Just might have to emu.
Best way to structure this was just putting all my responses in-line with the quotes, I used yellow text.
As far as Serenica, there is the parallel mentioned above in the Jade comment. The hero goes to the tower of lost time to rewrite the past and save Veronica, succeeding where Serenica failed in doing the same for Erdwin. I go into why this narrative makes sense for the hero above in the hero's tale comment: he is getting the chance to be the hero he wanted to be after facing down the odds and becoming the hero he had to be. It also marks the relationship as reciprocal. Serena and Veronica regularly put themselves out there for the hero, just as Serenica did for Erdwin. In breaking the orb of time, the hero is instead putting himself out there for them and affirming that just as the hero matters to his companions and indeed the world, so to do his companions and the world matter to him, which is something he feels he fails to express adequately in his failure. Moreover, it emphasizes this with the ending where Erdwin is overjoyed to be reunited with Serenica. Erdwin's perspective on this issue of lost love had been silent up until that point.
Good man. Welcome!Hi, everyone. I'm new to this forum but I've been a Dragon Quest fan for quite awhile. The Dragon Quest games I've finished so far are Dragon Quest 1-5. I'm almost finished 6 and 9, and I've played some of Torneko's Mystery Dungeon(the first one) as well. Out of all the games I've played so far, Dragon Quest/Warrior IV is my favourite because I love the little details of it's world building, characters and story.
Hi, everyone. I'm new to this forum but I've been a Dragon Quest fan for quite awhile. The Dragon Quest games I've finished so far are Dragon Quest 1-5. I'm almost finished 6 and 9, and I've played some of Torneko's Mystery Dungeon(the first one) as well. Out of all the games I've played so far, Dragon Quest/Warrior IV is my favourite because I love the little details of it's world building, characters and story.
Does anyone know the recommended level I should be before attempting the final area in DQV (SNES version)
I'm on level 39 and my kids (Dave and Stacey) are level 35
The legendary hero being called Dave will never stop being funny to me
Just beat the PS2 version and I got my ass kicked being on Level 40, so I upped my party to 45 and it was just enough.
There's always the bank in these games too if you're not sure how prepared you are for something.Thanks, though I assume it's going to work slightly differently for the other versions
So far the SNES version has been pretty easy but the monsters in the demon world are hitting really hard even though I have all the best equipment from the town in the demon world on my main party
I just want to know if I need to grind before going to the final dungeon or will I be ok at 39/35/35
That said now money isn't an issue I could just try it and see what happens, since dying won't cost me exp
There's always the bank in these games too if you're not sure how prepared you are for something.
Hi, everyone. I'm new to this forum but I've been a Dragon Quest fan for quite awhile. The Dragon Quest games I've finished so far are Dragon Quest 1-5. I'm almost finished 6 and 9, and I've played some of Torneko's Mystery Dungeon(the first one) as well. Out of all the games I've played so far, Dragon Quest/Warrior IV is my favourite because I love the little details of it's world building, characters and story.
I personally love 8's exploration. It's a perfect evolution of the exploration in prior games. I hate that it's dumbed down in 11. DQ is supposed to be about exploration, not going from point a to b.I'm not sure what I think of there being chests to collect in the open world part of DQVIII. I always try and be really thorough with finding stuff in these games but there's a lot of ground to cover here and a lot of the time I don't even end up finding anything.
I think with it being closer to the earlier games overworld design they could have done without them and just kept the focus on finding your next location to go. Though I think they figured that out with XI, that if they want to have stuff to collect on the map that having more of a defined area outside of dungeons/towns helps.
I'm going to Japan in January and just might have to get this Necrosaro plushie shipped to my hotel.
I really do agree with this. It was just about the chests, but I like the scale it gives to the world in 8 the way it is. For the kind of unmarked things to find concept I liked exploring the ocean floor for places in 6 when you didn't even have a map for down there.I personally love 8's exploration. It's a perfect evolution of the exploration in prior games. I hate that it's dumbed down in 11. DQ is supposed to be about exploration, not going from point a to b.
I like that the chests and monsters give you a reason to explore every nook and cranny in 8.I really do agree with this. It was just about the chests, but I like the scale it gives to the world in 8 the way it is. For the kind of unmarked things to find concept I liked exploring the ocean floor for places in 6 when you didn't even have a map for down there.
Even worse are all the 11 music threads. We get it.Sometimes it tires me seeing people's biased bullshit when talking about Dragon Quest.
It's like they're like "oh my God this game is DIFFERENT! I think I'm gonna hate it and be super vocal about it".
Gee.
Dragon Quest VI is great. It gets a bit lost in the middle between early Zenithia, DQ7, and CT in discussion online.
Most people are going to recommend you the SNES version.
III, IV, V are probably the classic "holy trinity" and exemplify the various things going on with DQ in tightly paced, easy-to-grasp packages.
VII is the epitome of DQ's vignette focus and a game with a very interesting narrative/game structure, which it exploits magnificently.
VIII is less narratively brilliant but has a strong focus on its charming cast and further manages to reproduce a classic DQ experience at high production values.
These are probably the games people talk about the most, leaving I, II, VI, and IX less talked about.
III sort of overshadows--both in the fandom and in the games themselves--I, II as the ultimate statement of the foundational DQ Hero's narrative, but I and II develop it and are charming in their own right. They are very much worth playing.
DQVI is less straightforward than its Zenithian brethren. It is also overshadowed by DQVII and CT, which play around with some of the same structural ideas. People talk about those games more, but this doesn't mean DQVI isn't great and isn't an important part of that design conversation. It does its own special things and has its own strengths. I also think DQVI is interesting in how it refracts the DQ hero's narrative over its unique structure; it is playing more with the traditional story than VII and CT.
DQIX is generally remembered most favorably by those who played it multiplayer in my experience. I liked it at launch, but haven't gone back to it since so I can't really say more than that.
I feel like my opinion of 11 has lessened about some stuff compared to when I played it. Since I've played most the series since then. Also not sure if I just wasn't in the right mood for it that other day but my opinion about the full exploration experience in 8 has changed.
Well since I finished 11 I've also played 2-6 + playing through 8. Previously I had only finished 1 and 7 before playing 11. But there can be that bias to the new thing as well.Yeah, I think it's the further we get from 11's release, the more consensus will start to shake out. When I finished the Japanese version I was like 'this is the best one yet' a year out I'm not so sure about that. It's like your favourite film or book it changes all the time. At the moment, I'm thinking 4 is the best one.
The Heroes games are worth to play? I would like to play them just for the interaction between characters, and I'm more willing to play the one which feature the most funnies moments for Kyril and Alena. Ah, and I have a PS4, so I hope to grab DQ XI for Christmas ^_^
Agreed. It's fun for fans. Basically DQ junk food.Yeah, they're worth a go around. DQH is more simplistic than DQH2 but it's still fun. The characters retain their charm to and the bits where they're interacting with one another are cute. I'd say the quality of the writing isn't up to the standard of the main games. DQH certainly won't pull at the heartstrings like a main DQ. They're silly fun and if that's what you're after go for it.
Way to make me feel old, SE.Dragon Quest Monsters 20th anniversary livestream is currently going on http://live2.nicovideo.jp/watch/lv316489494
Could you just IMAGINE if the series had an over world like XCX or BotW. Like, imagine a 3D remake of DQ1 where running from Tantegel to Galenholm took a good 5-10 minutes.
I'm closing my eyes and not liking what I'm seeing.
By the by, if you like running for a long time DQ10 is the game for you.
Yooooo this actually makes sense.Erik and Mia will be the protagonists of the new Dragon Quest Monsters game that will not be a mobile game.
It also makes a lot of sense as the original DQM had Terry and Mireyu, also brother and sister, as the main characters. Now they have another brother/sister pair for the series.Thanks everyone for the warm welcome.
Anyways, I don't find it too surprising that Camus/Erik is going to be one of the main characters for the upcoming DQM game. He's pretty popular among the Japanese side of the DQ fandom(I think he's fairly popular with overseas fans too, if I'm not mistaken). I do wonder if this game will be brought over since Square Enix tends to be inconsistent when it comes to localizing Dragon Quest games.