Dragalia Lost |OT| Perfect for Mobile

retrobotjr

Member
Jan 10, 2018
866
and ayyyyy got the 3rd sister from a few summon tickets earned in the mettle pool. With those three and the bear that's a wrap on this banner. I'm so fortunate to only have to spend 4.8k on tenfolds and about 30 single tickets but I'm basically flat broke now going into whatever is next.

I find it extremely difficult to not pull on any given banner at least a little bit so it's extremely rare that i accrue even 10k wyrmite, something I should probably work on. But I'm very glad I got the Smithing Sisters.
 

mockingbird

Member
Oct 27, 2017
614
Managed to beat Master Mode at level 10 facility but the troll killed off one of my party members during the last 10 seconds with a body slam =/

I'm tired of fighting trolls in challenge mode. We just fought one during a Wish to the Winds! I'm glad this event is only 10 days though.
 

Dellstrami

Member
Feb 1, 2018
437
Turns out my save from my old phone is lost and I have to restart Dragalia Lost from the beginning. Is there anything I should look out for as someone who hasn't played in like 1 1/2 years? Anything I should specifically do? Like pull wise etc?
As someone said earlier, wait until the Gala to pull. Should only be ~2 weeks away. You'll have a better rate to get 5*s in general and bi-monthly limited characters that are generally great will also be in the pool. Try to do as much of the current event as you can as the boosts from the facilities really help long and short term.
 

Numberfox

Member
Aug 5, 2018
2,059
Apparently Ramona has crazy Skill Damage from her S1, so her ideal setup from the Damage sims is Sakuya with Kung Fu Masters and Tough Love. However, keep in mind this is just the initial results and might change within the next few days as more stuff is tested. That being said, she seems to literally have the highest damage potential out of any fire adventurer so far, comparing favorably to Marth, Mikoto, and Sarisse.
 

XuandeXun

Member
May 16, 2019
191
Don't sleep on the new 5* non-welfare Wyrmprint.

If you're in the habit of using Auto for harder content, its great in AI hands. Think of it as a banked Skill Prep 75% that also provides most of what you want out of Stellar Show/FP/Warrioresses. Since the AI rarely uses Force Strike except to burn Overdrive meter, you're getting burst damage exactly when most Auto teams need it most.

Regarding Ramona, she doesn't provide team buffs outside of triggering Doublebuff and Sarisse synergies. She's all-in on her Skill 1, which requires some amount of aiming. I don't know how it compares to having to aim Takemikazuchi (who is very underrated for the same reason as Ramona!), but it probably isn't free guaranteed damage against mobile targets. Marth still has his Skill 2 abuse vs marathon content, and Sarisse still has Bow's underrated Co-Ability, so I wouldn't exactly call power creep on them just yet.

However, the 3* characters who are focused on DPS are starting to be forced out of reasonable viability. I think these Strength+20%/Skill Damage+70% Dragons were a mistake, if this is the kind of diversity we're going to have on natural 5* DPS characters. Even some of the former 4* DPS staples are starting to look silly, when most of the launch roster wasn't built around stupid level of skill burst damage.
 
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ElFly

Member
Oct 27, 2017
851
what are these 3* characters you mention??!

i think the last one was... marty?

lately it's all 5* with a single 4* to keep appearances, and sometimes not even that
 

XuandeXun

Member
May 16, 2019
191
Some of the launch 3* were actually reasonable DPS leads for a long time, until the last couple of months or so. Marty is garbage, but before him we got Xiao Lei who actually puts the current Light Wands to shame. H.Edward was considered a great option for the original facility event. There's several 3* characters with Skill Damage or Force Strike passives that were decent because of it (Althemia, Xania, Erik, etc). But they're all getting significantly less benefit from the Str+Skill Damage Dragons, making them fall down the DPS tree harder.

Now, if your 3* isn't doing something very special, its getting time to retire them. And that's sad, because it harms F2P viability during the retention period where they can't just fill mono-element teams with full 4*/5* lineups.
 

Gala

Member
Oct 25, 2017
291
We’re most likely gonna get a Gala at the end of this month, where the 5* rates are increased from 4% to 6%, so it’s best to save your pulls until then. For the facility event happening right now, it’s best to focus on getting a level 30 facility, everything else is fairly optional since we trade Elwater for Wyrmprints now (so the event Wyrmprint isn’t as important as before outside of event point grinding) and the rest of the rewards will all appear in future events if you can’t do it all right now as a new account.
As someone said earlier, wait until the Gala to pull. Should only be ~2 weeks away. You'll have a better rate to get 5*s in general and bi-monthly limited characters that are generally great will also be in the pool. Try to do as much of the current event as you can as the boosts from the facilities really help long and short term.
Thanks you two very much! Gonna hoard the crystals until then and try to get as far as I can storywise and do the event with the story characters. :A
 

PMS341

Member
Oct 29, 2017
2,689
Got Ramona after my Second 10-Pull, stopping now I think (despite wanting that bear lol). Got her to 40MC for now and we'll see how she goes.
 

Numberfox

Member
Aug 5, 2018
2,059
I don’t think having the 5* adventurer generally being stronger than the 3* counterpart harms F2P viability in of itself; it comes down to whether or not that extra strength is required. Right now it doesn’t really matter how broken a fire adventurer is because literally any 3* can clear HMS (there’s been confirmed double Joe and solo-heal Aurien clears), so the extra DPS is very much a luxury instead of a requirement. Ricardt was even made MORE viable for HBH with the double burn-res Wyrmprints. Below that tier of content, literally everything else has been clear-able with 3* adventurers and MUB 4* dragons (with a lot of it also being clearable solely with welfare units), so a person doesn’t have to replace Erik with Curran or Xania with School Maribelle if that extra DPS isn’t even necessary. If they release content where you could ONLY clear with 5* adventurers, then that would be a legitimate reason for concern, like if the content after High Dragons, Astral Raids, or a raid difficulty above Nightmare needed all nat 5* adventurers for the additional DPS to even clear it. Until that point though, I don’t see a particular issue with 5*’s being stronger if it continues to be a luxury as opposed to a requirement.

The new Augment system arguably benefits the lower stated adventurers more because it lessens the stat ratio difference between adventurers. For example, the stat difference between Aoi’s 494 Strength and Mikoto’s 520 Strength is a roughly 5.2% increase, but with augments of say, 20 points to both their Strength’s, it’s now only a 5.0% increase. It lessens the gap on top of now making Aoi’s strength closer to Mikoto’s strength pre-augment, making her even more viable.
 

Parshias

Member
Oct 25, 2017
688
I got a Sister's Day Out to drop from the EX boss. Going back and forth on whether to actually use it during the event. On one hand I'd like to be done with point by the time Chapter 9 drops and I don't think I'm going to hit the 250k/day I'd need to do that with just the freebie prints. On the other hand, I had a huge points multiplier during the last rerun event and cleared 1 million the morning of the second day and then was floundering around trying to get stuff from the Treasure Trade since I cleared so fast.

I guess just the one couldn't hurt?
 

XuandeXun

Member
May 16, 2019
191
With proper play, all of that is true, but all it takes is a trip to Void Zephyr/Agni Co-Op to get reminded about how awful the average player is. And I used to think Naveed (my closest analog to Aoi, the top 3* Fire DPS) was well suited for Zephyr, until Marth came along and got way faster kills, with or without Samurai Siesta. Marth is so strong that he can get away with a 5* Elemental and still Break Zephyr solo before pillar fires off, without making use of A Mother's Love over DPS Wyrmprints!

Augments are going to reinforce the meta rather than diversify it. You'll make the strong stronger first, because player-controlled characters are far more important for Co-Op reasons. Likewise, expect to see a lot of +50/+50 Resounding Renditions before seeing more niche Wyrmprints augmented. In theory, since Augments are a flat bonus, they proportionally benefit lower stat things, but the percentage difference is only ~5% with promoted 3* characters and ~3% with promoted 4* at a base level.

I look at Ricardt, the first adventurer I promoted to 5* rarity, and I see a character who got screwed by Nurse Aeleen existing. I use both on Auto Void Agni, but otherwise he just sits on the bench. If I were to bring a healer to HBH, Ricardt is worse at it than Aeleen while also lacking Thaniel's Burn Heal/Doublebuff utility. He's a character without a role, just like most healers who aren't best-in-slot or named Hildegarde.

I look at Althemia, a character I also promoted early on, who used to be the ace of rare farming at Avenue to Fortune. I look at how Bleed got printed as an ability, and how future Shadow characters were pushed enough to have advantages over the Bleed crew. Veronica also exists, and Shinobi pushes her and the other Shadow stars well ahead of Althemia, and that's if Althemia can maintain her HP 100% passive! I don't use Althemia anymore.

Really, of the various 3* characters I've promoted, only two of them are still relevant for my team-building. We're at a point where there are characters who more than triple Cibella's damage, provided she's geared to maximize her Shield (no reason to use her otherwise), but that utility is still enough to give her a slot. I invested in Xiao Lei because I hate farming HDTs and wanted to play Wand, a mechanically lazy weapon type relative to most. She's still holding her own on the DPS charts for Light, mostly because we haven't had a Light banner lately.

Content is going to get power crept, its only a matter of time. Too many veterans are complaining about HDTs not being hard or engaging enough anymore. I just hope that Astral Raids aren't it.
 

deepFlaw

Member
Oct 25, 2017
13,378
Spent some time today trying Gauntlet level 39 again, now that I have Ramona, the facility’s been built a bit, and my fire altars are maxed. Tried various different approaches instead of my usual Mym+d-prep shenanigans and... they all universally came very close without winning? Maining Ramona, trying that but with lower amounts of extra hits to allow for different skill/Elly use timing, trying that but switching to Marth at one point, maining Marth with various buff/Boost times, etc.

This was the most painful one, where I was absolutely on track to win it with time to spare, but... the clap timing had changed and people died when I wasn’t prepared for it! Even then, I could have gotten it, but I fricking flailed and switched characters by accident, costing me precious seconds, only to just barely not get the kill... It hurt even more to get that lucky only to waste it, haha.

Eventually, though, I got it by running Marth and switching some prints around, and I think it’ll work for 40 as well as the print combo on him was wasn’t exactly optimal then anyway (2UB Tough Love + MUB TSO should probably -> 2UB TL + 3UB RR). Guess I’m glad I got TL on a whim for Natalie now. Also took me far too long to remember to turn the graphics way down, so that I could actually see Marth well enough to do better attack combos.

I got close in the one 40 attempt I did before stopping, just didn’t think at the end and used Ifrit’s skill too close to the 0:15 clap when I should have waited to use Elly to dodge first. So I’ll try again later and hopefully get as lucky as that run; bit more strength from the facility should obviously help as well.
 

XuandeXun

Member
May 16, 2019
191
Pretty soon I need to address the one piece of content I've been loath to work on, High Brunhilda Trial. I only have one Dragon remaining that isn't at Bond 30, and I'm sitting on 46 Clovers I can't make good use of. I know I'm over-geared for this, but I am not looking forward to embarrassing myself for a few hours in Co-Op while I try to learn a fight that most there will already know. I've been spoiled enough to know that there are certain conventions like dive canceling that are PUG meta, and I know I don't really want to take on the baiting role even though that's been my role for the other two HDTs. I've tried practicing this in Solo, but I don't wish to make the weapon investment required to fully kit out my AI teammates and the mechanics aren't possible to practice with dead AI.

So basically I'm looking for advice on who I should use for HBH that is the most fool-proof while still meaningfully contributing. I don't have a good feel on the supply/demand in public rooms, and I'd prefer to play a less vital role than the baiter. I've played Vanessa at HMS, Lin You at HMC, but I don't own any Axe units that I'm invested in for Water and I don't feel comfortable in the Dagger baiting role.

My options:

* Most Water characters that aren't Fjorm or Karina. Promoted to 5*: Cibella, Nurse Aeleen, Ricardt, Renee.
* For defensive Co-Abilities, I don't have an Axe Co-Ability that's invested in Water. As Lances go, Elisanne/Xain are at MC45, Cibella at MC50, Jakob is uninvested.
* I have a MUB 5* Water Lance, 0UB 5* Water Sword, and 0UB 5* Water Dagger. I can freely craft any of the Void Agni weapons and 4* Elemental weapons. Given a compelling enough argument, I could even Dismantle to make a MUB 5* Elemental in a different weapon class.
* Assume I have or can buy most relevant non-Limited Wyrmprints, including access to Burn Res and Affliction Immunity x3. I do not own Chocolatiers.
* All Water Altars are 33+, all Dojos are 20+ with most at 30-31. I can grind these out if needed.
* I have access to MUB Leviathan/Poseidon/Simurgh/Vodyanoy. Water is my most stacked element for Dragons.
 

Parshias

Member
Oct 25, 2017
688
How does Rena compare to Mikoto?
Going by the DPS Sim, poorly. Rena isn't rated particularly high in DPS in general, being 17th out of all Fire characters.

Rena's kit seems to want to do a bunch of different things but then none of those things are particularly good with how the game is typically played. She wants to inflict burn but status effects build up resistance and generally aren't great. She gives herself a boost to crit damage but doesn't have any way to give herself a good crit rate outside of her S1 1/3rd of the time. Then she has self defense and regen buffs when you typically want damage instead of sustain.

Katanas are still great so she's solid at worst but she isn't outstanding outside some gimmicky skill charging scenarios. (there's a video on reddit where the guy uses her S2 and the 100% skill prep from Marth in Mercurial Gauntlet to use Rena's S1 four times during a Break phase, so that's neat) She's about on par with Naveed in terms of DPS without factoring in her coability, so she's better when taking that into account.

Rena's decent enough but Mikoto is way, way better. Rena's DPS is a little bit behind Aoi's, so she'd (Rena) be a less eldwater-intensive blade option for sleep content.
 

Drax

Oregon tag
Member
Oct 25, 2017
2,191
How does Rena compare to Mikoto?
She's worse, Ramona is the easy star of this banner after people discovered how good her 1 is.

The thing is though alot of people have a 5t3 built for koto anyway, and she's solid for auto io content. So there's worse characters you can get.

But its also Day 1 Simming as well, and that reddit video might lead Blues to adjusting the sim.
 

XuandeXun

Member
May 16, 2019
191
I think Renee has quite the niche too, as she significantly outperforms Jakob at his niche (<60s burst with Bog) when Co-Ability is factored in. This is before taking into account her supportive team-healing passive that self-triggers off of S2 and any teammate Def buffs.
 

mockingbird

Member
Oct 27, 2017
614
Pretty soon I need to address the one piece of content I've been loath to work on, High Brunhilda Trial. I only have one Dragon remaining that isn't at Bond 30, and I'm sitting on 46 Clovers I can't make good use of. I know I'm over-geared for this, but I am not looking forward to embarrassing myself for a few hours in Co-Op while I try to learn a fight that most there will already know. I've been spoiled enough to know that there are certain conventions like dive canceling that are PUG meta, and I know I don't really want to take on the baiting role even though that's been my role for the other two HDTs. I've tried practicing this in Solo, but I don't wish to make the weapon investment required to fully kit out my AI teammates and the mechanics aren't possible to practice with dead AI.

So basically I'm looking for advice on who I should use for HBH that is the most fool-proof while still meaningfully contributing. I don't have a good feel on the supply/demand in public rooms, and I'd prefer to play a less vital role than the baiter. I've played Vanessa at HMS, Lin You at HMC, but I don't own any Axe units that I'm invested in for Water and I don't feel comfortable in the Dagger baiting role.

My options:

* Most Water characters that aren't Fjorm or Karina. Promoted to 5*: Cibella, Nurse Aeleen, Ricardt, Renee.
* For defensive Co-Abilities, I don't have an Axe Co-Ability that's invested in Water. As Lances go, Elisanne/Xain are at MC45, Cibella at MC50, Jakob is uninvested.
* I have a MUB 5* Water Lance, 0UB 5* Water Sword, and 0UB 5* Water Dagger. I can freely craft any of the Void Agni weapons and 4* Elemental weapons. Given a compelling enough argument, I could even Dismantle to make a MUB 5* Elemental in a different weapon class.
* Assume I have or can buy most relevant non-Limited Wyrmprints, including access to Burn Res and Affliction Immunity x3. I do not own Chocolatiers.
* All Water Altars are 33+, all Dojos are 20+ with most at 30-31. I can grind these out if needed.
* I have access to MUB Leviathan/Poseidon/Simurgh/Vodyanoy. Water is my most stacked element for Dragons.
Lance characters are best for HBH because you can continue attacking even at a distance. Lily is solid too. HBH is probably the easiest of the high dragons, btw. It was only a pain in the ass to reach the survival blast requirements. With that said, because there's a lack of healer players, HBH ready rooms are probably the hardest to create.
 

Chrono

Member
Oct 25, 2017
6,824
Lazry will be revealed as the mother of the sisters, but she's posing as a man to stay close to the sisters but not too close so she can watch their development and help encourage them to hone their skills. This is why Lazry has such a feminine voice and appearance.
 

Vilifier

Member
Oct 25, 2017
228
Is there a good guide on who is worth promoting from 4* to 5*?
Elisanne and Sinoa are popular options since they're useful in High Dragon Trials. Honestly, bringing most 4* Adventurers to 40MC is enough for a majority of content. For context; I've only promoted one unit from 3* to 4* and that's just because I like having Althemia on my Dark team.
 

ElFly

Member
Oct 27, 2017
851
Elisanne and Sinoa are popular options since they're useful in High Dragon Trials. Honestly, bringing most 4* Adventurers to 40MC is enough for a majority of content. For context; I've only promoted one unit from 3* to 4* and that's just because I like having Althemia on my Dark team.
If you don't have Ieyasu, Botan is a solid option.
 

ElFly

Member
Oct 27, 2017
851
Reading Renee's story.

Wow this goes nuts with the secondary characters.

Also...Estelle is kind of a shitty person??
 

A.J.

Member
Oct 25, 2017
6,018
It kind of feels like Yaten and Natalie's adventurer stories could have been their own event instead of a New Year's rerun.

Also I feel bad for Botan since Ieyasu and crew had a blast at Yaten's festival while she was nowhere to be seen.
 

deepFlaw

Member
Oct 25, 2017
13,378
Is there a good guide on who is worth promoting from 4* to 5*?
You’re very early on, right?

It’s not really worth it for you right now. Spend the eldwater on prints if you need to spend it. If you get to the point of high dragons, and you have no relevant 5* for the one you want to fight, then look up who you have in that element that’s considered viable.

Otherwise... not many will actively benefit you much, compared to just using them at 4*. Many 4* are already pretty great. Very little content in this game requires 5* characters, and even then that’s not a hard requirement.
 

Zippedpinhead

Member
Oct 25, 2017
2,930
After 40 pulls I get a blue spear user? Bummer. At least it was blue and not light or wind... I can at least use an off banner blue 5*

Back to not spending.
 

nicoga3000

Member
Oct 25, 2017
2,821
You’re very early on, right?

It’s not really worth it for you right now. Spend the eldwater on prints if you need to spend it. If you get to the point of high dragons, and you have no relevant 5* for the one you want to fight, then look up who you have in that element that’s considered viable.

Otherwise... not many will actively benefit you much, compared to just using them at 4*. Many 4* are already pretty great. Very little content in this game requires 5* characters, and even then that’s not a hard requirement.
Fair enough!

Speaking of spending on water on prints...

Are there any I should be grabbing first? And do I spend enough to MUB or just snag an assortment and build them up from there? I've got 55k water and wouldn't mind grabbing a few good prints.
 

mockingbird

Member
Oct 27, 2017
614
New Mercurial Gauntlet levels coming. Augments will help for levels beyond 40 as well as all these new facility levels.
 

XuandeXun

Member
May 16, 2019
191
Fair enough!

Speaking of spending on water on prints...

Are there any I should be grabbing first? And do I spend enough to MUB or just snag an assortment and build them up from there? I've got 55k water and wouldn't mind grabbing a few good prints.
Resounding Rendition is the jack of all trades option that pretty much all non-healers can use, with it being best in slot for many of them. Skill Damage is one of the most powerful Wyrmprint options, and Resounding Rendition pairs that with a powerful Crit secondary ability.

For weapon types that are more reliant on Force Strikes (Sword, and to a lesser degree Axe/Bow), the Force Strike +40-50% is also strong. The newest featured 5* Wyrmprint is deceptively powerful, pairing a decent Force Strike boost with a banked Skill Prep+75%. Other options include 5* Stellar Show and 4* Fresh Perspectives. Avoid the rest, for now.

Swords want 5* The Shining Overlord, Axes want 5* Kung Fu Mastery. Although 5* Dragon and Tamer is decent on Lances, it doesn't significantly outperform Resounding Rendition, so it isn't a priority.

For 3*, Dragon's Nest is a good option if you want a small or fast upgrade to 2* Dragon Arcanum. Get used to wearing Shapeshift Prep+10% on at least three characters during Raid events, and possibly the upcoming Astral Raids as well. Its the single best way that a newer player can contribute to a veteran player's damage output, since the Prep is shared among all teammates. The long term goal is probably to own three 4* King's Countenance and one 5* The Bridal Queen, but as a new player that will cost way too much Eldwater and you can get by just fine with the lower rarity replacements.

If you make frequent use of Elisanne or Melody, 3* Bellathorna and 4* Halidom Groom are strong options. As you work through Mercurial Gauntlet, try to find Elisanne Helpers who wear one of these and one Shapeshift print.

In general, I would recommend max unbinding each print before moving to the next. You want your player-controlled character to do well in Co-Op, before worrying too much about the quality of AI character Wyrmprints - they can get away with wearing just Shapeshift Prep + Anything for a long time. But there are plenty of players who would disagree with me on this point, so its personal preference. Do not, however, worry about getting your MUB Wyrmprints to Lv100 until you are very secure with your surplus Water - the cost to level is exponential, so stop somewhere in the Lv40-80 range for now.

---

Regarding Mercurial, keep in mind that the levels are a trick - Wind Roy has the lowest HP per level, and Flame Roy has the second lowest. Don't over-invest to clear these, because harder elements are coming. Renee looks broken for Flame Roy, considering that Elisanne is likely to eat up the slot that you would want to run Jakob in. Speaking from experience, AI Renee is already busted in speeding up Flame IO clear times, and you don't even have to worry about her wasting Bog on chaff. Because Bog is so good, you'll want to consider not running Freeze characters (Lily/Fjorm/XCleo) if you can help it, though Fjorm is busted enough that she might prove to be an exception if you're on the Last Offense plan.

For setups with Ranged characters, wait to do Mercurial Gauntlet until the end of the month. They're losing the penalty to short-range damage, which could significantly help the AI's damage output against Roy.
 
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nicoga3000

Member
Oct 25, 2017
2,821
Thanks for the explanation! Very very helpful info. Seems like there is a LOT to digest early on as I'm building teams to farm stuff.

The hardest part about coming into games like this after they've been going for a while is getting caught up. There's always 100 things to do on top of a limited event, ha.

Speaking of which, how are people already done with the farming for this event? I only just broke 100k last night.
 

XuandeXun

Member
May 16, 2019
191
Thanks for the explanation! Very very helpful info. Seems like there is a LOT to digest early on as I'm building teams to farm stuff.

The hardest part about coming into games like this after they've been going for a while is getting caught up. There's always 100 things to do on top of a limited event, ha.

Speaking of which, how are people already done with the farming for this event? I only just broke 100k last night.
Having the Featured Wyrmprints in a Facility Event greatly increases the speed at which you get points (Mettle in this case). Also, usually the beginning of a Facility Event is about getting the Expert/EX endeavors done first so you can level your building. Once you switch to just Challenge runs, the Mettle will come in much faster, so don't worry about it.

You don't need to buy the bonus Wyrmprints to finish on time, but you will want to grind out Challenge on Expert once you can handle it. If you can't, wait for your event building to level up more.
 

Razmos

Member
Oct 28, 2017
3,810
Don't sleep on the new 5* non-welfare Wyrmprint.

If you're in the habit of using Auto for harder content, its great in AI hands. Think of it as a banked Skill Prep 75% that also provides most of what you want out of Stellar Show/FP/Warrioresses. Since the AI rarely uses Force Strike except to burn Overdrive meter, you're getting burst damage exactly when most Auto teams need it most.
Thanks for pointing this out, I saw the notice and thought it sounded terrible since it only triggers 3 times per fight but putting it on the AI makes perfect sense
 

XuandeXun

Member
May 16, 2019
191
And you don't even have to Force Strike three times. It triggers per enemy hit, not per non-whiffed Force Strike. For example, I can take Lin You to Water Imperials and open with Roll->Force Strike, which hits three enemies and immediately gives 75% Skill Prep.
 

retrobotjr

Member
Jan 10, 2018
866
phew got my master clear at statue level 19. Probably could have got it done sooner but I was too lazy to take off all the level 1 mettle grinding prints from my dudes lol.
 

Stryda

Member
Aug 20, 2018
212
I liked this facility's master challenge. The boss is largely the same but I liked the defense and attack self buffs it does, put a lot of pressure on me as a person who couldn't just blow through it
 

deepFlaw

Member
Oct 25, 2017
13,378
I wouldn’t say to buy MUB prints right away. Huge waste of eldwater on only one print given how the costs escalate. Just buy 2 UB for now.

Especially when, for example, I’ve had 3 copies of RR drop from IO.