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Dragon Ball FighterZ |OT2| Let's Rock The Dragon

Oct 25, 2017
4,207
https://gematsu.com/2018/11/dragon-ball-fighterz-deluxe-edition-announced-for-ps4-in-japan

Looks like a deluxe edition with all dlc coming out for Japan (for now) end of January. Also christmas colors and avatars coming. New mode coming as well:
FighterZ Tenkaichi Budokai” – A new mode where players compete with various rules
Also a customizable trophy room is coming as well.
Yesssssssss more colors.

Costumes when. (lol)

Season two when. D: Deluxe edition makes me think that ain't happenin', though.
 
Oct 25, 2017
4,207
Arcade Edition w/S1 and 2 passes for SFV didn't prevent more seasons of that.
Good to know! But also I'm a bit pessimistic about a potential S2 anyway. This is just another mark against it. I'd love one, but something just makes me feel like they'll do DBFZ2 instead. Which I'd kind of be down with. Better chance to fix issues like SD being fucked. But, what do I know. I'm just an idiot.
 
Oct 26, 2017
802
Good to know! But also I'm a bit pessimistic about a potential S2 anyway. This is just another mark against it. I'd love one, but something just makes me feel like they'll do DBFZ2 instead. Which I'd kind of be down with. Better chance to fix issues like SD being fucked. But, what do I know. I'm just an idiot.
Xenoverse 2 had a complete version in Japan only for PS4 and we still got two more small DLC packs with more coming. I wouldn't look too much into it. Tekken 7 also has a Rematch Edition that includes the season 1 DLC.
 
Oct 25, 2017
4,597
It's going to be like GG with rev and rev 2 is my guess.
I'd be very surprised if they made the mistake of splitting the community with a paid update for the base game again (particularly given the fact that Bamco's calling the shots with DBFZ, with even Tekken 7 taking the season 2 route instead).
 
Oct 25, 2017
1,957
I'd be very surprised if they made the mistake of splitting the community with a paid update for the base game again (particularly given the fact that Bamco's calling the shots with DBFZ, with even Tekken 7 taking the season 2 route instead).
I'm just very skeptical of us getting a season 2 for this game since they just announced the deluxe version, which is usually the signal that dlc is done for fighters. I also don't see us getting a full sequel yet, so my thought is something in between.
 
Nov 27, 2017
3,952
Just ordered my switch copy from amazon today... I kinda suck at fighters due to an inability to quickly press buttona(my thumb gets worn out quickly) but wanna give it my best shot
 
Oct 25, 2017
4,529
How's the online and overall community now? Haven't tuned in for a long while now. Seems this thread is much less active. Do things feel stagnant?

Came across this, so it got me wondering:


Seems offifical, and some of the details that were apparently stated:
kid buu: Mystic Ball Attack(perhaps) nerf, 1or3 meter buff

bardock: 3 meter nerf

gotenks: 1or3 meter nerf, specials buff

gohan: normals nerf, 1or3 meter buff

android 16: 3 meter nerf, specials buff

yamcha: Wolf Fang Fist buff

cooler: nothing special
Edit: Better details:

 
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Oct 25, 2017
9,813
I'm curious what "A16 level 3 nerf" is going to mean and why it even needs to happen

How's the online and overall community now? Haven't tuned in for a long while now. Seems this thread is much less active. Do things feel stagnant?
At least on PS4 the game still feels plenty active
 
Oct 25, 2017
97
I'm able to find casual and ranked matches on PS4 in less than a minute, usually.
Excited to see what changes are coming in the balance patch. Hoping for some Broly buffa, but I'm not really expecting much.
 
Oct 27, 2017
2,753
Austin, Texas
How's the online and overall community now? Haven't tuned in for a long while now. Seems this thread is much less active. Do things feel stagnant?

Came across this, so it got me wondering:


Seems offifical, and some of the details that were apparently stated:


Edit: Better details:

I stopped playing against randoms because I got sick of seeing Bardock. He's a great character, but it just really hurt the fun seeing him so much. But I did play with people on Discord.

Now to be fair, I only saw Bardock in Casuals (not in Ranked very much). Anytime the game gave me a Pink to fight against the frakkers 99% of the time was running Anchor Bardock (I am exaggerating, sometimes he was on point too!). I'm sure it would've been better if the game allowed you to do character select (ala BlazBlue Cross Tag) but since it lacks that basic feature, I avoided Casuals altogether

Anyway, after patch drops I'll hop back on to play with randos again

Good to see this f*** is finally getting nerfed. I said he needed Nerfs for months and I got tired of seeing him so much
 
Oct 26, 2017
802
I'm curious what "A16 level 3 nerf" is going to mean and why it even needs to happen

At least on PS4 the game still feels plenty active
Maybe it's the version of the level 3 that pulls them slightly out of the corner so you can still cross them up? Maybe an overall nerf that makes the recovery after his level 3 longer or places the enemy further away.

What's weird is them doing this during the world tour.

... Nerf beyblade
 
Oct 25, 2017
9,813
Maybe it's the version of the level 3 that pulls them slightly out of the corner so you can still cross them up? Maybe an overall nerf that makes the recovery after his level 3 longer or places the enemy further away.

What's weird is them doing this during the world tour.

... Nerf beyblade
Man, killing 16's post-level 3 crossup in general would be rough and probably a little unnecessary
 
Oct 26, 2017
802
Man, killing 16's post-level 3 crossup in general would be rough and probably a little unnecessary
With the damage he gets? I dunno...some chars that are way worse don't even get a chance to do a decent mix-up after their level 3. Gut feeling tells me they want to give less options universally to hard knockdowns. I'm not gonna bother speculating too much based off of only three noted changes.
 
Oct 27, 2017
2,753
Austin, Texas
Yeah I'm sitting on 15 mil myself with nothing to spend it on

--- Sonicfox is on point with netcode fix. Also can we get some superdash tweaks? Like-- why does all my Goku Black specials lose to SD?? At least make a pass thru and evaluate this. Guess I should just switch Goku black out for someone with specials that breaks SD at very least
 
Oct 25, 2017
2,174
They smacked goku black with the nerf stick way too bad back then he needs a rise again.

Give me the dream of a Tien losing no life with supers in Sparking.

Also, we getting that FighterZ Music DLC Pack 2 or no?
 
Nov 11, 2017
281
Google Translate of patch notes hopefully you can understand them
2018.11.27

Thank you for your patronage of "Dragon Ball Fighters" all the time.

We will inform you about the update content scheduled to be distributed on November 28.
(After updating this update, please understand beforehand that old version of replay data can not be played with battle specification modification.

===========================

[Mode addition]
· "Fighters' Tensouchi Budo-kai" mode has been added.
※ First notice will be announced separately.
- "Season Hui Poi capsule Z (Christmas)" has been added.
※ The start date will be December 5th maintenance until the end of December 31st.
· "Z trophy room" mode has been added.

【Battle correction】
◆ System common
▼ Ultra Dash
- Fixed the phenomenon that behavior was changed depending on whether your position is left or right.
- Fixed a phenomenon that super dashes might not end instantaneously when offsetting the attack of the opponent.
- Fixed a phenomenon that when you use Banish Move against a super dash, the behavior becomes strange.

▼ Ultra Dash, Z Change, Change Guard Cancel
- Fixed the phenomenon that when you hit the opponent at a position close to the ground, you landed immediately.

▼ Z change, change of guard cancellation
· The hit stop when guarded by the opponent has been changed to the same value as the super dash.

▼ Guard cancellation change
· We changed it so that camera direction does not occur by continuous technique after hit.
· Increased stiffness at hit.
· Increased passive time when hit.

▼ Z Assist
- At the timing where Z change can not be done such as guard and damage, we changed so that Z assist can not be issued.

▼ Air Dragon Rush
- Air attack attribute added.

▼ Banish Move
- Fixed a phenomenon that behaviors became wrong when Z change was made to Banish Move at specific timing.

▼ Ground dash
· I changed it so that I can give out a special technique at the beginning of the dash out.

▼ Dragon Ball
· After character down, changed to display the number of current dragon ball during indiscriminate effect.

▼ Enter a Special Move
· When the Z reflect and the special move input overlap at a specific timing, we changed it to give priority to the deathblow.

▼ K.O. Directing
- Fixed a problem that the animation may advance when you defeat the opponent with the technique where camera directing occurs.



◆ Son Goku (Super Saiyan)
▼ Ground Dragon Flash (Weak / Medium)
- Air attack attribute was deleted.

◆ Vegeta (Super Saiyan)
▼ Jump ↓ Strong Attack
· The value of movement in the horizontal direction was increased.

◆ Piccolo
▼ Squatting special attack
- We changed so that the attack occurred faster.
· I changed the attack judgment so that it becomes big.

▼ Z Assist
· As long as Piccolo is in the screen, I changed it so that the bullet does not disappear by the production.

▼ Ground Magic Battle Hands (Weak)
· When hit, we changed to ground bound.

▼ Underworld Martial Armor Hands (Weak / Strong)
- We changed so that the attack occurred faster.
· Adjusted the fall speed during hit.
· Increased passive disabled time.

▼ Magical electric shock (horizontal / diagonal)
· I changed the attack judgment so that it becomes big.
· I changed the opponent's blow-off at hit.
· Adjusted the effect at hit.

▼ Magical electric shock (diagonal)
- We changed so that the attack occurred faster.

◆ Son Gohan (childhood period)
▼ Standing weak attack · Addition 1
- Adjusted the amount of rise and behavior during attack.
· Increased passive disabled time.
- Landing stiffness was added.

▼ Storm weak attack · Addition 2
- We adjusted the movement speed and behavior at attack.
· Adjusted the effect at hit.
· Increased passive disabled time.
- Air attack attribute added.

▼ Squatting special attack, in the air ↓ Special attack
· Fixed a phenomenon that the bullet may not explode even if it hit "barrier" etc.

◆ Freeza
▼ Storm weak attack · Addition 2
- Fixed a phenomenon that the production is strange in certain situations.

▼ Death Saucer
· Adjusted the effect at hit when returning from outside the screen.

▼ "Should be killed by me!"
· Adjusted the timing and timing that can be issued.
· Changed so that the attack occurred later.
· Damage increased.

◆ Ginyu
▼ Standing weak attack · Addition 1
- We changed so that the attack occurred faster.

▼ Storm weak attack · Addition 2
· I changed it so that special attack can be made with Z combo.

◆ Trunks
▼ Ground Shining Slash (weak / strong)
- Air attack attribute was deleted.

▼ Heat Dome Attack
· I changed the attack judgment so that it becomes big.

◆ Cell
▼ Squatting special attack
· We changed the attack judgment of the beginning portion so that it becomes larger.
· I changed the opponent's blow-off at hit.

◆ Android 18
▼ Z Assist, Aerial Support Attack (Special)
· We changed to protect the range to protect.

▼ Barrier
· Adjusted to be able to protect Z Assist of ally.

◆ gutenx
▼ Squatting strong attack
· We changed the attack judgment of the beginning portion so that it becomes larger in the downward direction.

▼ Galactica Donut
- Fixed a phenomenon that behaviors become strange if you let the opponent's assist hit.

▼ Crash Ultra Volleyball
· After hit, changed to not move until landing.

◆ Kuririn
▼ Jump ↓ Special attack
· Fixed a phenomenon that the bullet may not explode even if it hit "barrier" etc.

Afterimage fist
· Increased passive disabled time.

▼ Sun fist
· Reduced the rigidity of characters during idle and guarded.

◆ Majin Boo (pure)
▼ Ground Mystic Ball Attack (weak)
· Changed so that the attack occurred later.

▼ Pearl Flash
· When you hit during the descent, you increased the incompetence time.
· When hit, I changed it so that it is hard to turn around the other side.

◆ Majin Boo (Good)
Standing offensive
· Reduced hit back.

▼ Strong Attack
- We changed so that the attack occurred faster.
· Increased moving speed.
· The attack judgment in the upward direction was changed to be smaller.

◆ Nappa
▼ Cultivation Man (Weak / Medium)
· The overall rigidity of the character has been reduced.

▼ "I was sorry"
· Changed so that attack generation on the 2nd row becomes faster.

◆ Android No. 16
▼ Z Assist
· We reduced guard stiffness of the opponent.

▼ Hell's Heat
· We changed it to multi-stage hit.

▼ Hell's Heat (Long Distance Version)
- We changed so that the attack occurred faster.
· We have reduced the rigidity of the character at the time of idle swing.

▼ Hell's Flash maximum output
- Fixed a phenomenon in which the last stage is guarded if hit with Ultimate Z change under certain circumstances.
· Adjusted the distance to the opponent after the hit.

◆ Yamcha
▼ Wandering wind fist / spiraling wind claw
· Increased passive disabled time.

▼ Wandering breeze fist, Mainland breeze, Fresh fans, Fuzzy wind fist, Rumor breeze, Tightening
· We changed to make it easier for people in the air to hit.

Tianjin Rice
▼ air raids
· Landing stiffness decreased.

▼ New Qigong Artillery
· Adjusted damage distribution of additional inputs.

◆ Son Gohan (Adolescence)
▼ Strong Attack
· Increased guard hit back.
· I changed the inertia so that it disappears.

▼ Squatting strong attack
· Moved value was reduced.

▼ Release of force (strong + special)
· The longer the button is pressed, the more damage is increased.

▼ Brothers Komehame Wave
- Fixed a phenomenon that the opponent may be reflected during the production.

◆ Hit
▼ Power to demonstrate
· Ultimate Z changeable timing was changed.
· We increased damage increase and hit effect when we did not shift to production.

▼ Power to demonstrate on the ground
· The attack judgment in the upward direction was changed so that it became larger.

▼ Power to demonstrate in the air
· Adjusted the effect at hit.

▼ "I keep growing"
· Fixed a phenomenon that you can use the Z change at the same time as hitting, as well as triggering the Meteor super decease technique.

◆ Son Goku (SSGSS)
▼ Super God Sifter (Medium · Strong)
- We changed it to move instantaneously before attack.
· Changed so that the attack occurred later.

▼ Shogunate Attack (Weak / Medium)
- We changed so that the timing to become able to play the missile is faster.

◆ Vegeta (SSGSS)
▼ Jump ↓ Strong Attack
· The value of movement in the horizontal direction was increased.

▼ "If you put points, it's about 30 places!"
- We changed so that the timing to become able to play the missile is faster.

◆ Bill
▼ Destruction of God's Battle
- We changed so that the attack occurred faster.
· Increased moving speed.

▼ Multiple Failure Ball
- We changed so that the attack occurred faster.
· The overall rigidity of the character has been reduced.

▼ Rebellion of Destruction God
- We changed so that the attack occurred faster.
- Armor invincibility was added from the middle of the technique.

▼ Destruction of God's judgment
· We reduced the rigidity of characters after hit.

◆ Goku Black
▼ God fearing performances
· Damage increased.

▼ Kamikaze light bullet
· Adjusted the effect at hit.

◆ Android No. 21
Standing offensive
· Reduced hit back.

▼ Barrier
· Adjusted to be able to protect Z Assist of ally.

▼ Excellent full course
· We reduced the rigidity of characters after hit.
· I changed the opponent's blow-off at hit.

◆ BARDAC
▼ Raging meteor
· Increased passive disabled time.

▼ Revenger Assault
· Increased stiffness of characters after hit.
· Adjusted the distance to the opponent after the hit.

◆ Brolly
▼ Squatting strong attack
· Changed the attack judgment in the downward direction to be larger.

▼ Various Deathblow Skills
- Armor changed so that timing becomes faster.

◆ Veget (SSGSS)
▼ Jump ↓ Strong Attack
· Changed so that jump cancellation is possible.

▼ Omega Finish Blow
· Minimum guaranteed damage increased.

◆ Zamas (coalesced)
Standing offensive
· Increased moving speed.

▼ divine order
· After hit, changed easily to pursue with "eternal justice".

▼ absolute thunder
- Fixed the phenomenon that the effect became wrong at hit in certain situations.

Son Goku
Wang Fist
· During the dark during tricky movements, we increased the time for advance entry of additional attacks.

▼ King fist (medium attack added)
· We changed so that it becomes unbeatable during rotation.

▼ King Ken (Special attack added, ↓ Special attack added)
- We changed so that the attack occurred faster.

◆ Vegeta
▼ Squatting special attack, jump ↓ Special attack
· I reduced the rigidity of the character.

▼ Jump ↓ Strong Attack
· I reduced the rigidity of the character.
· I reduced the attack duration.
· The movement value in the horizontal direction was reduced.

◆ Android No. 17
▼ End games
- Fixed the phenomenon that the effect became wrong at hit in certain situations.

Cowra
▼ Z Assist
- Fixed a decrease in which the opponent can not be pushed when Qura returns home during Z Assist.

▼ Deathfall
· Fixed a phenomenon that the camera direction at the time K.O. became strange.

===========================

We will continue to "Dragon Ball Fighters"
Thank you for your consideration.
 
Oct 25, 2017
97
◆ Brolly
▼ Squatting strong attack
· Changed the attack judgment in the downward direction to be larger.

▼ Various Deathblow Skills
- Armor changed so that timing becomes faster.
So 2H won't just whiff on grounded opponents 100% of the time and his armor starts earlier on some of his attacks? What is a better translation for "deathblow?"
 
Nov 11, 2017
281
Last edited:
Oct 25, 2017
1,312
Cool patch
Guard cancel change means more use for your infinite meter, seems baitable still, and now you possibly cant combo off of it, meaning no huge shift in the game by gcing out of the corner -> vanishing for blue health + pressure. I though gc was hella strong because of this but it looks like they made it safer and less swingy, which can be cool.
 
Oct 25, 2017
1,957
Frieza
214S: Changed the effect on hit if it hits on the way back
OTG lvl3: Changed the situations and timings during which the super can be done. Increased startup. Increased damage

Hm, I need to see what these actually mean in practice
 
Oct 26, 2017
802
I'm going to spend so much time seeing how the assist change really affected the game. I know how it will, but I have to see it to believe it.

Btw, where my music pack, Namco? According to you, fall is over very soon. No playing the semantics card, they consider December to be winter. That's their words, not mine.