What do you guys think, should XII try a completely open world game like BotW or stick with the XI formula?
I love the times I can beat an enemy that rides a dragon and steal his ride to fly around the overworld islands. Makes me want to do that in a completely open world. The verticality could potentially be awesome for exploration.
I'd mostly prefer more of the same. I'm super fatigued on open worlds and prefer more linear experiences.
That said, I don't mind open worlds if they give players good (and optional for those who don't want to use them) tools for playing linearly.
Like with games Skrim or Oblivion I just do the main quest, guild quests etc. all one at at time. Use the objective markers, compass, clairvoyance spell etc. to get to them as linearly as possible--for the most part, a little exploration or stumbling across side things as I go. That way I can play it like a linear RPG and those who like openess can just wander around and do whatever.
I get bored AF exploring open worlds, aimlessly figuring out where to go next. Even in DQ11 I'm on act 1 and wishing it just marked all the Orb locations instead of just having to sail around and talk to people to figure out where they are. I just feel like I'm wasting time when I'm not progressing as I'm not one that cares to 100% games, do all side quests etc.