I knew this series was functionally dead when Laidlaw left after the first reboot. I don't know if we'll be getting something but if people felt Inquisition wasn't in the spirit of the series, just wait.Mike Laidlaw (co-lead on Origins, lead on 2 & Inquisition), James Ohlen (co-lead on Origins), Brent Knowles (co-lead on Origins), David Gaider (lead writer on Origins, 2, & Inquisition), i.e. most of the creative leads on the series: all gone.
Sure they'll be happy.
But I think they'll also be happy if BioWare survives and stops producing disasters.
Read this: https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351
Last week, just a few minutes after the publication of our Anthem report, EA and BioWare put out a statement (written before they could have read the article) that was disheartening to some current and former employees and felt almost dismissive of their issues. The next day, in an e-mail to employees, BioWare GM Casey Hudson sent a far more assuring message, promising change "to make BioWare the best possible place to work." But there have been several recent employee departures, with more (I hear) on the way, and wide-scale leadership improvements may take a long time.
The depression and anxiety that has been described by current and former BioWare employees didn't just result from crunch. It came from people who felt stressed and exhausted, who felt like they couldn't voice their opinions, who felt like their goal posts were constantly moving, who felt like they'd be targeted for speaking out. These were issues of management and leadership, not just scheduling. In order to protect the identities of employees who spoke to us for the Anthem article, we weren't able to share some of the saddest and more devastating anecdotes we heard during reporting, but they painted an ugly picture.
It's only a matter of time now.
Not sure what qualifies for major, but DICE, Motive, Maxis, Respawn, Ghost, Tiburon and Canada are still pretty big.
Problem with Obsidian is they're exclusive now.With CDPR, Obsidian, Larian and more recently Owlcat Games active in the wrpg/crpg space, Im not as troubled by Biowares struggle as I would otherwise have been. Hopefully they will pull through though, because despite everything, I think that the world of Dragon Age is one of the most interesting and well developed in all of gaming, even if I found the critical path narrative underwhelming in a few of the DA games.
Even if they dont make it however, I think wrpg fans will be fine. Not only because of all the quality developers in that space, but also because its debatable if Bioware can even be classified as an actor in that space anymore, considering the path that they have chosen.
Casey Hudson has never been involved with Dragon Age at all.
Mike Laidlaw (co-lead on Origins, lead on 2 & Inquisition), James Ohlen (co-lead on Origins), Brent Knowles (co-lead on Origins), David Gaider (lead writer on Origins, 2, & Inquisition), i.e. most of the creative leads on the series: all gone.
Only "key players" still around are probably Patrick Weekes and Mark Darrah (not to diminish the work by many at the studio, but I assume by "key players" you mean those in positions that set the vision for the project).
Not that big of a problem for me as I have a PC that is capable of playing games.
With CDPR, Obsidian, Larian and more recently Owlcat Games active in the wrpg/crpg space, Im not as troubled by Biowares struggle as I would otherwise have been.
I'm saying overall, they don't serve a large portion of the market now.Not that big of a problem for me as I have a PC that is capable of playing games.
I did remember your article but had forgotten the bit about more people were expected to leave in the coming months. So possibly this is just the continued fallout, and maybe even an indication that the promises that were made 4 months back were simply empty. They painted a picture that they were open to criticism and feedback, but the truth of the matter seems different.
Well with all hands on deck for DA4, and (hopefully) with the lessons learned from their previous two very public flops, I think its reasonable to expect a game that at least matches DA:I in quality, which would be good enough for me. Maybe that wont be enough for EA however, but if all we get is just one more pretty good Bioware RPG that scratches that itch, then I will see it as a win.I wish I felt that way. There may be a lot of companies making WRPGs but nothing else quite scratches that BioWare itch.
Bioware seemingly going for a three-peat shows that fixing their issues hasn't been a thing they've been capable ofI have had my issues with Biowares recent games and the stuff that came out about working there, but damn some of you are really eager for that comic to become a reality instead of them fixing their issues...
I do agree the constant cynicism is too much. I've seen companies turn things around, and we have no remote idea what the state of DA4 is in.Bioware seemingly going for a three-peat shows that fixing their issues hasn't been a thing they've been capable of
BioWare is the only other company next to CD Projekt and Bethesda that make highly cinematic AAA games with roleplaying and conversation choice that really can impact things, and they always have some kind of custom protagonist which makes them some of the most personalized adventures you could have in the AAA space. Even CD Projekt hasn't really nailed the personalization to the level BioWare has but CyberPunk might do that. But I also find BioWare makes these inherently humanitarian games with a lot of optimism in them, even the doomsday ridden Mass Effect plotline which had plenty of wholesome story arcs.I wish I felt that way. There may be a lot of companies making WRPGs but nothing else quite scratches that BioWare itch.
I'm expecting a game that feels much better to play. I also suspect they're currently reappropriating the Javelin modes in Anthem into multiple classes, probably without the ability to fly but I could see the Colossus becoming a Qunari smasher class and Interceptor being an elf with a bow and dual blades and stuff.I think its reasonable to expect a game that at least matches DA:I in quality, which would be good enough for me.
jschreier said:You'd play as a group of spies in Tevinter Imperium, a wizard-ruled country on the north end of Dragon Age's main continent, Thedas. The goal was to focus as much as possible on choice and consequence, with smaller areas and fewer fetch quests than Dragon Age: Inquisition. (In other words, they wanted Joplin to be the opposite of the Hinterlands.) There was an emphasis on "repeat play," one developer said, noting that they wanted to make areas that changed over time and missions that branched in interesting ways based on your decisions, to the point where you could even get "non-standard game overs" if you followed certain paths.