Sorry english is not my main language and i dont understand your phrase. What do you mean?
Sounds like the streamer said something that it's commonly associated with racist ideas. The stream is not working for me, so I can't confirm
Sorry english is not my main language and i dont understand your phrase. What do you mean?
Sculpting, day 2
From eyeballs to a character head
Still needs lots of color work and some smoothing out in certain areas (damn horn bumps), but overall it came out better than I expected. Took me hours and hours of course, but a lot of that was wrangling the tools and complaining here about features that aren't present.
Again, he eyes are the sculpt I did yesterday... really just a paint job. I want to redo them. Anyone got tips on making more lively eyes? Also, is there an easy way to rotate an already-placed object about its center, or is it always in reference to where you grab it with your cursor?
Might have to redo the horns as a different sculpt to change the material a bit.
Sorry english is not my main language and i dont understand your phrase. What do you mean?
Thanks for the explanation. Not sure what he's referring to though.Dog whistle is saying something that sounds normal but has an intentional different meaning to a certain demographic.
Race realism is another term for scientific racism which is to use statistics (often way outdated or unrelated) in a very narrow methodology to support not just racist rhetoric but also a foundation of supremacist ideology.
Side eye is to look at somebody cautiously and disapprovingly.
i'm learning the graphic tools, at least the 3d ones cause i don't want any brush for now. So there is really nothing special but i'll have cute colors (that you can't see here!).
I don't know how to capture with PS4 without sharing it on twitter/facebook or using a usb key lol.. So i took a photo with my horrible phone
Platforms are not done graphically yet.
(A little idea i'm really happy with. There was a light torch with the robot and i directed it toward his feets, so it shows you if you're falling on the platform or not, like a mario shadow)
There's a camera pointer gadget specifically for this. Points to the target and has a trigger zoneAnybody know how to add a camera that activates briefly to show what happens when your character presses a button during gameplay?
Somebody has made a maths collection, look for that, other dreamers have already shared their sin and cos microchipsHas anyone found a way to get a sin() and cos() equivalent in Dreams yet?
How about the timer gadget?One of my biggest things at the moment - eg having text displayed for a short time and then disappearing. Often used for game intros, instructions etc. Even game over screens. I've been using a variable + 'not' gate which seems messy logic. Do people just put thins on a timeline and trigger the timeline and let it run through? Must be a simple approach
If you're having trouble with sculpting like I was and you haven't tried the Masterclass tutorial, get on it. I'm only about a third through it and it's already seriously helping me figure out the sculpting system when I was struggling to wrap my head around it. Kareem helped it really click for me. I'm going through it with the DS4, so I'm having to pause often to keep up, but it's helped out a ton to grasp the sculpture mode. And I'm amazed how well my bust is turning out so far!
P.S. Soft blend is a game changer.
i'm learning the graphic tools, at least the 3d ones cause i don't want any brush for now. So there is really nothing special but i'll have cute colors (that you can't see here!).
I don't know how to capture with PS4 without sharing it on twitter/facebook or using a usb key lol.. So i took a photo with my horrible phone
Platforms are not done graphically yet.
(A little idea i'm really happy with. There was a light torch with the robot and i directed it toward his feets, so it shows you if you're falling on the platform or not, like a mario shadow)
I'm not exactly sure I understand the issue exactly but would setting the controller logic to "remote control" not work? This is so the puppet listens to button presses even if not possessed.I'm making a co-op stage where of the elements is a character standing on a button to light the way for another puppet. The problem I'm having is if it won't work in single player as the puppet loses its button pressing ability when depossessed. I'm sure theres something simple I'm missing but i can't figure it out.. any ideas?
I'm not exactly sure I understand the issue exactly but would setting the controller logic to "remote control" not work? This is so the puppet listens to button presses even if not possessed.
Can you tell when it stops though? Eg display text only when timer is running.
You can change the type of tag that affects the trigger zone of the button away from possessed character. Should be somewhere in the trigger zone settings.I'm making a co-op stage where of the elements is a character standing on a button to light the way for another puppet. The problem I'm having is if it won't work in single player as the puppet loses its button pressing ability when depossessed. I'm sure theres something simple I'm missing but i can't figure it out.. any ideas?
I've been playing non-stop since it came out. So far, I've just been experimenting seeing how far I could take it. I've remade every extend extra as my first game, it was so easy to recreate the blast chain combos, I was amazed. I'm now tinkering with a harvest moon clone for the spring game jam. This game is so good. My only gripe is that I really struggle with getting the imp reach to the right length with the move controllers when I work with a sculpt close-up but I'm sure it will come with practice.
You can change the type of tag that affects the trigger zone of the button away from possessed character. Should be somewhere in the trigger zone settings.
Thanks! This is really helpful.I've spent a lot of time making stuff so let me know if you have other questions. So there are two things you can add to your music tracks, preset clips or empty instruments. Open the music chip with L1+X then press square to open up the menu at the top. Click on the magnifying glass and then you should see a media molecule collection. If you go into that then you will see all kinds of synths and instruments to add to your tracks. You can also search using the keyboard. So click the magnifying glass, type "Synth" and then you should see them.
One thing that's kind of frustrating is that you can't change instruments easily while in edit mode. Let's say you pick a synth but it doesn't sound great, find another one and drag it on top of the old synth. It will replace the instrument while keeping the notes you added.
Just spent 2 hours trying to control how high character raises his hands depending on how hard you press R2 or L2. I'm probably trying to do this completely wrong. I have keyframe animations on a timeline but how do I control that timeline with L2 or R2? Tried looking for some gadgets to put in between control input and timeline but I couldn't figure it out. Or could I somehow just control shoulder join on my character with R2 without even making an animation?
Guess I need to to do something simpler for now. Yesterday I had nice time creating my room in Dreams. Took me ages to figure out that a door model made by someone took 50% of my graphics budget?!?!
Connect the output of R2 button directly to the playhead on the timeline. It'll move around based on the output from the shoulder button
Guess I need to to do something simpler for now. Yesterday I had nice time creating my room in Dreams. Took me ages to figure out that a door model made by someone took 50% of my graphics budget?!?!
Heh. You should be able to see the thermometer values of any element you're about to drop into your scene on the search screen, worth looking out for. Might be worth using the detail reduction tool in certain cases too, as potentially people are authoring stuff at an unnecessarily high LoD.
Shortly after Dreams EA released I was having lunch at a restaurant. I saw a painting that looked simple and "dreamy" and thought it would be a good exercise to try reproducing it. Only managed to get the gist of it but after just two days with the tools I'm quite happy with it.
I'm no artist so I was intrigued by the sculpting part the most. That being said I'm looking forward to delve into what I would be actually useful at. Logic and stuff. Hope I can quickly make some prototypes and see if I can collaborate with some of you here :)
By default the camera is actually off so it's using the camera built into the puppets properties. So if you tried to change it but nothing that might be why for sideways you mean like a platform we? There should be a platform tutorial level that shows how to do so by a mm teamHow do you edit the basic camera view that comes naturally when you put a puppet in the scene? Is there a way to move that camera around to give you say a sideways perspective?
Oh really? Lol, I didn't realiseJust to warn you, the game jam is for elements, not scenes or dreams.
the double element in the title was confusing but i think somewhere it actually tells you element but they should fix it for the future jam stuff.
Spent 8 hours yesterday in this thing. This game is moving into dangerous territory for me.
Shortly after Dreams EA released I was having lunch at a restaurant. I saw a painting that looked simple and "dreamy" and thought it would be a good exercise to try reproducing it. Only managed to get the gist of it but after just two days with the tools I'm quite happy with it.
I'm no artist so I was intrigued by the sculpting part the most. That being said I'm looking forward to delve into what I would be actually useful at. Logic and stuff. Hope I can quickly make some prototypes and see if I can collaborate with some of you here :)
The controller poll is pretty useless as most PS4 owners and thus probably most Dreams owners don't also own Move controllers, so no fair comparison can be made.
Is there a cleaner way than microphone to import audio? I have my own instrument sounds and loops I'd like to import and slice if it's possible.
Spent 8 hours yesterday in this thing. This game is moving into dangerous territory for me.
This requires an extra piece of hardware but, if you already have it, a mixer should work. The mic I use is a nice cardioid one that inputs to a mixer via XLR then to the PS4 via USB.
Most decent mixers allow you to input music and sound (other than XLR mic vocals) into them and output it (with the idea that you're doing a live mix of your voice and instruments). If you hooked your laptop or whatever up to the mixer, you could port in pristine audio of any kind, masquerading as a "microphone recording".
Does everyone's imp need to be recentered every 60-90 seconds when using the DS4?
I mean, I get that using a gyro is not that accurate, but having to manually recenter it so often when the controller remains in the same position is nuts.
Games on the Wii that used the Wiimote as a cursor never once needed to be recentered.
Ok so this is what I've build so far:
- Sculpted a custom Character onto the Puppet
- custom thrid person controls
- L2 to zoom into fixed third person camera
- X to shoulder swap (not really useful but ..)
- character auto rotates to where the player is aiming when hitting L2