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Lindsay

Member
Nov 4, 2017
3,131
After doing several things outta order I then ended up in tales of backtracking to properly do what needed to be done in those areas! Whoops! The final orb is all ready for me to claim it! And then...???
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
That, and if you do certain statuses (sleep?) it'll affect both the body and the arms, IIRC.
 

Lucreto

Member
Oct 25, 2017
6,631
I hated that Tentacular fight. I turned off strong enemies just to beat it. I was 3 levels about the recommend level and used the cannon and still was destroyed. Sleep didn't stick for me when it did it didn't last very long.

I am thinking of starting the game again even though I just recruited the last Character. The hard mode left a negative perception that this game doesn't deserve. Hopefully a clean playthough will get rid of it. But Vesperia first.
 
Oct 28, 2017
3,727
Strong monsters is good for regular enemies, but bosses seem way too powerful while using it. It took me like three hours to beat the slayer of the sands.
 

Briareos

Member
Oct 28, 2017
3,037
Maine
Ultimately the boss fights often veer between trivial and infuriating depending on how the "status RNG" dance goes. It's one of the core weaknesses of the game's combat system and sadly hasn't really changed over the years.
 

Lindsay

Member
Nov 4, 2017
3,131
I crushed that oversized squid with regular old magic and abilities. Whats this cannon business all about?

Okies I and the game itself coulda lived w/o that scene leaving Sniflheim portraying Rab as a dirty old man. Just sayin'. He didn't come across as the type but nopes thats his character now. Thank whichever writer decided to give him that trait.
 
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Psxphile

Member
Oct 27, 2017
6,526
I crushed that oversized squid with regular old magic and abilities. Whats this cannon business all about?
Are you playing on Standard? I was and I trounced the boss before even setting foot in Lonalulu (sp?) for the first time.

Apparently talking to the old woman on the cliff above town (or was it in her house?) before taking on Tentacular will cause her to shoot her cannon during the first turn, knocking it out for a few turns I think. Totally missed it myself.
 

Briareos

Member
Oct 28, 2017
3,037
Maine
Final thoughts on DQ11.

In a year of bitterly disappointing JRPGs, sadly DQ11 is one more on the pile. If it weren't for NNK2 and XBC2 this would probably be my candidate for most disappointing game of the year, but sadly it's merely one in a string of depressing titles, along with FF12:ZA, and to some degree Ys:LoD. Only Octopath Traveller has presented a more fresh and interesting take on the genre so far.

Little new or interesting happens in DQ11 that has not happened in a previous entry in the series, outside of the modest improvements in the renderer and character build system. Numerous times my eldest daughter would point out how a musical theme or entire story motif had been lifted from a previous entry in the series.

The combat has not significantly improved: battles are largely mechanical with a small degree of freedom for innovative play around when to heal, and when to buff/debuff. The only interesting mechanics offered in the boss fights are largley around how frequently you lose control of a character or have all buffs eliminated so you can re-run your rotation. Pep powers run the gamut from boring to overpowering but the randomness of their presence neuters much of the sense of strategy one could get around planning for them. The most compelling part of levelling is min/max strategy around unlocking character builds, however the opacity of the hidden items and pep power combinations, and labor of respeccing, mean that there isn't much incentive to play around with these; it's easy to just push into stat boosts and fill out your primary weapon. Even the nods towards automation with tactics are poorly done--set on Fight Wisely the hero will frequently just spam Quadraslash and burn his MP on trash mobs. Although it was nice to see the AI selecting downlevel variants of spells when it was clear it could defeat a mob with those--a bit of strategic play available to the AI but not the player!

Character design is fine if boring in its fan service. Although the main character is left such a completely blank slate that they have no character development or emotive qualities whatsoever. Sylvando is alternatingly amusing and shameful in his representation, and similarly Veronica which veers between comic and slightly 'tsundere'. Serena, Erik and Jade are mostly forgettable. I like older PCs in games (Ana main natch) so Rab is nice to see, until they run the ridiculous smut scene. Hendricks often comes off as the only semi-reasonable character. The writing is generally atrocious, save-the-world-with-friends anime tropes, with no sensible internal logic.

The side quests are almost entirely forgettable fetch quests, or worse the pep power ones which are ridiculous in their setup. Such lazy design, which is really the core impression from this game: so much of it seems lazy.

The music issue has been rehashed a dozen of times, not much more to say there beyond how embarassing it is to see a major developer release a full priced product in this state.

The renderer is much lauded by the public but as someone who works on them for a living it's an extremely basic and simple setup. You can see objects LOD in/out of shadow cascades at very near distances, poor lighting occlusion due to lack of shadowmaps in many situations, poor tessellation of surfaces. Load times everywhere for trivially small scenes. Environmental complexity is astonishingly low; the layout of areas like Fortress of Fear are just laughable--so blocky and repeated, like it's 1991 and I'm playing Eye of the Beholder again.

I liked the campfire system and the sense of adventuring it tried to create. Also the forge, which offered one of the few additional systems to interact with that had some actual "game" to it in terms of planning your flourish order. That said the fact that they couldn't even be bothered to highlight "new" recipes shows again how lazy everything about this title turned out. It was also unfortunate that there is this large costume system but no upgrade mechanics (beyond marginal +1 to +3) so it was very rare that a crafted costume set that changed appearances was an upgrade for any character.

Glad to get this out of the PS4, time to go back to finish the fourth chapter setups in OT and grind out the second half of Ys:LoD and see if either can redeem the genre for 2018.
 

Lindsay

Member
Nov 4, 2017
3,131
When I started playing last night I sure wasn't expecting a 5 hour session keeping me up past 5 in the morning! For once I couldn't find a stopping point that I wanted left "to be continued" the next time I played. Nopes! Had ta keep going to find out what happened next and next and next!

When I leveled up during the Last Bastion stuff I saw my hero had 30+ skill points outta nowhere an was like whaaaat? Then I looked at the skill point chart and saw why... ;_;

Are you playing on Standard? I was and I trounced the boss before even setting foot in Lonalulu (sp?) for the first time.

Apparently talking to the old woman on the cliff above town (or was it in her house?) before taking on Tentacular will cause her to shoot her cannon during the first turn, knocking it out for a few turns I think. Totally missed it myself.
Yeah standard for me to an I'm sure I talked to everyone in town first. Even fired it myself. May be some wacky flagging going on in which ya gotta talk to her after after being given the mission.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
ItW1vGV.jpg

This is awesome
Anyone know if there is a background ver. of this at 1080p?
 

Nablith

Banned
Oct 27, 2017
180
USA
I finished this game a month or so ago and woof... I didn't realize how bad I needed a truly amazing classic JRPG. Persona 5 was wonderful but it's formula scratches a different itch than DQXI did.

I truly hope we continue to get quality games like this again in the west. I am always worried that soft sales will cause us to miss future DQ titles.
 

Nimby

Member
Oct 27, 2017
4,217
How much longer do I have if I just
rejoined with Sylvando?

I'm currently 40 hours in, and have started to feel fatigue with the game, if I still have a ways to go I might pick it up later and finish it.
 

Lindsay

Member
Nov 4, 2017
3,131
Got another 4 hours in today, up to 45 now. Playing it kinda sucks right now due to plot reasons.

My party member levels are getting all outta sync, Erik has become useless until ???, still no Veronica which combined with Erik being nerfed means I got a party that can't deal with groups of different monsters, I have to get all my Zoom locations back, and Hendriks heroism stat ups are gated behind sword when I want him to be the axe guy seeing how he's the only one that can use 'em. Sylvando's more than earned his keep by causing the guy to finally emote! I got him and Rab "out of order" it seems. Explains why Slyvando's boss was abit of a toughie since I shoulda had an additional party member and powerup.
 

Bluesteel

Member
Oct 25, 2017
245
Just finished the post game content at 117 hours... Damn, what a great RPG to finish to start 2019. Outside of the music, the level of polish in this game was amazing
 
Oct 28, 2017
3,727
Rab seems like he's just a better Serena in every way. And now that I can finally replace Erik with Jade I finally have a way to do physical damage that doesn't rely on being able to get a status effect on an enemy first, which is nice.
 

DanSensei

Member
Nov 15, 2017
1,212
Picked the game (3ds) back up lately. Just saw

the world trees woe, and dealing with the blight below. Didn't expect such a world of ruin in a dragon quest game. I'm liking Greg's character development, and hope the rest of the narrative goes a lot into him and Homeros. Wish the soundtrack was better (the world map had been like the only stand out song so far)

Very happy to see more items around in the world of ruin, and more of the creatures for the labyrinth of time. Seems those systems are really opening up now.


And I assume Kamyu's entire skill board is gonna be unlocked when I get him back, right?
 

Birdie

Banned
Oct 26, 2017
26,289
Well I guess I'm near completion of the Orb Quest...just got Snifelheim and one more I think. Guess a revisit to Hotto?

I got the Red Door Key and that's cool...going around getting the cool stuff behind them.

I still can't find the Recipe Book before the Drasilian Armor book...I think it's in a chest on the way to Dundrasil on a cliff but I can't figure how to get it unless you get a universal flying mount later. There's a shiny bee nearby but that doesn't seem to help reach it.
 

Psxphile

Member
Oct 27, 2017
6,526
Well I guess I'm near completion of the Orb Quest...just got Snifelheim and one more I think. Guess a revisit to Hotto?

I got the Red Door Key and that's cool...going around getting the cool stuff behind them.

I still can't find the Recipe Book before the Drasilian Armor book...I think it's in a chest on the way to Dundrasil on a cliff but I can't figure how to get it unless you get a universal flying mount later. There's a shiny bee nearby but that doesn't seem to help reach it.
You won't have access to that chest until you return in Act 2.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
Could you say what's on the other side of the recipe? That would at least make it easier to check a guide since one could judge if they're in the correct order there, hah.

...actually, well. I'm working from home and should stop to eat lunch in a bit. I'll just load up my game and check for you then, since I'll probably have it.

I should actually get back to it later anyway (though I'll have to switch discs again to play something else first...). Really meant to get back into it weeks ago during the holidays but I only got as far as mopping up some stuff like targets (and I don't think I even quite finished that) before starting the actual postgame story. Might be a good thing to plan on finishing before KH3 is out, since I've been pretty aimless with what I've been playing during the past week or so, and that's a sizable goal to keep me more focused again.
 

Liam1884

Member
Oct 30, 2017
1,307
How long roughly would it take to main line your way through act 3?

I'm close to the end of act 2 and the game is getting a little long in the tooth. Wondering if act 3 is a short one and if the story bits are worth it.
 

Birdie

Banned
Oct 26, 2017
26,289
It'd the recipe book between Dress Like A Drasilian and All Things Nice.

Edit: It was in a house in Porto Valor that wasn't open the first time I went there before I had to...also cool that the new owner of the house is the merchant from the Rainbough plot. I had actually thought that was gonna turn out to be Erik's thief friend.
 
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deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
Ah, whoops, I got caught up in some work stuff and couldn't check for you. Sorry about that; glad you still found it finally.
 

Lindsay

Member
Nov 4, 2017
3,131
Sitting at 50 hours even after 2 weeks. This is the amount of hours rpgs should've been over with minimum 10 hours ago. I really would like ta go win the game instead of...

Re-collecting my team. Re-collecting my orbs. Re-collecting my Zoom spots. Re-visiting old places and re-solving their problems. This is basically Trails of Cold Steel 1 & 2 rolled into one game with all the back at square one I'm at and the plot going nowhere. iirc I've got at least 3 of the orbs back? Still need Eriks memories before he's officially back. Still need the twins. Still have several locations in the back of my mind that were unvisitable earlier in the game and are prolly gonna popup as story spots before the final dungeons even in sight. My pep for the games starting to flicker out.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Sitting at 50 hours even after 2 weeks. This is the amount of hours rpgs should've been over with minimum 10 hours ago. I really would like ta go win the game instead of...

Re-collecting my team. Re-collecting my orbs. Re-collecting my Zoom spots. Re-visiting old places and re-solving their problems. This is basically Trails of Cold Steel 1 & 2 rolled into one game with all the back at square one I'm at and the plot going nowhere. iirc I've got at least 3 of the orbs back? Still need Eriks memories before he's officially back. Still need the twins. Still have several locations in the back of my mind that were unvisitable earlier in the game and are prolly gonna popup as story spots before the final dungeons even in sight. My pep for the games starting to flicker out.

Keep pushing, personally I though Erik and the twins story in Act 2 are the highlight of the act.

-----------------------------

So I finally finished the main story portion, are there any list/summary on what activities opened up in post game ?

so far I'm zooming to various location to watch party member cutscenes (speaking of which, Serena at the beginning, Rab at Dundrasil, Erik at viking hideout, Sylv at Puerto Valor, Jade/Hendrik at Last Bastion, am I missing anything ?).

The game told me to go to south of Octagonia right now.

Also I'm missing two enemies from Fortress of Fear, are they lost permanently ?
 

Gloam

Member
Oct 29, 2017
1,490
Three of my buddies are playing through the game at the moment as well. It's been nice to swap tips with them as we're going through the game. My playthrough is pretty slow going but two of my friends are around the same areas, so we've been able to chat a fair bit about horse racing and Gondolia.
 

KushalaDaora

Member
Oct 27, 2017
7,838
Just defeated original Mordegon. Regarding the new villain, let me get this straight.

The new villain tried to fuse with Erdwin Lantern in Act 2 Gallopolis to get it's true form, but Mordregon know this and destroy the lantern before it happen (using the sword of darkness). New villain then follow the hero back in time, this time it "helped" the hero prevent Mordegon rise to power. Mordegon then defeated and nothing prevent the new villain to fuse with Erdwin Lantern.

Truly JRPG masterpiece.
 

AzureFlame

Member
Oct 30, 2017
4,253
Kuwait
Just finished it and got the platinum trophy as well, took me 146 hours, all I can say this is an amazing masterpiece that i will not forget.
 

Lindsay

Member
Nov 4, 2017
3,131
Keep pushing, personally I though Erik and the twins story in Act 2 are the highlight of the act.
Went through both of these today an gotta say that the first thing wasn't great and the second resulted in a massive downgrade thats further decreased my pep.


edit: how do fisticuffs work in this game btw? am I supposed ta have Jade unequipped of any weapon?
 
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Birdie

Banned
Oct 26, 2017
26,289
Man (part 2 spoilers)
Hero and Hendrik alone is pretty tough...almost died to a Lump Shaman trapping me in a confusion + magic chain.

I need my party back lol. I feel kind of deflated but maybe that's the point.
 
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deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
Birdie spoiler tags for folks earlier than you, c'mon

Went through both of these today an gotta say that the first thing wasn't great and the second resulted in a massive downgrade thats further decreased my pep.


edit: how do fisticuffs work in this game btw? am I supposed ta have Jade unequipped of any weapon?

No, fisticuffs is misleadingly named and does not require anything like that. Use spears on her not just for the skills, but also the attack stats for when you're doing fisticuffs skills.
 

legendofgood

Member
Oct 25, 2017
390
Just started Act 2 (I think). Some thoughts...

Mordegon destroyed the tree, the land is dark, and I'm by myself again. I feel kind of bummed. The world appears to be different now and I feel like I missed out on doing some of the quests from 'before'. Will I be able to "go back" or is this sort of the point of no return?
 

Psxphile

Member
Oct 27, 2017
6,526
none of the quests are missable but some might not be available again until later on, is my understanding
 

Lindsay

Member
Nov 4, 2017
3,131
OH MY GOD FUCK YOU SQUARE ENIX!!!!!!!!!!!!!!!!!!



....for killing off veronica :( :( :( :( :( :( :( :( :(
Totally agree!

Serena was, an continues to be, the partys dead weight. Veronica had 1 job & did it well: be speedy & nuke baddies. As Serena is my spear user she has to do that in addition to deciding between offensive & healing magics. And her agility stats so in the gutter that having her use divided into 3 things makes her just useless! Plus what was she thinking with that awful haircut?!
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,494
Totally agree!

Serena was, an continues to be, the partys dead weight. Veronica had 1 job & did it well: be speedy & nuke baddies. As Serena is my spear user she has to do that in addition to deciding between offensive & healing magics. And her agility stats so in the gutter that having her use divided into 3 things makes her just useless! Plus what was she thinking with that awful haircut?!

Just don't touch offensive stuff on her and she seems to work well? There's honestly no real need for that when you have several other characters who can do that better, and can't do the other stuff she can do.

Honestly I (though again, haven't done act 3 still) never used either of them a ton. Generally felt easier to buff others' physical damage rather than have Veronica do any magic damage, and other people could heal suffienctly enough that Serena wasn't super necessary.

But later in the game it was good to use her as a healer/buffer, as she had access to a ton of stuff and also has a buff that instantly resurrects you if you're killed with it on you... so she can cast that on herself, and then if most of the active party goes down she can then use her guaranteed resurrect to get someone back up. Especially as she keeps the buff while swapped out, so you can use that as a way to keep holding on if things get real bad and you need to bring her in, and then start rapidly swapping others in and out as you res and/or heal them while still keeping them out of the party at the end of the turn.