Absolutely, III is my favorite entry, and it works best if you've played the previous ones.
I think the chances for that are pretty low, but who knows? The one game I'm kinda sad we missed out on is the Theatrhythm game. I loved the Final Fantasy version of that. Well that, and Dragon Quest X, of course, but I can understand that might be a difficult sell in the West.
It's a long shot for sure, probably not on the cards whatsoever. But the fact that NieR: Automata even exists has restored my faith in gaming miracles!I think the chances for that are pretty low, but who knows? The one game I'm kinda sad we missed out on is the Theatrhythm game. I loved the Final Fantasy version of that. Well that, and Dragon Quest X, of course, but I can understand that might be a difficult sell in the West.
I'd rather SE give it a meaningful market push than push it out as soon as possible. The reality is probably a late release with no marketing though.
Sorry :(. I wish it were.
As to the bolded--you're probably right.
I played DQVIII a couple of times in those years, and, being an avid fan, I naturally picked up DQIX and the Zenithian remakes as they came out on the DS.As to the aesthetic and feel of DQVIII for me:
The art-style, the menus, the old-school quirks--it felt like I had stepped into something snug and "classic," the latter being a feeling I really enjoy in games. I loved the items. I loved the monsters. I loved looking at them and engaging with them.
The battle system fed into this, simple and straightforward with a cast of characters with clear identities and roles.
Beyond this, the game delivered something I really wanted. The game was gorgeous and successfully translated and thereby magnified the sense of scope of world that I loved in PSX RPGs into the PS2 era.
It just came across as quintessential JRPG to me.
As to the story and characters:
I think the game did well by its characters, setting them up well and keeping them relevant through individual story arcs. I don't think all of those are of the same quality, but it was a good story-telling strategy to keep you involved in them. Coupling this with the strong voice-acting in the western release and the pleasing art, the game really sucked me in.
I also liked the central stories a lot. My favorite two are probably the story surrounding the cast from Trodain and Argonia and Angelo's story with the church and Marcello.
As to the former, the appeal to me is much the same as what is described above. Without going into spoilery details, I found it a "classic," appealing tale full of tragedy, romance, and comedy all and charismatic in its delivery.
As to the latter, I'm not a religious person, but I'm a sucker for religious themes in games and I liked the church narrative of DQVIII, where you had combined deep corruption and classicism and also the sagacity of holy men like Abbot Francisco. It wasn't only the cynicism of religion often found in JRPG but showed both the vice and virtue of the church.
Beyond this I just really liked the sort of world DQVIII had. There was a lot of sense of place, both in the NPCs fits of burbling goofiness and in their dramatic tragedies. I loved that they seemed to have superstitions about the world around them and that they had religiosity.
DQV is somewhat like DQVIII in that one of its core strengths are its character arcs, particularly the main character's arc but also those of the people important in his life--his father, his potential wives, and his children. Unlike DQVIII, however, DQV's main narrative is the main character's arc and the narrative structure is built around that, filling out the world and story while going through various disjoint phases of the main character's life. This structure allows for lasting dramatic impact from events listed above (and some key ones not listed). It is a great fusion of narrative ambition and user-friendly console RPG.Dragon Quest is a series with a long history of innovation with respect to the overall structure within which are placed its disparate scenarios and with respect to the shape and perspective of those scenarios. Dragon Quest IV is a very simple and very compelling case of both those things with its chapter approach where you play through the stories of your various group members before turning to the story of the hero who brings them all together and fights the great threat facing the whole world. The game casts you in interesting roles throughout the chapters, from the aspiring merchant trying to set up his shop, to the spoiled Princess sneaking out of her castle, to the castle guard trying to solve a horrible mystery plaguing his kingdom, to a pair of traveling entertainers seeking vengeance.
Like Dragon Quest IV, Dragon Quest V stands out for its interesting narrative structure. It is the story of a man's life and the generations of his family, encompassing his youth traveling with his dad, his ensuing enslavement and eventual escape, his marriage and the tragedy of the separation of his family, and his reunion with his wife and children and final quest with them all to end the evil plaguing the land and his family. It is an epic story in scope told at an engaging clip. It is quite good.
I think this makes what I am going to say about playing DQVIII again fairly obvious. It is a game I love a lot, but as I described it above, I essentially fell in love with a "box" that I put DQ in, which, subsequently, the other games defied in certain ways. I didn't quite know who I was letting into my heart, but she was more beautiful than I had assumed. And I had assumed her beautiful. This realization also drew out and put into focus what I perceive to be the strengths of DQVIII, expressed both in the first quote box and in the one immediately above.I feel that Dragon Quest VII and Dragon Quest VIII would somehow complete each other if they could somehow join together their disparate streams of 'Dragon Quest' in a future game. Dragon Quest VII's time travel and map creation mechanics are a great narrative skeleton for the vignettes that comprise this game's scenario. Moreover, Dragon Quest VII is chock-full of great vignettes which utilize the distance that Dragon Quest is willing to have between its core cast and the movements of the stories as well as the ability to have stories reverberate through time to great effect. It has countless tragedies and romances of various shapes. The thing is, outside a certain core story strain, there is little investment in fleshing out the central cast. That is, I think Dragon Quest VII pushes the oblique angle Dragon Quest can have too hard, even if that is also what produces much of its greatness. This is where Dragon Quest VIII comes in. It pushes its central cast at the expense of the vignettes that do not forward those characters' arcs. Dragon Quest IV and V, in comparison, both merge the focus on the central cast with an intriguing narrative structure that allows for exciting and atypical story-telling for a JRPG.
It really seems like it does though a lot of the time. I wonder how it works in regards to character speed and such. It would have been much better if there was a "upcoming turns" gauge like in FFX or the Atelier games, because a lot of the time it seemed like a damn crapshoot whether or not someone would have a chance to act before a boss got yet another turn.
This is where I was at about a month ago and now I feel like I can finally close the case on VI. I originally tried playing it when it first came out and I put a solid 30 or so hours into it but stopped for some reason. When I came back to it I literally remembered nothing about those 30 hours so I deleted the save and started from scratch. This time around it was a much more memorable experience. Sometimes Dragon Quest music from all the different games runs together for me and I have a hard time remembering which game each song is from, but I feel like VI has some tracks that I'll always remember which game they're from.
Sounds like a good time!This is where I was at about a month ago and now I feel like I can finally close the case on VI. I originally tried playing it when it first came out and I put a solid 30 or so hours into it but stopped for some reason. When I came back to it I literally remembered nothing about those 30 hours so I deleted the save and started from scratch. This time around it was a much more memorable experience. Sometimes Dragon Quest music from all the different games runs together for me and I have a hard time remembering which game each song is from, but I feel like VI has some tracks that I'll always remember which game they're from.
I didn't go for any of the post game stuff, but I had a pretty amazing final boss battle where I was down to one character and everything hinged upon a getting a successful Zing. It was crazy intense!
I hope you have a great time revisiting it!
I'm currently playing through Rocket Slime again as it's been ages since I last played it and as I mentioned in the previous community thread my son has been very into Dragon Quest over the last 4-5 months. I need to keep encouraging it because at the very least it gives me an excuse to buy tons of DQ games/swag lol. What a crazy charming game though. Dragon Quest is already pretty charming, but I forgot how off the charts adorable Rocket Slime is.
Heroes 2 is really great! I liked the main characters in the first game better, but aside from that I enjoyed everything else in 2 more (story/world/etc.)
I'm ambivalent towards VII, I think it's WAY too long in the tooth, but this time-travel aspect of it was definitely the strongest part from a storytelling perspective.