I agree with the sentiment that the game needs more mid-game content and improvements. However, saying that tackling difficult content is nearly impossible without top tier stuff unless you're extremely hardcore is a bit hyperbolic. My videos are meant to illustrate that there's a huge amount of leeway when it comes to the stats since my gear is less than half as good as top tier options, less than what most people have even. It's less a case of being a strict line of hardcore/casual but a correlation of your gear requirements decreasing the better you get at the game.You're obviously the exception lol. The point is that there's not a lot of content for the people who are dedicated players, but aren't extremely hardcore.
like I said, I've still managed to clear most of them, but it's usually through hours of frustration.
The key difference between hardcore and casual folks is an understanding of the mechanics, and that gap would lessen if all players were properly taught these mechanics that the hardcore folks only learned mostly through trial and error. The issue is that while Standard HDTs are effectively mid-game content right now, the majority of casual players don't want to engage in it because the game does a terrible job of properly preparing a player to tackle that content, along with other difficult content. The reason for the frustration isn't necessarily the content itself, but the lack of proper in-game feedback on how to improve at the game outside of just improving stats. That's why I've been constantly saying the game needs to improve at teaching players things like proper weapon attack rotations or boss patterns without requiring said player to repeatedly fail at the content. Most folks assume failure is due to a lack of stats (since that's common in most gacha games) when there's probably many things they're doing wrong play-wise that the game just never tells them about.