I really need to figure out how the logic stuff works and how some of the components behave, it's a bit daunting learning this "simplified" language being used to Unreal Engine blueprints and Unity C#.
Seems like the controller input mechanism and a custom camera is the simplest way to start a custom feeling game and getting rid of the imp. Where I am having a bit of trouble is figuring out how to apply precise transform modifications on objects, the rotators and movers seem to dampen the input quite a lot.
Is there a good way of outputting values to the screen to debug the data I am sending to my various nodes? I need to watch some more tutorials and it's just me learning the tools, but I kinda wish we could have mouse controls when making microchips since the gyro controls on the DS4 leaves a lot to be desired.
Game is super cool and I can't wait to dive in deeper with it.
Seems like the controller input mechanism and a custom camera is the simplest way to start a custom feeling game and getting rid of the imp. Where I am having a bit of trouble is figuring out how to apply precise transform modifications on objects, the rotators and movers seem to dampen the input quite a lot.
Is there a good way of outputting values to the screen to debug the data I am sending to my various nodes? I need to watch some more tutorials and it's just me learning the tools, but I kinda wish we could have mouse controls when making microchips since the gyro controls on the DS4 leaves a lot to be desired.
Game is super cool and I can't wait to dive in deeper with it.