yeah. if the exclusivity/publishing deal is the same as octopath, the PC version may get the new content around september 2020.I imagine Square Enix would handle it like they handled Octopath Traveler, as in they probably would release the new features as payable DLC, probably a year after release, and only on the PC version, if they do decide to bring the new features.
there's no new contentOctopath has new features on the steam release? I thought it was just a straight port with better fps/resolution. I might need to check that out if that has content.
there's no new content, just higher res/fps and graphical options in settings.Octopath has new features on the steam release? I thought it was just a straight port with better fps/resolution. I might need to check that out if that has content.
that would probably be an easy patch to do since it's already in the japanese PS4 version, but it'd just make some people more angry, i don't think they'll do it.Only thing that could make this version more insanely awesome is if they patched over the save transfer code feature thing to the PS4 version and let me put it into Switch.
yesWait, so does the DQ8 soundtrack has the orchestral version too?
yepWait, so does the DQ8 soundtrack has the orchestral version too?
- more marriage options (you can choose to "live with" male characters as well)
I second this. Obviously it's not easy, but it can't be THAT hard. Hell, I'll settle for a website where I can upload my PS4 save and it spits out a save code for the Switch version. The fact I can replay my current 40 hour save in 2D lessens the blow, but I'm already strapped for time these days. Really hope they bring over the save transfer feature.Only thing that could make this version more insanely awesome is if they patched over the save transfer code feature thing to the PS4 version and let me put it into Switch.
But I guess thats getting greedy. Replaying the parts of the game I've been through already in 2D will be pretty nifty so I dont mind too much I guess.
Octopath is a late port of an exclusive, the better comparison would be late Switch ports with added content being backported. This is what SE's track record is there:I imagine Square Enix would handle it like they handled Octopath Traveler, as in they probably would release the new features as payable DLC, probably a year after release, and only on the PC version, if they do decide to bring the new features.
same, i would love to be able to replay the game. a version rendered in HD, with the content of the 3DS version and some touch ups to the UI would be an insta-buy for me.I would really want that they are porting DQ8 also, and to reply DQ8 first before playing this game.
same, i would love to be able to replay the game. a version rendered in HD, with the content of the 3DS version and some touch ups to the UI would be an insta-buy for me.
the reason is clearly not wanting to pay to license the orchestral tracks. and if they did license them and sold the new ost as paid dlc, how many people would buy music dlc for a year old rpg? dlc for single player games rarely does well, much less if it's just music and most potential buyers have already finished the game.Honestly, fuck them for not porting the soundtrack over to the PS4 version. No reason to not do that. The original is torturous to listen to.
SE is so weird with DQ ports. they put 7 of them on mobile in a short span of time, but somehow can't do the same on consoles where i'm sure they'll sell a lot more than the mobile versions.Maybe they will do that, I recall we had informations that they porting more DQ games to Switch.
Maybe they will do that, I recall we had informations that they porting more DQ games to Switch.
SE is so weird with DQ ports. they put 7 of them on mobile in a short span of time, but somehow can't do the same on consoles where i'm sure they'll sell a lot more than the mobile versions.
the reason is clearly not wanting to pay to license the orchestral tracks. and if they did license them and sold the new ost as paid dlc, how many people would buy music dlc for a year old rpg? dlc for single player games rarely does well, much less if it's just music and most potential buyers have already finished the game
Octopath is a late port of an exclusive, the better comparison would be late Switch ports with added content being backported. This is what SE's track record is there:
Late ports where new content was backported
Late ports where new content wasn't backported
- World of Final Fantasy: Maxima (as paid DLC, not to all platforms, day and date)
I don't think it's difficult to guess which side DQXIS will fall on. SE didn't even backport improvements from the western release back into the JP original on the same platform.
- Dragon Quest Builders
- Dragon Quest Heroes I & II
- Final Fantasy XII: The Zodiac Age
- I am Setsuna
- SaGa: Scarlet Grace - Ambitions
- Spelunker Party!
- The World Ends with You - Final Remix
They've never done that before though. WOFF got the Maxima DLC day and date with the new ports. And only PS4 got it, Vita was still left out.While that doesn't look good, I still think we'll get the new content as DLC about a year later. Most of the games you listed here got relatively minor additions in their Switch ports, so they pretty much would've had to backport them as free patches. The changes to Dragon Quest XI, however, are large enough that they can sell them as 30$ DLC (like they did for WoFF Maxima).
DQ Builders just had QoL improvements, I Am Setsuna added multiplayer because of the joycons and The World Ends With You Final Remix couldn't be backported because it's exclusive to Switch lol Saga Scarlet Grace hasn't said anything about the content not being ported, and if everything goes well, FFXII might have a patch on PS4 soon, seeing as the PS4 version of FFIX just got patched and fixed the music bug. Would be cool to get cheats from the PC version of FFX on all consoles, and I'm still hoping for the PS4 release of the DQ Heroes I&II exclusive character, though, whenever that heads to the west.Octopath is a late port of an exclusive, the better comparison would be late Switch ports with added content being backported. This is what SE's track record is there:
Late ports where new content was backported
Late ports where new content wasn't backported
- World of Final Fantasy: Maxima (as paid DLC, not to all platforms, day and date)
I don't think it's difficult to guess which side DQXIS will fall on. SE didn't even backport improvements from the western release back into the JP original on the same platform.
- Dragon Quest Builders
- Dragon Quest Heroes I & II
- Final Fantasy XII: The Zodiac Age
- I am Setsuna
- SaGa: Scarlet Grace - Ambitions
- Spelunker Party!
- The World Ends with You - Final Remix
No, DQB also has retro items and (most importantly) your Sabrecub added. Both are pretty significant additions that easily could've been added to the other versions as DLC.DQ Builders just had QoL improvements, I Am Setsuna added multiplayer because of the joycons and The World Ends With You Final Remix couldn't be backported because it's exclusive to Switch lol Saga Scarlet Grace hasn't said anything about the content not being ported, and if everything goes well, FFXII might have a patch on PS4 soon, seeing as the PS4 version of FFIX just got patched and fixed the music bug. Would be cool to get cheats from the PC version of FFX on all consoles, and I'm still hoping for the PS4 release of the DQ Heroes I&II exclusive character, though, whenever that heads to the west.
I was ready to take the resolution and framerate hit to experience all this new content, but the draw distance is really poor in the Treehouse demo. Foliage was fading in like 10 ft ahead, I just can't handle that.
I thought the draw distance was generally very good - it's really just grass that pops in not far from the character but is that a game ruining thing? The game is shaping up to be one of the best looking on Switch
this port is on a newer version of UE4 compared to the ps4/pc versions too so again there's the issue of being unable to simply update the game and having to download basically an entire new build of the game.I think that SE couldn't even bother adding 1080p, VA and Draconian Quest to the Japanese PS4 original that sold 1.5m means they're probably done with the released versions as is. Western DQXI was a much weaker seller (under 500k btwn PS4 & PC) and they've already gone on record that they won't update the JP PS4 version due to it being on an older version of UE4 and improvements would require an entire engine update. Honestly, the only way I see DQXIS releasing on PS4/PC is maybe with a $60 new release. Otherwise it's probably not happening, although at this point it might be better to just portbeg for PS5 given the timing.
It is indeed great looking on the Switch, but pop-in unfortunately is one of those graphical optimizations that annoy me. I would've actually preferred if they had just gotten rid of stuff that pops-in that close.I thought the draw distance was generally very good - it's really just grass that pops in not far from the character but is that a game ruining thing? The game is shaping up to be one of the best looking on Switch
Being an ARM CPU won't have much bearing her since we're talking about ports of NES to 3DS gamesI think that makes even better chances for Switch ports, because Switch runs on ARM CPU like most Android devices, and porting mobile games to Switch should be pretty easy and cheap.
Being an ARM CPU won't have much bearing her since we're talking about ports of NES to 3DS games
I'm still not seeing what being on ARM has to do with making it easier. These are old games that will run on anything. The lack of ports is due to other reasonsWe dont talking about NES games, DQ VII, DQ VIII and DQ X are ported to Android.
Also, 3DS also has ARM CPU.
API matters more CPU ISA. Like if the mobile DQ games were done on Vulkan that'd actually help facilitate Switch (and PC/PS4) ports.We dont talking about NES games, DQ VII, DQ VIII and DQ X are ported to Android.
Also, 3DS also has ARM CPU.
DQ Builders just had QoL improvements, I Am Setsuna added multiplayer because of the joycons and The World Ends With You Final Remix couldn't be backported because it's exclusive to Switch lol Saga Scarlet Grace hasn't said anything about the content not being ported, and if everything goes well, FFXII might have a patch on PS4 soon, seeing as the PS4 version of FFIX just got patched and fixed the music bug. Would be cool to get cheats from the PC version of FFX on all consoles, and I'm still hoping for the PS4 release of the DQ Heroes I&II exclusive character, though, whenever that heads to the west.
I'm still not seeing what being on ARM has to do with making it easier. These are old games that will run on anything. The lack of ports is due to other reasons
These days it doesn't matterPorting game to similar hardware is easier, those games already run on ARM, so it's easier port them again to ARM than from PS1/PS2 to Switch.
what does this mean? even more new story content?
i was hoping DQ 1-3 would be announced as well.