Most likely noon US and midnight everywhere else.
Most likely noon US and midnight everywhere else.
Was kinda interested, but the poor frame pacing is real turn off.
Souls/Blooborne runs fine at 30 but is notorious for bad frame pacing. both can be true.
I should probably actually play this game for real this time instead of buying it and spending more time researching builds than actually playing.
Builds? The only thing you level up are vocations and the overall character level right? Other than that you can basically pick any weapon/loadout right? Or are we talking about party builds?
There's no point min maxing in this game anyway. Just play whatever vocation you want. If you want to change it to experience something new, do it.
There's no point min maxing in this game anyway. Just play whatever vocation you want. If you want to change it to experience something new, do it.
Magic Archer is the best. I don't remember what it's called but there's a skill that shoots glowing projectiles that bounce off walls from your bow. When you're in a tight space like a dungeon, you can use that skill and then watch enemies get massacred by the projectiles flying back and forth.Two common questions:
What classes are the most fun?
The stock answer is: "You should experiment with everything to find your preferred playstyle." The real answer is: "Assassin, probably." It's the most versatile vocation in the game, capable of utilizing swords, shields, daggers and bows, and has an extremely fun moveset with a plethora of excellent counterattack and multi-hit skills. It is also the class most tailored for solo play. Runner-up is probably Magick Archer, which is generally considered the strongest class overall and makes mincemeat out of the endgame dungeon.
Which version of the game should I get?
Obviously the Switch version is preferable if you want to play away from home, but the PC version has an obvious advantage over all others: modding. In particular, there is a mod that allows you to override vocation restrictions for weapons and skills, effectively creating custom classes. You can be a Warrior with a longbow, a Sorcerer with a shield, an Assassin that can use skills like Brainsplitter, etc. There are also a few compelling difficulty and enemy remix mods for repeat playthroughs.
I just finished Ys: VIII, so I'm ready for my next action RPG.
I'm playing Tokyo Xanadu Ex+ right now on PS4. I was thinking of picking up Ys: VIII afterwards, but I might buy this for the fourth time and give it a go.
It's obtuse in a very different way compared to Souls games but not too difficult. I very much recommend looking through the first post and just going with the flow. Caring too much about the various systems and quests your first time through will likely frustrate you.Preloaded and I know next to nothing about the game. I've seen so much praise I figured what the hell.
Is it obtuse and difficult like a souls game?
I'm thinking the same thing lol. Such a good game from what I've played before and yet somehow I never stuck with it.I should probably actually play this game for real this time instead of buying it and spending more time researching builds than actually playing.
Ricochet Bolt, I think. It's power increases each time it bounces off of a wall, so you can take down endgame enemies with really weak gear in a reasonable amount of time just by luring them into a tight corridor.Magic Archer is the best. I don't remember what it's called but there's a skill that shoots glowing projectiles that bounce off walls from your bow. When you're in a tight space like a dungeon, you can use that skill and then watch enemies get massacred by the projectiles flying back and forth.
Good call. Glad to hear its not ball smashing difficult. Will check those posts when I'm about to start up!It's obtuse in a very different way compared to Souls games but not too difficult. I very much recommend looking through the first post and just going with the flow. Caring too much about the various systems and quests your first time through will likely frustrate you.
Yeah man, this is legit one of my favorite games of all time. A lot of people ruin it for themselves by trying to look up builds, where items drop and how to complete quests (and when, because some are missable). Just playing freely without caring about any of those things makes the game an infinitely better experience. It's a game that feels like it was very much designed with pre-wiki sensibilities in mind.Good call. Glad to hear its not ball smashing difficult. Will check those posts when I'm about to start up!
Thx, res is a huge difference i was wondering if they improved the textures and effects tooOh boy, that's not a rabbit hole you want to go down. What is seen can not be unseen. The PS3 version is absolutely horrendous in comparison to the current gen version. Really blurry (720p* with low precision FXAA and bilinear texture filtering), constantly shimmering low res dynamic shadows and a framerate that regularly drops into the teens. The 360 version is alledgedly a little better (better texture filtering and a slightly better framerate) but it's still pretty bad.
The Switch version is a huge improvement in that regard.
*Technically the resolution was actually sub 720p on last gen systems due to the "cinematic" letterboxing, though that wasn't a direct contributor to the blurriness. Still another way the current gen version improved over the mess that was the original release.
Most of the skills are lock-on firing anyway so it shouldn't be a problem.The one thing making me hesitant about Magick Archer is the lack of gyro aiming.
Most of the skills are lock-on firing anyway so it shouldn't be a problem.
If you know nothing about the game going in, the trailers haven't shown you everything. There are also random encounters with the larger beasts, yes. Very few of them are story encounters.One question I have, are most or at least some random encounters with the larger beasts we've seen in footage...or they mainly story beats?
Just curious, also are they things in the game we haven't really seen that are surprises? I think I know the answer but confirmation would be nice lol.
Those are random encounters. And if you have only seen trailers so far then yes, the games has more to offer—One question I have, are most or at least some random encounters with the larger beasts we've seen in footage...or they mainly story beats?
Just curious, also are they things in the game we haven't really seen that are surprises? I think I know the answer but confirmation would be nice lol.
If you know nothing about the game going in, the trailers haven't shown you everything. There are also random encounters with the larger beasts, yes. Very few of them are story encounters.
Those are random encounters. And if you have only seen trailers so far then yes, the games has more to offer—
30 fps
They're not exactly random. They have set spawn areas.Those are random encounters. And if you have only seen trailers so far then yes, the games has more to offer—
Is it easy to respec a character in this game or is it going to be hard to switch from fighter to mage mid way through?Thanks for the responses guys, I'll probably start off as Fighter then and then change to Mage when I get stronger and learn the lay of the land better. I've played this game a few times before but I never was able to get super into it. Hopefully this time is the time.
it won't.Wait there's no gyro? That's dissapointing after Capcom's well integrated use in most of their previous ports (RE Revelations 1-2, Okami HD). Their only other notable port missing gyro (and it felt like a missed opportunity) was MHGU.
I really hope RE4 has it.
from OP#2Is it easy to respec a character in this game or is it going to be hard to switch from fighter to mage mid way through?
- Feel free to swap the Vocations of yourself and your Main Pawn as you please. Frequent swapping will ensure your stat growths upon level up are somewhat even and can unlock passives that carry over between Vocation swaps. And on the note of Vocations, none are strictly better than the other. They all have uses. I'd recommend that every party has a Mage, if only for their unique healing magic.
You don't need to respec your character at all. You can switch their vocations skills like you wish. The moment you learned the skill to carry around more weight with the fighter, you can use the skill with your Mage or Archer as well. But you don't have to.Is it easy to respec a character in this game or is it going to be hard to switch from fighter to mage mid way through?
It's you and your main pawn. The other two are optional but still recommended. There is no managment possible for the third and fourth pawn, except for some healing items etc..Don't worry about it.I might be picking this up for the first time ever soon and was wondering:
Can you play this well, solo, or is that four people party the default? Do you have to control all of them in some capacity? That huge party kinda stresses me out to look at and is a reason why I've never picked it up to be honest.
Not sure how it works so figured I'd ask.