Is anyone here experienced with Android 17? I've been picking him up and have some questions. Like I thought he could be 2H'd out of his overhead gear, but in training it seems as though he's save. The fake overhead will get clocked though.
He can't be 2H'd out of his overhead anymore. Seems like a buff on paper, but we lost an OS because of it. He can be jabbed out of if before it hits.
Damn the jab interrupt sounds bad, that would have been a safer option for the opponent to go for anyway. I'll mess with it in training. But the H shield OS still works for the fake overhead I guess? Seemed to when I tested it but I'm pretty new to the character. Also any other buffs I should know about? I've been going off of old rooflemonger vids and stuff.
They fixed his shield so you can't do reversal super on him when you bounce off of it on guard cancel. They took away a buff they gave him for damage proration. I can't remember much else, but the shield fix over half way through the season is the biggest change. Now you can actually use it to beat guard cancel.
EDIT: Oh, his DHC is now his reversal super and it tracks anywhere on screen when you DHC into it. He also keeps his charge from his 2S ender when you vanish now.
Top 8 starts at 03:00 PM(CET) so Grand Finals should be 3 hours later or something. Maybe more if there's events in between or trailers, etc...Anyone know around what time they're shooting for for the grand finals on 02/09/19? Tryin to plan for some friends to come over and watch.
Top 8 starts at 03:00 PM(CET) so Grand Finals should be 3 hours later or something. Maybe more if there's events in between or trailers, etc...
- 3 assists per character.
- New UI
- New game modes
- Multiple patches per year.
- X- Factor
What's everyone's opinion?
There's a theory that one of the assists of all characters will track.- I hope the assists are unique because so far we've seen SSJ Vegeta with rapid ki blasts, rocket kick, and DP as all his assists. Goku Blue now has his shoulder charge which is way better than his dive kick. Beerus had his DP into a kick that knocks you down, but it also appeared near the opponent. Base Vegeta basically had his auto-combo into knee drop and it looked like it bounced? SSJ Goku did something similar, not a theme I'm liking. Giving beams to Trunks, Krillin, and Yamcha is a bit worrying because they might think the fix to beams being the dominant assist is to give them to more characters? I'll have to see where they go with this, but I do like seeing some track like Hit's assist. I want to see assists that are truly varied. We have a few that are unique right now, but I want them all to be super different.
There's a theory that one of the assists of all characters will track.
Regarding beams and diversity, I think a bit of redundancy is necessary. Less likely for players to be forced to run x. Say Kuririn and Yamcha, they are both different enough that you playstyle/strategy will influence your choice and allow character diversity. I do agree uniqueness is necessary and with triple the assist options, we can keep assists like Janemba's while giving him something that won't make him a niche.
Just bought the game a few days ago. I didn't expect story mode to be so funny at points.
I don't really expect that I can compete on a competitive level though.
I got the game for Kefla.
I tried Hit out in practice and he seems pretty fun Is he looked down upon in online?
Nice. He seems like a slightly difficult character master.No point in discussing tiers now as everything is about to change come Feb 26. (Everyone will have 3 assists and balance changes in case you're unaware).
If you're curious though, Hit is solidly mid tier.
just got the game and was wondering if the DLC ever goes on sale on psn, or if I should just buy the season passes right now?
thanks for the info, will wait to see them on saleFighterZ pass 1 and 2 (or individiual characters) seem to go on sale pretty regularly now. If they're not current on sale (maybe just the special editions are?) be patient, especially with Kefla coming in a couple weeks.
Ugh I shouldn't have watched DBFZ finals because it was hype af and now I'm playing the game again after almost half a year of it gathering dust. I expect to get super salty very soon and put it down until the balance patch comes. Fenritti's team is fun though.
I'm not sure where you heard that. Everything I've seen said that GT's insane oki is basically dead
I'm not sure where you heard that. Everything I've seen said that GT's insane oki is basically dead
- EX moves now cost half a bar.
- You can cancel vanish into super dash and specials.
- You can cancel into dr (tick throws)
- Animations seem way faster.
- Ginyu has a new level 3.
- GT Goku can't mix after level 3, it seems.
And a bunch of more changes... Hopefully translations of the stream come soon. EX move spam seems wild.
Hm, yet still no changing Goku Black's 2L to a low (no way faster startup for 2M would be quick enough to make up for that), or anything about making 17's 2H no longer suck.Known character changes so far. Credit to Monoker0s on twitter.
People are going to rush to anchor Frieza.
And then quickly drop off as they realize betting it all on a gimmick isn't giving them instant wins and they don't want to put in the time to learn how to play a more technical character like him.
So?
So?
It's still enough to make the average player not bother, otherwise with how popular he is in the series there would be a lot more Friezas around right now, it's not like he's a bad character anymore.
Frieza is one of few characters that does offer a reason to pick him over stronger characters, because he offers a unique gameplan someone might enjoy more.Right now, he's just solid, so there's little incentive to pick him up, since could get better results with less effort with other characters. If the upcoming character/system changes make anchor Frieza legit top tier, he's going to be all over the place. This is how the game has always been- despite the tiers being relatively compressed, the few highest tier characters see wildly disproportionate competitive representation because it's very easy to pick up new characters in this game.