I mean, a Monster Hunter game reached 1 million copies in the west before Monster Hunter World, which sold over 5 million outside Japan.
If this one just comes close to that, the potential for explosive growth is there for the taking. Maybe not with Dragon Quest XII, but not so far in the future...
It is impossible. How would they sell more 2M copies of this game?Okay numbers in isolation but not that great given the investment and time developing 3-4 versions of the game likely brought. It's going to be difficult, maybe impossible to catch IX now.
Like Valkyria Steam or Ninokuni PS3 did, for $5-10 a pop. :3It is impossible. How would they sell more 2M copies of this game?
At least they didnt overship like Ni no Kuni PS3.
It's like the anti-Monster Hunter World. Remove 3DS and and you're left with just 2.1-2.2m global. Lowest series sales since the early Fami days.Dragon Quest already had million sellers in the west with DQ8 and DQ9.
Dragon Quest XI is already out of the"handheld ghetto" in the west, there was nothing holding it back like people said 3DS was holding back Monster Hunter. Dragon Quest XI was never going to sell like Monster Hunter World in the west because that is purely misunderstanding why Dragon Quest sells the way it does in the west, hint: it's not a monster Hunter game.
The producer actually threatened at TGS that future entries won't come to the west if the game doesn't "sell".
Most comparisons are with games like Persona 5. Comparing to CoD and AC would be insane.This forum is way too influenced by the sales requirements for big AAA games with $50-100 million marketing budgets. 600k in 2 months is not that bad for a DQ game in the West. In fact it's probably actually pretty good.
I don't see SE every discounting a game that launched at $60 that much.
I don't see SE every discounting a game that launched at $60 that much.
It wasn't a threat, just reality. Any one would say that sales have to be good for the next game to get localised. It'll be strange for someone to say that all localisation is guaranteed in the future. What is important is how much did SE expect to sell.
I think games will keep being localized just because I doubt they're losing money with these localizations, but I still think SE isn't happy with these numbers.Too much.
Anyway, I am confident that the game will still be localized..... into Korean and Chinese since they won't need too many additional efforts such as Voice acting.
But I believe DQ8 and DQ9 were contextual, sales-wise. Even if they surpassed 1 million they didn't generate "true" engagement, necessary to improve DQ chances in the west. The ideal would be to sell 1 million just in the US at the very least, and that's not yet the case.Dragon Quest already had million sellers in the west with DQ8 and DQ9.
Dragon Quest XI is already out of the"handheld ghetto" in the west, there was nothing holding it back like people said 3DS was holding back Monster Hunter. Dragon Quest XI was never going to sell like Monster Hunter World in the west because that is purely misunderstanding why Dragon Quest sells the way it does in the west, hint: it's not a monster Hunter game.
It can still sell at least as well as the other games mentioned.
This is not an excuse. Persona 5 sold 2.2 million, of which 1.6 million was in the west. NieR Automara sold 3 million, of which 2 million was in the west. Octopath was a totally new IP, sold 1 million, of which 800,000 was in the west. Fire Emblem, over 2 million in the west. Xenoblade 2, over 1.1 million in the west.
This excuse doesn't fly.
yep. in a previous thread some people where adamant that 11 was the game to finally get dq into the mainstream outside of japan, seems like it's been a relative flop tho.Dragon Quest will never be big in the West. Don't know why people convinced themselves this game would be different.
But I believe DQ8 and DQ9 were contextual, sales-wise. Even if they surpased 1 million they didn't generate "true" engagement, necessary to improve DQ chances in the west. The ideal would be to sell 1 million just in the US, and that's not yet the case.
DQ11, I think, it's actually doing this, even if not at the degree that would be the most beneficial. But it's working.
I meant that DQ11 may be end up selling like Monster Hunter Generations (the one that broke the 1 million mark in the west, mainly by word of mouth), not only in number but in "true" engagement. So, my theory was that the elements necessary for a Monster Hunter World effect are already in place.
It's just that Dragon Quest in Japan is up there with Mario and Pokémon as one of the most iconic and culturally significant game franchises ever.Surprised to see how big are the sales in Japan compared to the rest of the world. Most other big "Japanese" franchises like MH are getting solid western numbers thanks to the later entries, but DQ can't really become successful.
Too much.
Anyway, I am confident that the game will still be localized..... into Korean and Chinese since they won't need too many additional efforts such as Voice acting.
Surprised to see how big are the sales in Japan compared to the rest of the world. Most other big "Japanese" franchises like MH are getting solid western numbers thanks to the later entries, but DQ can't really become successful.
MH4U was the first to break 1m in the west but 3U And even Tri each came close (800k+) before that. Engagement for MH was progressively building the whole time, even on PSP before that really each one did more than the last and WOM was always strong.But I believe DQ8 and DQ9 were contextual, sales-wise. Even if they surpased 1 million they didn't generate "true" engagement, necessary to improve DQ chances in the west. The ideal would be to sell 1 million just in the US, and that's not yet the case.
DQ11, I think, it's actually doing this, even if not at the degree that would be the most beneficial. But it's working.
I meant that DQ11 may be end up selling like Monster Hunter Generations (the one that broke the 1 million mark in the west, mainly by word of mouth), not only in number but in "true" engagement. So, my theory was that the elements necessary for a Monster Hunter World effect are already in place.
So DQXI is generating "true engagement" in the west, unlike previous titles, by selling less copies?
I think I'm not quite understanding your point. How do you measure this engagement?
Yea remember those threads, I'm sure there were a few posters making good points at how the series has all these new avenues that it didn't have before now in the west. But personally I never thought the avenues were better than DQIX which had a strong backing by Nintendo in the west. Either way DQ continues to be a niche IP in the west and based on the lack of marketing maybe that is what Square expects as well.yep. in a previous thread some people where adamant that 11 was the game to finally get dq into the mainstream outside of japan, seems like it's been a relative flop tho.
Just saw your post Chris and dang that's even less than what I thought it would do in the west. Figured it was gonna hit 500k then fizzle out. Maybe it'll be able to get there somehow by the end of they year.Japan + Asia shipments are over 3,5m by now. West is responsible for less than 500k from these 4m.
JRPGs tend to have no legs after the first month or so, so we'll see how it does going forward.
Japan + Asia shipments are over 3,5m by now. West is responsible for less than 500k from these 4m.
That can certainly happen. Selling more doesn't always equal to doing better (base price, awareness of the IP, reception, how the games are remembered...)So DQXI is generating "true engagement" in the west, unlike previous titles, by selling less copies?
I think I'm not quite understanding your point. How do you measure this engagement?
there really isn't. this is pretty much it, and from now on any sale it makes would be from heavily discounted physical copies or at steam sales. it really isn't the kinda game where after 2 months and just 500k sales people can say this is just the beginning and there's room for growth.In this case, the game has just been out for 2 months. There is still room for growth.
it's right there in the first line of the OP
Square Enix has announced that shipments + digital sales for Dragon Quest XI has topped 4 million copies worldwide.
Exactly. MH4U was the culmination of something that came before.MH4U was the first to break 1m in the west but 3U And even Tri each came close (800k+) before that. Engagement for MH was progressively building the whole time, even on PSP before that really each one did more than the last and WOM was always strong.
And speaking of Monster Hunter, MHGU did around 600k for the west and (unlike DQXI) that actually had zero advertising or push behind it. Gaijunhunter did more real marketing for that game than Capcom did, they just threw it out and it still did better than DQXI.
Their post is more like it's proven japanese RPG franchises have potential for sales in the west. There's an userbase that buys these games, yet Dragon Quest can't seem to ever break out even if it's a bigger budget project than all of these.
Asia also means Singapore, Hong Kong, Taiwan, Malaysia, Indonesia, Philippines, Thailand and Vietnam.
The game was also released in Chinese. Personally i own 3 copies in each language. I won't underestimate Asia sales.
What surprises me, tbh, is that Japanese people love DQ that much, considering that there are lots of other big JRPG franchises that are big there too, and have evolved a lot more. Maybe it's like Dragon Ball in Spain, even if manganime is pretty popular in the country and most of the popular manga is published here, lots of people consume DB and only DB because of nostalgia.
I hope they try to evolve the series, DQ XI felt archaic to me. Even if I love JRPG and I play lots of them, after playing DQ VIII and DQ XI I don't feel any urge to play any other DQ game in the future (old or new), unless the next entry seems like a big step forward I won't be interested in playing it.The trouble will be the next mainline game and what they're do with it.
By breaking out I mean by the publisher expectations. They said 1M wasn't good enough for VIII and IX.DQ already break out two times tho, even before those franchises mentioned. And as far as big budget, I don't think that the sales of the west are really necessary for it since japan already covers it, more like the localization and add-ons.
Yeah, there is a lot of nostalgia factor for DQ. Just see how some commercials play out:What surprises me, tbh, is that Japanese people love DQ that much, considering that there are lots of other big JRPG franchises that are big there too, and have evolved a lot more. Maybe it's like Dragon Ball in Spain, even if manganime is pretty popular in the country and most of the popular manga is published here, lots of people consume DB and only DB because of nostalgia.
Christmas + Switch version.there really isn't. this is pretty much it, and from now on any sale it makes would be from heavily discounted physical copies or at steam sales. it really isn't the kinda game where after 2 months and just 500k sales people can say this is just the beginning and there's room for growth.
Christmas + Switch version.
Also, my idea is that even less than a million is fine for this game, as a stepping stone.
Japan + Asia shipments are over 3,5m by now. West is responsible for less than 500k from these 4m.
Dragon Quest will never be big in the West. Don't know why people convinced themselves this game would be different.
Yikes. It keep getting worst. And the west release this time hit ps4 and pc too. To think there will be a day i can said XC2 sold more on the west vs DQ11.... imagine that.
Well. SE does seems to believe that which is their main reason moving DQ to PS ecosystem so???
I'm pretty sure I paid like $8 for Tomb Raider on Steam.I don't see SE every discounting a game that launched at $60 that much.
I think that Nintendo did a solid work with the advertisement of Xc2, they used a lot of Direct time last year to explain the mechanics etc... On the other hand, SE dropped the game and never tried to capture the interest of players. Also, Xc2 looks (and in fact is) a far more modern JRPG, sometimes for the good and sometimes for the bad, but it can be appealing to players that are not into JRPGs that much.To think there will be a day i can said XC2 sold more on the west vs DQ11.... imagine that.
Dragon Quest was moved to PS4 because Horii wanted DQ on a home console. Square obviously had no belief in DQ11 in the West as they never promoted it and gave it a terrible release date and took an entire year to localize it.
Christmas + Switch version.
Also, my idea is that even less than a million is fine for this game, as a stepping stone.
Yup. Asia JRPG fans don't care so much about voice acting in native languages.
The trouble will be the next mainline game and what they're do with it. With console sales decreasing and seeing no possibility of a revival, will they again release the game on multi platforms? Will Japan be big enough for the franchise to retain its sales numbers?