That's such a good character. The smoke especially looks great. I loved your mini golf game, by the way. Great work on that too.
I really like the idea of the candle being your lifebar but also your main way of navigating your environment or protecting yourself from enemies.
In Puzzles of Conflict I did this by just having two copies, one of them flipped by pressing L3 (or R3?) while moving it. One button flips horizontally, one vertically.
Only way to do it is to flip the whole puppet after creating all the animations, like Sumasshu1 said. I wish you could flip the animation itself like you can in 3d modelling/animation programs but puppets actually aren't even symmetrical (for some reason) so I doubt it'd work well even if you could.
The scoreboard, I don't think so. The highest score, yes, it needs to be a variable that persists between dreams
Looks great. I haven't booted up Dreams in at least a month but will definitely do so when you're done with this game.
Thanks! It's not quite an original idea as it's heavily inspired by Astrobot, but I appreciate the compliment nonetheless. I'm particularly proud of the controls so I'm glad people are noticing.
It's a top tier level, mate!
Was the main character created using a base Mm puppet?
It was. I can post a screencap of the settings tomorrow if anyone is interested. I recently tried copying the settings over to a blank puppet and it didnt quite feel as good. I think the fact that the robot is slightly bigger than the puppet makes the controls feel more natural for some reason.
Thank you! The way I see it, if they can glide over some obstacles, that's fair game. Unless you're talking about them completely skipping over parts of the level or something. I haven't seen anything like that yet.It's a top tier level, mate!
The only real suggestion I have is that I've noticed people on YouTube using the 'glide' mechanic to kind of coast over a few of the platforming sections. One potential way to minimise this could be to have the laser destroy the crumbling blocks faster than walking on them to encourage people to actually run and jump during those sections.