We should get word soon about the first update for dreams next week. Maybe on Tuesday.
ooh looks like airball or a Rare isometric game. Lovely look!
Web doesn't let you add to a play queue yet?
i think when they had mark and shu on the stream the other day they were talking about VR. and they also said it was a possibly VR update will be pushed during EA. so its quite possible.
also when they said today's stream. they could be referencing the MM's weekly stream and not the talk
Aethyr: The Cursed Ball is done! I had a bit of a bug when I released it, but it seems to work now.
Aethyr: The Cursed Ball
An arcade adventure inspired by the isometric games of the 80's, in particular Airball (1987). Fully playable from start to finish with a speedrunning component.indreams.me
Features:
A fully explorable castle filled with traps and treasures
A story tying into my wider world creation
A speedrunning component where you get more points for finishing faster, but treasures still add up to a lot
change ur settings in the preferences menu for more finesse i guess but other than that, nope. practice is keyQuick question: I'm using a DS4 and the only issue I have is keeping my hand steady when moving and positioning things. Anything I can do to improve position besides gently push R2 and practice?
Right on. Thanks for the reply!change ur settings in the preferences menu for more finesse i guess but other than that, nope. practice is key
Update has to come out today right? last day of the month. maybe a blog about it in 2.5 hours? we'll just have to wait.
idk i usually watch it the day after. and twitter no one mentioned anything so i don't think it happened lolDidn't they mention at the end of yesterday's stream that they'd talk about it on Tuesday's stream and show some of the changes ?
idk i usually watch it the day after. and twitter no one mentioned anything so i don't think it happened lol
How about adding a second camera facing the other way on you character? I imagine this could work in both third and first person. You'll just need to use a selector to switch between them on a button press and play with the transition speed until it feels good.Anyone have any thoughts on how to do a button press quick turn?
Not sure if I'm going to do it as a combo button press action or context sensitive but to simplify thing for now just want a simple 180 on press but struggling to get it behaving how I want. Everything I have tried make it feel like a quick camera rotation that often overhits or underhits the mark rather than a quick weighty snap.
How about adding a second camera facing the other way on you character? I imagine this could work in both third and first person. You'll just need to use a selector to switch between them on a button press and play with the transition speed until it feels good.
I redid the lttp art from scratch and focused on the house portion. i'd like to do some places from the game to make a nice dream with it but it will need some courage!
Of course every detail is lost so it's better to see it in dreams!
My god man, great work.
Im working on a zelda-ish clone right now (heavily LTTP inspired). I already have most of the mechanics built and now Im just doing dungeon work. We should combine forces! haha
Haha well actually i'm super open to such collabs someday! Right now i have to work on my own game but that would be nice yeah!
lightning feel a little weakI redid the lttp art from scratch and focused on the house portion. i'd like to do some places from the game to make a nice dream with it but it will need some courage!
Of course every detail is lost so it's better to see it in dreams!
I redid the lttp art from scratch and focused on the house portion. i'd like to do some places from the game to make a nice dream with it but it will need some courage!
Of course every detail is lost so it's better to see it in dreams!
You're connecting the wrong output from the Counter to the Doorway. Change it to the top 'Counter Full' output.So my door/connection problem is getting worse.
I realized nobody's playing my last little jumps level cause.. the connection doesn't work when finishing the one before.
I had regular problem with adding a new scene to my dream and connecting it with the arrows, but then it wasn't connecting in game (coming back to the map rather than going to the next level), and generally i fixed it by randomly reconnecting the arrows 1, sometimes 2 times until it worked... This is strange to begin with, but with the 2-2, i do that, it works at first, i save, but then if i retry later it stopped working. All the time....
I really need to fix that problem :(
This is my logic for the level ending, is there something wrong in it ? (it the same for the working levels..)
The text block is a menu to ask the player what he wants, the x for next level is connected to the counter.
I need help badly this is killing any chance the next levels have to be played lol..
You're connecting the wrong output from the Counter to the Doorway. Change it to the top 'Counter Full' output.
Well I think the current count output only sends a pulse or a percentage, so maybe it can work, although I find it's safer to send a continuous signal from counter full. Have you checked that the counter is definitely being turned on? Temporarily disconnect the doorway, then play the level as normal and switch to edit mode at the end of level to see if the counter has counted up.Ha! See, i was thinking about that, but there are 2 things. I tried to change it and it stil didn't fix the problem. And.. it's like that in every other levels and it's working.. But it seemed strange to me to.. Maybe i should change it in every level anyway.