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Dragon's Dogma: Dark Arisen for Nintendo Switch |OT| Wolves Hunt On The Go, Arisen!

SpottieO

Member
Oct 25, 2017
3,150
I could use some help, about port crystals and quests.

I accidentally skipped “The Cypher” and “Fortress Beseiged” quests. I just found out those quests have port crystals at the locations. Is it too late for me to get those because I missed the quests or can I still go to those areas and find the crystals?
 

Pineconn

Member
Oct 27, 2017
411
Ohio
Man, I’m absolutely loving how exploration is heavily rewarded. Made a loop around the big area to the west of the Encampment (right after fighting the Hydra) and now I’m decked out with all sorts of swag. Finding tons of nooks and crannies. Combat has really opened up, too, and feels great.

So glad I didn’t sleep on this game.
 

HBK

Member
Oct 30, 2017
3,125
I could use some help, about port crystals and quests.

I accidentally skipped “The Cypher” and “Fortress Beseiged” quests. I just found out those quests have port crystals at the locations. Is it too late for me to get those because I missed the quests or can I still go to those areas and find the crystals?
It’s possible that the fort area opens up post-game (don’t quote me on that). Otherwise it seems it can only be opened during that quest.

As for the cave, you may be able to enter without the quest. Also it seems another quest leads you there later (optional, easily missable, and plain unavailable if you missed a few prior quests).
 
Apr 6, 2018
456
I just spent almost all of my money to get new daggers from the black cat (the ones that look like snakes) and I noticed they start glowing green and playing a sound randomly when i'm walking around, what does that mean and can I turn that sound off? It's kind of annoying because it happens alot lmao
 

Lizardus

Member
Oct 25, 2017
1,016
I just spent almost all of my money to get new daggers from the black cat (the ones that look like snakes) and I noticed they start glowing green and playing a sound randomly when i'm walking around, what does that mean and can I turn that sound off? It's kind of annoying because it happens alot lmao
Black Cat specializes in gimmick gear. The daggers you most likely bought, Dowsing Spikes, start to glow whenever there's treasure around so there you go.
 

skittzo0413

Member
Oct 25, 2017
20,612
Oh man the Ur-Dragon is so much easier offline. Either that or adding the fighter and warrior strength augments to my ranger really upped my damage.

Can the Ur-Dragon be done multiple times per playthrough? Does it respawn eventually like other non-boss dragons or is it one and done?
 

Anoregon

Member
Oct 25, 2017
6,291
I've been leveling my pawn as Warrior, but it seems like that is generally not a very popular choice at least insofar as other people wanting to use her. Would it be be more useful if I made her mage/sorc? Or even fighter?
 

skittzo0413

Member
Oct 25, 2017
20,612
I've been leveling my pawn as Warrior, but it seems like that is generally not a very popular choice at least insofar as other people wanting to use her. Would it be be more useful if I made her mage/sorc? Or even fighter?
I make sure to always have a warrior or fighter pawn in my party so I'm not sure why yours isn't that popular. Maybe other people prefer support vocations for their support pawns.
 

Baalzebup

Member
Oct 25, 2017
601
Oh man the Ur-Dragon is so much easier offline. Either that or adding the fighter and warrior strength augments to my ranger really upped my damage.

Can the Ur-Dragon be done multiple times per playthrough? Does it respawn eventually like other non-boss dragons or is it one and done?
Unlimited kills available. Farming Offline Ur-Dragon with a high damage Holy Bolt Sorcerer is more or less the easiest way of farming money due to the amount of Wakestones each kill gets you.
 

InfiniDragon

Member
Oct 25, 2017
980
Too bad I can't get Shadow Greaves out of Daimon.
That's true, if you want that OG intro/tutorial Arisen look they're needed, and gold forge makes them able to take on anything reasonably (like most sets in the game, luckily so you can go for glamour).

I'm more of a Mercenary Slops man myself, if I'm doing armored legs.
 

Mejilan

Member
Oct 27, 2017
1,160
What is this games best comparison? Deciding between this and FF12
Open world single-player Monster Hunter with DMC-lite combat.

Really its difficult to compare since its the most Dungeons and Dragons based game ever. I've seen people claim it has elements of Dark Souls, Skyrim, DMC, Monster Hunter and etc.
I've always called it Dungeons & Dragons crossed with a smattering of Devil May Cry. It's definitely the most D&D you'll find in an open-world Action-RPG.
The Skyrim comparison comes from it having a persistent open-world. Major events change up the world-state for the duration of your run. And while you have a critical path to follow (with non-obligatory side-quests), once you're unleashed upon the world, you can go and do pretty much whatever you want. (Though some content and locations are gated by story progression).

I don't think the Monster Hunter comparison really holds up to any scrutiny at all. It doesn't have nearly the same focus on monster hunting (for one), nor does it have the instanced sessions that series was always known for.

There's absolutely nothing of Dark Souls in Dragon's Dogma, outside the most superficial. They both have core (but very different) Action-RPG gameplay and both play out in Western-style high fantasy settings. Both of those bullet points could be said about a ton of different games, however. Dark Souls was all the rage when DD hit last gen, however, so it made for easy-to-click article headlines.

So, what do we have? We have a vaguely Skyrim-ish persistent open-world, with day/night cycles, NPC schedules, encounters and loot that repopulate within 3-7 in-game days, and one you can explore at your leisure or mostly ignore until the game's critical path takes you to the various locations it winds up taking you to.

We have a real-time Action-RPG combat system that has more in common with something like Bayonetta or Devil May Cry rather than those of the relatively shallow experiences we see in Elder Scrolls, Fallout, Witcher, and other, lesser titles of similar ilk.

We have critters as small as mice, rabbits, and snakes, scaling up to humanoids like bandits and orcs and goblins and various undead, all the way up to classic D&D staples such as cyclopes, chimeras, beholders (called gazers here), griffins, drakes, and full-blown dragons. Ever critter, crate, chest, and harvest node is fixed. There's no scaling of loot or creature levels.

We have nine character classes (called Vocations) with highly divergent, thoroughly implemented gameplay. We have the three starter Vocations, Fighter, Strider (archer with double-daggers), and Mage. We have their three Advanced Vocation equivalents (Warrior, Ranger, Sorcerer), and we have three player-only Hybrid Classes (Assassin, Mystic Knight, Magickal Archer). We have 200 XP levels to play with as far as building stats go, and few limits as to what Vocations we can pursue and when. You choose from one of the three starter Vocations and are locked in for your first 10 XP levels, at which point you can spend special points to unlock any or all of the others, and customize your character however you see fit. These same points are used to purchase active and passive skills (mostly) unique to that Vocation, which become available as you rank that Vocation up (different from XP levels). The game is not particularly difficult once you know what you're doing, have a few XP levels in you, and some decent gear. So all builds are ultimately viable.

The game's main conceit is that you create TWO characters. You play as the story relevant Arisen, which you create first thing after a tutorial that teaches you the ropes. Not long into the game, you recruit a phantom character called a Pawn, which is an AI-controlled party member-slash-companion, who directs you to an encampment near your home village, which serves as a sort of staging ground for Pawns. After a brief "exam" there, you're able to create your own Pawn, with the exact same magnificent character creator you used to create your Arisen. This Pawn is your permanent companion on your quest and has access to six of the nine Vocations I mentioned above. The three Hybrid Vocations are Arisen-only. You may hire up to two more Pawns to fill out your party of four. These Pawns can (and should) be Pawns created by other Arisens, that is to say, other player characters. If you're playing offline, you only have access to Capcom's awful RNG-derived offline Pawns. I do believe that if you "favourite" player-created Pawns, you will have access to them even offline, but unlike your own Pawn, hirelings cannot be equipped and do not level up. So you'd periodically have to go online in order to download "fresh copies" of these Pawns (assuming their creators are still playing the game). Or you can kill your Pawn, never resurrect him/her, and go totally solo, if you wish. Your choice.

The story is kind of half-baked and bland, ending only once it starts to finally become interesting. But ultimately, it's just a vehicle for your adventures, and gameplay is absolutely KING here. The exploration, leveling, looting, and combat are some of the best you'll likely to experience in a game of this style. They may have been better open worlds since DD, but there absolutely has not been better combat or class systems in this kind of game. IMHO.
 
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Reddaye

Member
Mar 24, 2018
1,071
New Brunswick, Canada
I've been leveling my pawn as Warrior, but it seems like that is generally not a very popular choice at least insofar as other people wanting to use her. Would it be be more useful if I made her mage/sorc? Or even fighter?
Not sure what level your pawn is, but I usually take two Warrior/Fighter pawns with me. My MC is a Strider (eventual Ranger), and my pawn is a support Mage, so I like having a bit more of a front line to support us. Working well so far for me. I've currently got an Era pawn named Silvia with me (who's a Fighter), and she's doing a bang up job when I get the chance to play.
 

Sub Boss

Banned
Nov 14, 2017
12,644
I've been leveling my pawn as Warrior, but it seems like that is generally not a very popular choice at least insofar as other people wanting to use her. Would it be be more useful if I made her mage/sorc? Or even fighter?
I have, (but im not sure how really efficient is :^P)
A fighter, a mage, a sorcerer (pawn) and an assasin (arisen). A good fighter will help a lot, healing is good too. Maybe a more specialized class that can use magic like the magic Knight would be better fit for your main pawn? You dont need to worry about not having higher level spells equipped
 

Reddaye

Member
Mar 24, 2018
1,071
New Brunswick, Canada
I have, (but im not sure how really efficient is :^P)
A fighter, a mage, a sorcerer (pawn) and an assasin (arisen). A good fighter will help a lot, healing is good too. Maybe a more specialized class that can use magic like the magic Knight would be better fit for your main pawn? You dont need to worry about not having higher level spells equipped
Unless something changed, I don't believe your pawns can be hybrid vocations like MK, MA, etc?
 
Grewitch Friend Code

Grewitch

Member
Oct 25, 2017
190
UK
I've sent out friend requests to some of you before I came across the spreadsheet. I'll have to find a moment to add everyone. Added my details to the list.

Be happy if you can add me, any feedback on Roya's performance will be appreciated.

Friend code: 4034-5540-2734

Arisen: Sanowbar

Pawn: Roya
Lvl: 26
Vocation: Warrior (Ranger at Lvl 46)
Inclination: Challenger/Scather

I admit I finally gave in and created my first red-headed character. I might have to tweak her colour maybe, not sure.

I have Port Crystals set up at The Shadow Fort (finished 3 escort quests in a minute or two), one at a Healing Spring (never have to worry about that anymore). I'll grab the next one from the port to use temporarily at Bloodwater Beach to finish some escort quests and complete the Golem kill quest, then farm Soul Flayer Canyon.

I'm finding archery is not as intuitive on joycons as they were when playing on the PS4 dual shock. I'm mostly sticking to daggers because of it.
 

Mejilan

Member
Oct 27, 2017
1,160
Pawns are locked to the starter and advanced Vocations only.
The hybrid Vocations are Arisen-only.
Edit - And yeah, the aiming for the archery feels off. I'm assuming it's due to the differences in sensitivity and deadzones between a standard DualShock 4 and the Joy-Cons. I cannot find a happy medium by adjusting camera sensitivity in options. The default of 5 if the best compromise I've found, but I feel that camera movement is a tad too slow for my tastes, but making small adjustments to my arrow aiming is still too fussy and jerky. I wish we had gyro aiming, but WBacon made it sound like that wasn't ever going to happen, so it is what it is. The faster I can finish this build and switch to Magick Archer, the better.
 

HBK

Member
Oct 30, 2017
3,125
Oh man the Ur-Dragon is so much easier offline. Either that or adding the fighter and warrior strength augments to my ranger really upped my damage.
Offline Ur-Dragon works on a totally different mechanic than online Ur-Dragon. Yes it’s much, much, much, much, much, much, much, much easier than the online one. The online version is a, well, online "asynchronous" fight which is significantly harder, has stupidly high numbers of health points, but has the potential to yield much better loot, whereas the offline version is almost a regular boss fight (it’s simply a big boss fight done in timed chunks).

The offline version is a boss you’re supposed to be able to kill "by yourself" (with your pawn team) in a few chunks (as long as you have a decent party of course). I don’t recall the exact numbers for the online Ur-Dragon, but it literally takes days of constant hammering by players all over the world to kill it.

Edit:
What is this games best comparison? Deciding between this and FF12
There’s nothing like it really. It’s a Japanese single player action-RPG with asynchronous online elements in a very much "Dungeons & Dragons" setting. The main plot is pretty linear but the game is an open world, fully explorable after a few hours (I think you need to progress a bit in the main quest to unlock a big gate locking half of the map), where only a few "dungeons" are locked by story progression.
 
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Hecht

Arizona shrimp horny
Administrator
Oct 24, 2017
4,957
I’d rather fight two dragons than this damn double cockatrice fight. Petrification is so annoying. Gotta remember to bring a bunch of softeners and cockatrice drinks.
 

Mejilan

Member
Oct 27, 2017
1,160
There’s nothing like it really. It’s a Japanese single player action-RPG with asynchronous online elements in a very much "Dungeons & Dragons" setting. The main plot is pretty linear but the game is an open world, fully explorable after a few hours (I think you need to progress a bit in the main quest to unlock a big gate locking half of the map), where only a few "dungeons" are locked by story progression.
I'm fairly sure you can access pretty much the entire map (minus story-locked locations and sub-locations) before you ever get to the capital city. IIRC, you can circumvent that locked gate either via the Quarry or Soulflayer Canyon. Or both.
 

Lizardus

Member
Oct 25, 2017
1,016
Anyone else find anything better than Spring Water for healing? Give few bottles to each of your pawn and they'll automatically use it when your health goes under a certain threshold (Not sure if affects their inclinations). It's really use to stock up on too (your pawn will stop filling empty flasks after 10 have been filled but you can take them and they'll start filling again).

I could also use maybe 2 more portcrystals on the first playthrough, anyone got any to spare lol?
 

Anoregon

Member
Oct 25, 2017
6,291
I looted a MK weapon so swapped to that. Hit rank 3 and got reflect so now I can perfect block, but still getting used to the timing and actually having mobs target me. Looking forward to getting the other big stuff like canon and sigil.
 

HeRinger

Member
Oct 28, 2017
2,025
I've always called it Dungeons & Dragons crossed with a smattering of Devil May Cry. It's definitely the most D&D you'll find in an open-world Action-RPG.
The Skyrim comparison comes from it having a persistent open-world. Major events change up the world-state for the duration of your run. And while you have a critical path to follow (with non-obligatory side-quests), once you're unleashed upon the world, you can go and do pretty much whatever you want. (Though some content and locations are gated by story progression).

I don't think the Monster Hunter comparison really holds up to any scrutiny at all. It doesn't have nearly the same focus on monster hunting (for one), nor does it have the instanced sessions that series was always known for.

There's absolutely nothing of Dark Souls in Dragon's Dogma, outside the most superficial. They both have core (but very different) Action-RPG gameplay and both play out in Western-style high fantasy settings. Both of those bullet points could be said about a ton of different games, however. Dark Souls was all the rage when DD hit last gen, however, so it made for easy-to-click article headlines.

So, what do we have? We have a vaguely Skyrim-ish persistent open-world, with day/night cycles, NPC schedules, encounters and loot that repopulate within 3-7 in-game days, and one you can explore at your leisure or mostly ignore until the game's critical path takes you to the various locations it winds up taking you to.

We have a real-time Action-RPG combat system that has more in common with something like Bayonetta or Devil May Cry rather than those of the relatively shallow experiences we see in Elder Scrolls, Fallout, Witcher, and other, lesser titles of similar ilk.

We have critters as small as mice, rabbits, and snakes, scaling up to humanoids like bandits and orcs and goblins and various undead, all the way up to classic D&D staples such as cyclopes, chimeras, beholders (called gazers here), griffins, drakes, and full-blown dragons. Ever critter, crate, chest, and harvest node is fixed. There's no scaling of loot or creature levels.

We have nine character classes (called Vocations) with highly divergent, thoroughly implemented gameplay. We have the three starter Vocations, Fighter, Strider (archer with double-daggers), and Mage. We have their three Advanced Vocation equivalents (Warrior, Ranger, Sorcerer), and we have three player-only Hybrid Classes (Assassin, Mystic Knight, Magickal Archer). We have 200 XP levels to play with as far as building stats go, and few limits as to what Vocations we can pursue and when. You choose from one of the three starter Vocations and are locked in for your first 10 XP levels, at which point you can spend special points to unlock any or all of the others, and customize your character however you see fit. These same points are used to purchase active and passive skills (mostly) unique to that Vocation, which become available as you rank that Vocation up (different from XP levels). The game is not particularly difficult once you know what you're doing, have a few XP levels in you, and some decent gear. So all builds are ultimately viable.

The game's main conceit is that you create TWO characters. You play as the story relevant Arisen, which you create first thing after a tutorial that teaches you the ropes. Not long into the game, you recruit a phantom character called a Pawn, which is an AI-controlled party member-slash-companion, who directs you to an encampment near your home village, which serves as a sort of staging ground for Pawns. After a brief "exam" there, you're able to create your own Pawn, with the exact same magnificent character creator you used to create your Arisen. This Pawn is your permanent companion on your quest and has access to six of the nine Vocations I mentioned above. The three Hybrid Vocations are Arisen-only. You may hire up to two more Pawns to fill out your party of four. These Pawns can (and should) be Pawns created by other Arisens, that is to say, other player characters. If you're playing offline, you only have access to Capcom's awful RNG-derived offline Pawns. I do believe that if you "favourite" player-created Pawns, you will have access to them even offline, but unlike your own Pawn, hirelings cannot be equipped and do not level up. So you'd periodically have to go online in order to download "fresh copies" of these Pawns (assuming their creators are still playing the game). Or you can kill your Pawn, never resurrect him/her, and go totally solo, if you wish. Your choice.

The story is kind of half-baked and bland, ending only once it starts to finally become interesting. But ultimately, it's just a vehicle for your adventures, and gameplay is absolutely KING here. The exploration, leveling, looting, and combat are some of the best you'll likely to experience in a game of this style. They may have been better open worlds since DD, but there absolutely has not been better combat or class systems in this kind of game. IMHO.
I'll be honest, the only thing carrying me through the game is the combat. Every thing else is as mediocre as it gets. Boring, ugly open world, janky, ugly cutscenes, whatever story and everything related to presentation. The exploration can also be a miserable experience because you move so slow, the vistas are all boring to look at and the rewards are rarely worth it. 99% of the time you will only find materials or itens that you will just shove at your storage box. I rarely got a piece of gear particularly interesting or much better than what I already got. Side quests (as well as main quests) are all very forgettable, with the exception of the quests that lead you to a big monster.

Combat and character customization is fun though, I'll give you that. The bosses are definitely a highlight, but sadly you have to engage with a lot of mediocrity in order to engage with the best parts.
 

Sub Boss

Banned
Nov 14, 2017
12,644
I'll be honest, the only thing carrying me through the game is the combat. Every thing else is as mediocre as it gets. Boring, ugly open world, janky, ugly cutscenes, whatever story and everything related to presentation. The exploration can also be a miserable experience because you move so slow, the vistas are all boring to look at and the rewards are rarely worth it. 99% of the time you will only find materials or itens that you will just shove at your storage box. I rarely got a piece of gear particularly interesting or much better than what I already got. Side quests (as well as main quests) are all very forgettable, with the exception of the quests that lead you to a big monster.

Combat and character customization is fun though, I'll give you that. The bosses are definitely a highlight, but sadly you have to engage with a lot of mediocrity in order to engage with the best parts.
I can agree with this, im super addicted to the combat but everything else is mediocre at best , it kinda bugs me because i have to slog to get to the good parts.
It gets a thumps up 👍 for Capcoms first open world game but if they make a 2 i hope it will have many changes, it kinda has the problem of DMC 5 but that game is divided into short missions with long loading times

Edot: has to be mentioned its one of the best Switch ports Capcom did a great job
 
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Mejilan

Member
Oct 27, 2017
1,160
Haha. I knew you could get at least one or two of the Watergod's Altar's stone tablets upon your first visit, but because I spent a lot of my early hours doing BBI L1 gear runs, I had my Assassin's double jump when I finally got around to first visiting the dungeon. Even without the key to unlock that one door, I was able to fully explore and loot the place, including nabbing all five tablets. Definitely the first time I do that. I wonder how this will affect the quest later on. :D
 

Anoregon

Member
Oct 25, 2017
6,291
Haha. I knew you could get at least one or two of the Watergod's Altar's stone tablets upon your first visit, but because I spent a lot of my early hours doing BBI L1 gear runs, I had my Assassin's double jump when I finally got around to first visiting the dungeon. Even without the key to unlock that one door, I was able to fully explore and loot the place, including nabbing all five tablets. Definitely the first time I do that. I wonder how this will affect the quest later on. :D
 

Terandle

Member
Oct 27, 2017
285
It feels so nice to be able to bump into people in Gran Soren and not have the police chase after you on horses gunning you down. I think RDR2 broke me a bit.
 

Phionoxx

Member
Oct 26, 2017
162
United States
Not sure what level your pawn is, but I usually take two Warrior/Fighter pawns with me. My MC is a Strider (eventual Ranger), and my pawn is a support Mage, so I like having a bit more of a front line to support us. Working well so far for me. I've currently got an Era pawn named Silvia with me (who's a Fighter), and she's doing a bang up job when I get the chance to play.
Silvia is my pawn! Glad she's worked out for you. I switched her over to Strider today, still working on getting her through most of the vocations for the augments.

I'm trying to grab a different Era pawn or two each time I play to spread the RC around! Comes in handy being able to purchase the inclination potions and you need a lot when it comes time to purify items at BBI.
 

Mejilan

Member
Oct 27, 2017
1,160
There's something really satisfying about playing in Hard Mode from the get-go.
Not only does the game provide an actual challenge for your first couple of dozen levels, but there's something that feels so great about popping off a Saurian's tail and seeing a chunk of meat, and a huge bag worth 10,000 gold pop out randomly like that. Ditto for wolves, goblins, pretty much fucking anything. lol
 

Kirbivore

Member
Oct 25, 2017
3,815
Decided to do the quest to get Asura armor, and just sitting and letting pawns murder some fools, as I watch videos on two dudes milking twinkies, cheetos, fried chicken, wood, and.... spiders....
 

Mejilan

Member
Oct 27, 2017
1,160
.
Just needs gyro aiming - everything else is fantastic
I'd like a handful of things:
1) Decrease the server access times. They're way higher than they were on PS4.
2) Gyro aiming to make up for the twitching second stick aiming. It just isn't as smooth as it was on PS3 or PS4.
3) Eliminate the random game crashes. They're rare, but they happen. And don't seem to have anything to do with how long the game's been running.
4) Implement dynamic resolution to better stabilize the framerate and push out the pop-in to PS4/XBO levels. Or closer to them, at least.
5) Also, I can't swear to this, but I feel like loot vanishes from the ground faster than it used to. If so, fix that.

We're unlikely to get any of these. :(
 

Dineren

The Fallen
Oct 25, 2017
1,611
5) Also, I can't swear to this, but I feel like loot vanishes from the ground faster than it used to. If so, fix that.
I don't know if this is the case, but when I played on PC and 360 I don't remember ever having to stop mid-battle to loot. It definitely feels like I miss stuff if I don't do it in some of the bigger fights here.
 

HeRinger

Member
Oct 28, 2017
2,025
Going to try sorcerer vocation for the first time. Actually first time ever I play as a mage in any game (I think?). Let's see if I have fun.

I wanted to be badass like Dr Strange, but I'll have to settle for the Dumbledore clothes.
 

Terandle

Member
Oct 27, 2017
285
I don't know if this is the case, but when I played on PC and 360 I don't remember ever having to stop mid-battle to loot. It definitely feels like I miss stuff if I don't do it in some of the bigger fights here.
Could it be the pawns ninja looting? Cool time to open this chest!! ... and thanks pawn I really needed you to insta loot that new awesome sword thanks.
 

Mejilan

Member
Oct 27, 2017
1,160
^^
No, because I'm talking about loot from fallen enemies that usually litter the ground after big fights. Especially in BBI where you can easily stumble up fights against really big bads with tons of mobs around it. I've played the game enough to know more or less what to expect out of enemy encounters. And I keep an eye out on the loot log too. So when I don't find the stuff I'm looking for on the ground OR in my Pawns' inventories, repeatedly, I feel like there's an issue here that wasn't there before.

I don't know if this is the case, but when I played on PC and 360 I don't remember ever having to stop mid-battle to loot. It definitely feels like I miss stuff if I don't do it in some of the bigger fights here.
I know EXACTLY what you mean. I hate having to run around, dodging attacks, and hoovering up loot, when some of the bigger bads are still capable of one-shotting me. Oh well, it means I save more often, which helps out with the occasional hard crash, too.
 

skittzo0413

Member
Oct 25, 2017
20,612
I'm noticing that loot disappears quickly too. I don't really have a frame of reference since I only played for a few hours on PC before this but I'm finding it annoying that I can't get to some loot after a big enemy dies since their body blocks the loot, and I get worried it's going to disappear before I can get to it.