Similar thing with my game - the stream of likes has dropped off almost completely in the last few days. The other day I also noticed the recommended section reverting to the old shitty behavior of replicating the 'most liked' content stream. Since then it appears to have been fixed, but clearly they are tinkering with the algorithm somehow.
Hm so if i want to make more of those, and they are sculpts, i would need to put them into a dreams or rather a collection (or is it called a gallery ?) ? If i put them into a dream i'll have the problem of new content not being discovered i guess
i was away for most of the day. even missed the community creation stream today.
Thx, what i'm super proud of is the keyframed animated water splash haha :p Dreams is so amazing for art really, you can do crazy stuff, and all that dynamically, some stuff you would do in classical painting..
Yeah, a selector connected up to a timeline is how I'd do it. Put those in a microchip and power on the microchip depending on the area they're in. Either do that with one big sensor, or with sensors at the only entrances connected to a counter (set to 1) that resets once they leave.i have two questions for the logic-minded professionals in here:
1: does anyone know what i need to use to make music play randomly in a level? the best way i can explain is... you know in an Open World game, most of the time there won't be any music playing. and then randomly, there will be music playing. skyrim has this, breath of the wild has this, red dead redemption 2 has this, assassins creed odyssey has this etc. i dont want it to be playing all the time, just need it to play the once and then end and not play something for a long time until it eventually picks a different random song that i have. i'm assuming a timer, selector, and a randomizer? and i only want it to play those songs in a certain area (so like in breath of the wild for example, there are certain ambient songs that only play in hyrule field and certain ambient songs that only play around death mountain etc)
2: how do i make a song play to completion without me having to stand on the trigger zone the whole time? i've set up a trigger zone attached to the power of a song timeline but it only plays when my character is standing in it, and stops when my character leaves the zone, then continues when my character is in it etc.. i need it to play through when i've entered the zone, continue when i've exited the zone, and then never play again
edit: okay nevermind for 2, i was supposed to change a setting in the timeline, not on the other logic parts... silly me :/
edit 2: okay so for question 2 again, how do i make it so that the trigger zone goes away after its triggered once lol. i tried to use a destroyer for it but it doesnt work the way i figured it would.
thanks in advance..
yeah youre right about the trigger zone, i just needed to use a counter and not have it reset lol. the solution was so easy but i have it in my head that logic is more complicated than it actually is. i just overthink it too muchYeah, a selector connected up to a timeline is how I'd do it. Put those in a microchip and power on the microchip depending on the area they're in. Either do that with one big sensor, or with sensors at the only entrances connected to a counter (set to 1) that resets once they leave.
For not having the songs play again straight away, just have the end of each timeline trigger a timer that will re-roll the selector once it's done, have another randomiser/selector system to various timers if you want random restart times.
Why do you need the trigger zone to go away? Is there an option to power on sensors I can't remember. If there is, just do that, otherwise put the sensor inside a microchip that gets turned off once you want it "destroyed".
It puts you on the Most Recent list, so you're still likely to get a few extra plays.
As Og says, you'll get a few extra plays, but in my experience that effect has been much reduced since Recommended was changed, presumably because people no longer feel the need to look at Most Recent to find new stuff.
I've not got any great ideas... One thing you can do is double tap X, which selects everything in your current scope. Sometimes it's easier to select everything and deselect a few things than select a lot of things.So, let's say i have that dkc 2 pirate ship, and i want to make a keyframe animation to have it flow with the water you know. Except, well the ship has tons of shit on it and i'd have to make a huge group, but it's a pain to select many things in dreams cause small tings are never selected etc.. Is there a way i'm not seeing ?
When you double click X, it selects everything in the current scope. Would it be easier to select everything in the scene and then deselect everything that isn't the ship?So, let's say i have that dkc 2 pirate ship, and i want to make a keyframe animation to have it flow with the water you know. Except, well the ship has tons of shit on it and i'd have to make a huge group, but it's a pain to select many things in dreams cause small tings are never selected etc.. Is there a way i'm not seeing ?
Wow you're amazingly similar :p Thx both of you that's already something i'll se if it helps! Trying to finish this now.
Cool! I still wonder how even experienced modelers can do this kind of thing and with what tool lol. I can't scuplt for shit, outside of geometric shape! And even this is an immense struggle!
Thx :p I hope it'll be discovered lol. Having that early popularity with little jumps was an hidden poison! I was under the feeling it was rather easy to have hundreds of likes in Dreams! I'm going to learn how to be pleased with 15 likes now lol
always enjoyed yourr art. and now we can see it animated which is even cooler. ;DThx :p I hope it'll be discovered lol. Having that early popularity with little jumps was an hidden poison! I was under the feeling it was rather easy to have hundreds of likes in Dreams! I'm going to learn how to be pleased with 15 likes now lol
Anyway next art will be LTTP cause i was curious from the start what you can do with a top view.
But that's not exactly true cause you'll need 25 thermos to fill that space :p
They just haven't hit whatever arbitrary threshold for # of users they want to let in. It was always going to be limited by user count, not time span.
No, because Dreams' graphics system doesn't use polygons. It's generally based around different configurations of primitive shapes, which are additive or subtractive. Being able to soft blend between shapes is where the engine particularly excels.
Yup, I'm aware of the tech/concepts behind it (SDFs and such). Was just hoping there was a shorthand for editing polygonal primitives (i.e. sharp edged shapes). I couldn't find an easy way to create non-right triangles without doing it by hand by subtracting triangles and squares.
Select the objects you want to group together, it should add a new icon (with the number of objects selected) on the context menu that groups them together.
But that creates a new group, right? I rather want to add it to an existing group.
hold the object with r2, hover over the group and scope into it with l1+x while holding the object to add it to a group. Similarly hold an object and scope out with l1+o to remove it from a group.
Thanks for trying, though :)
Ooooh. Going to try this, thanks!