Perfect lol.
Yea it can be daunting at first, especially the later advanced tutorials. I personally find it utterly amazing that they're basically teaching game making 101 in it's entirety almost with the tutorial levels alone. Everything you need to make a basic or advance level/game depending on your ambition is taught to your with them user-friendly tutorials. That in itself is just the biggest accomplishment and MM must to be applauded for it. They've done an amazing job introducing game making 101 and making it user friendly AF!Just finished the first two sets of tutorials, God damn this game is scary from how much depth there is alone.
If I want to make a collection, is searching by name the only way of adding content to it? Is there no way of "bookmarking" content? Or maybe a way o add a level to a collection right after playing it?
Some interesting stuff being made, I'm tempted by it, but as someone who likes playing creations not making them I assume I'm better off waiting?
Some interesting stuff being made, I'm tempted by it, but as someone who likes playing creations not making them I assume I'm better off waiting?
It was already known, but Media Molecule and Sony were looking into another way to make talented people's work profitable for the creators of these projects.
It was already known, but Media Molecule and Sony were looking into another way to make talented people's work profitable for the creators of these projects.
It's my understanding there are certain tricks you have to do to get waterI've an idea in mind, but I was just wondering about water. Is it easily doable and used when making a game/level? My level would involve water at least somewhat.
Water is a cakewalk after doing the art tutorials. Really easy tools to make any type of water/stream with different flows & style.I've an idea in mind, but I was just wondering about water. Is it easily doable and used when making a game/level? My level would involve water at least somewhat.
I've an idea in mind, but I was just wondering about water. Is it easily doable and used when making a game/level? My level would involve water at least somewhat.
It's my understanding there are certain tricks you have to do to get water
Water is a cakewalk after doing the art tutorials. Really easy tools to make any type of water/stream with different flows & style.
Do the art tutorials.
Thanks everyone! I'll do the art tutorials next when I get home, and look up Captain Shadow too. Just brainstorming here at work lolLook up Captain Shadow, it has the best water I've seen so far.
Yeah that seems doable. You'd have to have some global variables that are persistent between scenes, set them up in Level1 or Level2, then exit to the Battle Scene where they are read. I did a kind of similar thing in Battle Tops, where the state of the game persisted between scenes.So here's my Dreams idea, in terms of how I want it to function.
http:///2Hrd.png
Sorry, at Work so had to make something simple.
So before moving onto a actual game I want to make a test with this format.
To explain, I want to do Turn-based battles, ala Final Fantasy. However my idea isn't to host those battles in the Level 1 or Level 2 scenes. But rather when you encounter a random battle you move to Battle Scene. It reads the variables given and using those variables spawns specific enemies.
So more complexity also comes into is if the game can understand what Scene to send you back to from Battle Scene and if it can remember the location of the player character.
Still working on my generic models so I haven't gotten to this point yet but I'd love if someone could poke holes in what is or isn't possible.
Yeah that seems doable. You'd have to have some global variables that are persistent between scenes, set them up in Level1 or Level2, then exit to the Battle Scene where they are read. I did a kind of similar thing in Battle Tops, where the state of the game persisted between scenes.
I recommend saving an object that is variables that will need to be in each of the scenes, and then importing that object to each of the scenes. That way, any time you need to update what variables you're passing between levels, you can just load each of the scenes and auto-import that object, without having to manually create the variables in each of the scenes. In Battle Tops I had a "Battle Tops Level Template". I would always start a new level by importing that object, which contained the kill volume, camera, music settings, and global variables. It is still kind of a pain to go through each of the scenes to auto-import and then save out again (the more scenes you have, the more annoying this becomes). I kind of wish there was a more automated way to do that.
So essentially have an object say: "Object Variable Hold" and this object has stored in it all of the global variables. It will exist in every Scene. Now when you say: "auto-import that object" do you mean that in the editor that object will exist already within that level or do you specifically load that object upon level start? (Basically does the object already exist or when entering the level does it trigger an event to then spawn that object)
You know, funny thing is that in many ways this is stuff I've done in Game Maker, but it feels like I'm learning it all again in Dreams.
no. when i first used the move i felt the same way. it felt different but it makes sense when you keep using it and it just falls into place.I just played the first tutorial about camera movement using the move controllers and something feels very off to me. I feel like I'm playing videogames for the first time. It took me ages to simply orient my camera so that the object I'm looking at is center of the screen. If I can't even move the camera efficiently, I am absolutely screwed for anything later! Is this something that you just get used to? I honestly feel like I'm a 4-year-old trying to use an analog stick for camera control for the first time. My wrists are being twisted and turned in weird angles..I'm pointing the move controllers in weird directions...it does not feel intuitive. I think I'll have to just play with it a lot and get used to it.
Am I alone in this feeling?
https://indreams.me/guide/palette-glossary/assembly/modes/update-modeSo essentially have an object say: "Object Variable Hold" and this object has stored in it all of the global variables. It will exist in every Scene. Now when you say: "auto-import that object" do you mean that in the editor that object will exist already within that level or do you specifically load that object upon level start? (Basically does the object already exist or when entering the level does it trigger an event to then spawn that object)
You know, funny thing is that in many ways this is stuff I've done in Game Maker, but it feels like I'm learning it all again in Dreams.
https://indreams.me/guide/palette-glossary/assembly/modes/update-mode
When you go into your level, this icon will be highlighted saying there's an update. You can manually import it, or you can specify to auto-import. But you have to load the level for it to import. So yeah, if your RPG has 30 scenes, updating the UI that's shared between each scene (for example) to all of the scenes would require you to load into each scene and then save again.
you know in mario you get those buttons you stomp on that turn on red coins but you have to grab them in 5 seconds? Thats what the timer is doing - hit the button and its 'on' for a time limit.
The alternative would be the same as those puzzles where you stand on a button and a door opens - but when you step off the door closes (so you have to go find a block to put on the button to keep the door open). Button is only 'on' while you are standing on it
Which is bizzare since my stone cutter house features that bike so it had to be publishedI can't find NinjaTrouiLLe 's catina bike on indreams.me, just a couple remixes. That's weird.
I just played the first tutorial about camera movement using the move controllers and something feels very off to me. I feel like I'm playing videogames for the first time. It took me ages to simply orient my camera so that the object I'm looking at is center of the screen. If I can't even move the camera efficiently, I am absolutely screwed for anything later! Is this something that you just get used to? I honestly feel like I'm a 4-year-old trying to use an analog stick for camera control for the first time. My wrists are being twisted and turned in weird angles..I'm pointing the move controllers in weird directions...it does not feel intuitive. I think I'll have to just play with it a lot and get used to it.
Am I alone in this feeling?
Which is bizzare since my stone cutter house features that bike so it had to be published
I'm really looking forward to getting stuck into audio stuff. The tools seem fantastic.
Ok. I understand but what I meant is that there were talks about having the more complete games or animations available for sale in a special Dreams section. Although, they said the logistics needed a lot of work to make it work.I say just introduce a tip system. If you like a particular creator or their work, allow gamers to tip them. No forced amount or pressure or anything like that, just completely voluntary.
I assume it means that they haven't gotten EA yet right?
So as not to have a load of unfinished work laying around from the Beta, MM probably unpublished everything until the user logged in again. I'm guessing they let anyone who is using unpublished assets keep them so as not to break other people's levels in the process.
I'm really not a fan of the tone of this VO. Sounds so condescending, it's really pissing me off.
I'm really not a fan of the tone of this VO. Sounds so condescending, it's really pissing me off.
Edit: Wtf it gets worse. Who's the writing aimed at? Young children with learning impairments? I need to turn it off.
I'm the same way but bought it anyway since I wanted the discount. I'm already enjoying all the early creations and it's just gonna get better.Some interesting stuff being made, I'm tempted by it, but as someone who likes playing creations not making them I assume I'm better off waiting?
In french it's absolutely terrible. The whole tone..
i've been saying it for years but MM has to stop thinking they can sell their games to grandma and little boys. This thing is insanely big and complex, and not that user friendly. Amazing things will be done with it, but nobody other than skilled artists and devs will be able or try to.
Embrace it MM, don't act all cute and mainstream..