I'm making some progress on my first game and I love it!
I'm still into gameplay tests and getting the first logic setups and level layout in there. I want to make sure I can make this thing before I start making the art for it, but I'm getting more and more confident that I can pull it off! Starting to record some clips as well for the 'making of' ;)
Without giving away too much; it will be a 2 player couch co-op game, based more on tactics then on skill.
I'm kind of struggling with the physics, though. At first I did not want it to use any physics at all, but it's hard to work around it, because if your object is not moveable then it won't collide with other objects as well (clipping through walls). But because everything is 'force' based (rotation, momentum) you get your elements to 'wiggle' a bit when they are moved around. (and even vibrate when just standing still)
I set the dampening to max and the weight of the object as well, but it still wants to topple over when turning.