thing, when guilds and such are present. I hate PVP in all of the gacha games I play, and while guild vs. guild isn't exactly PVP, it's still competing against another group for better rewards.Priconne Guild Battle is
As for Granblue's guild wars, yes you can go insane farmng those events, just like you can go batshit insane farming this current event right now for crystalized water.
However, there's ton of people who just do the bare min for those guild wars in that game as well (b and c tier crews), and a good portion of the population is like that.
So, I take that astral raids will not be grindy, and will not overlap with normal raid events, it'll be more like something else to do once in a while.The boss for Astral Raids will change every week, and sometimes even include bosses you fought in past raid battles. However, Astral Raids will not be available during other raid events.
The number of times you can attempt Astral Raids is limited; however, you'll be able to earn a variety of rewards you can use for upgrading. Our hope is that this will encourage players to complete quests on the weekdays, then spend the weekends playing co-op with each other to upgrade their adventurers.
Yeah, it's explicitly stated that they won't overlap with Event Raids. The issue I have, and while I appreciate that it actually states...
It also states...
I personally interpret that as the number of times you can attempt Astral Raids is based upon how hard you grinded for astral pieces during the week.
Yeah, it could also work like that. For me it wouldn't be an issue, I'd simply do the runs I feel I want to do anyway, it doesn't matter if I'm missing out.
Ooh yeah, this is a tricky situation for your alt, huh? You could start calling it your “NOTTE” account, short for “NO T(ickets or Wyrmi)TE”.Since we’re getting free summons on the weekends, I’ll take part on my F2P no pulls alt in order to keep track of all the free summons we get, but I probably won’t use anything I get in order to still get an idea of what it’s like when you never utilize the gacha. I guess I should be calling it the “never spending Wyrmite or summon vouchers” alt instead of no pulls once that comes out, but hopefully I can come up with a better name.