i have two questions for the logic-minded professionals in here:
1: does anyone know what i need to use to make music play randomly in a level? the best way i can explain is... you know in an Open World game, most of the time there won't be any music playing. and then randomly, there will be music playing.
skyrim has this,
breath of the wild has this,
red dead redemption 2 has this,
assassins creed odyssey has this etc. i dont want it to be playing all the time, just need it to play the once and then end and not play something for a long time until it eventually picks a different random song that i have. i'm assuming a timer, selector, and a randomizer? and i only want it to play those songs in a certain area (so like in breath of the wild for example, there are certain ambient songs that only play in hyrule field and certain ambient songs that only play around death mountain etc)
2: how do i make a song play to completion without me having to stand on the trigger zone the whole time? i've set up a trigger zone attached to the power of a song timeline but it only plays when my character is standing in it, and stops when my character leaves the zone, then continues when my character is in it etc.. i need it to play through when i've entered the zone, continue when i've exited the zone, and then never play again
edit: okay nevermind for 2, i was supposed to change a setting in the timeline, not on the other logic parts... silly me :/
edit 2: okay so for question 2 again, how do i make it so that the trigger zone goes away after its triggered once lol. i tried to use a destroyer for it but it doesnt work the way i figured it would.
thanks in advance..