yeah, it looks very easy to make a game, did you see the boy make that dog character from basic puppet shape /s
yeah, it looks very easy to make a game, did you see the boy make that dog character from basic puppet shape /s
the auto create feature will be a godsend /syeah, it looks very easy to make a game, did you see the boy make that dog character from basic puppet shape /s
What's this feature? Haven't heard of it.
Forgot to add /s in reply to previous comment lol
Haha. Although I wouldn't put it past Mm to add some kind of AI-powered generation tool in the future.
feels like something they would put on the internet mostly. or maybe an ad to play at events. which there's a guildford games festival this friday.So is this trailer the beginning of the marketing push for the full release or just a random trailer? Seems like weird timing.
I finally finished Cubric and I'm really happy with how it turned out. For a long time it felt like it wasn't going to come together as well as I'd hoped, but in the last week I managed to solve a bunch of issues I'd been working on since the beta and now I can say that it's basically 98% how I envisioned it. I made a trailer for it:
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
but in this instance. It shows the move being used to create things. which could potentially get people to buy more moves.PS moves in ads are always painful to watch we dont need that many shots of people "having fun" sell the game more
Thank you! Let me know what you thinkWow, that's looks great, burgervan! Fantastic work. Looking forward to trying it.
Collections are still the best option for now. For example, the MM picks collection is a good place to start. For new stuff, the trending search filter is is probably the best quick option. You can also filter out Dreams you've already played.I turned this on today for the first time since the early days. I'm trying to find great stuff to play but after looking through tags/filters etc I'm really not sure how to get to some good stuff ?
The same set of things seems to be listed in most lists I pull up which are either little tech demos or things that have been around forever. How do I find, new, great things to play with the tools they provide? Thanks!
P.s. I quickly found that I would be playing this more than creating after some tutorials. It's cool and powerful but way beyond me so now I'm just hoping to find and play cool stuff regularly :)
Trending and collections? Thanks I will check them out now!Collections are still the best option for now. For example, the MM picks collection is a good place to start. For new stuff, the trending search filter is is probably the best quick option. You can also filter out Dreams you've already played.
I finally finished Cubric and I'm really happy with how it turned out. For a long time it felt like it wasn't going to come together as well as I'd hoped, but in the last week I managed to solve a bunch of issues I'd been working on since the beta and now I can say that it's basically 98% how I envisioned it. I made a trailer for it:
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
Thanks!
I finally finished Cubric and I'm really happy with how it turned out. For a long time it felt like it wasn't going to come together as well as I'd hoped, but in the last week I managed to solve a bunch of issues I'd been working on since the beta and now I can say that it's basically 98% how I envisioned it. I made a trailer for it:
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
I had a quick go last night. It's really good, easily the closest I've seen to a 'professional' quality game made in Dreams. The only issue I had was that pressing left/right on the d-pad always spun the cube in the opposite direction from what I expected. Just how my brain is wired I guess. Great work :)
Yeah I was wondering if that would happen with some people. Do you play other games with inverted controls? Maybe I could add an option to invert.
It seems to vary from game to game for me. An invert option would be great if it's not too much of a pain to add.
I have a main character animated with kicks/punches. What's the easiest way to get an enemy to interact with them.
I was thinking just clone my character for the enemy, but how do the kicks and punches actually convert to hits?
I finally finished Cubric and I'm really happy with how it turned out. For a long time it felt like it wasn't going to come together as well as I'd hoped, but in the last week I managed to solve a bunch of issues I'd been working on since the beta and now I can say that it's basically 98% how I envisioned it. I made a trailer for it:
It's out now. The feedback's been very positive so far but I'd love to hear what you guys think.
i haven't tried it but read that first part they put out is 90 minutes long and theres going to be a total of 8 parts.I'm gonna bet Pig Detective will the be the first Dreams project that will lead to out of Dreams success. It's so good.
when you play too much of dreams you ask, "Can it Dreams?"
Is it just me or does this game look like it was made in Dreams?
I'm gonna bet Pig Detective will the be the first Dreams project that will lead to out of Dreams success. It's so good.
i mean, sony has twitter support already. post image directly to the site. but having it in dreams would probably be better. that way it can post the thumbnail and the indreams.me link and the title of the level.I wonder if one of the ways to boost the social aspect of Dreams, that everyone seems to agree is undercooked, is to do a Twitter integration.
i mean, sony has twitter support already. post image directly to the site. but having it in dreams would probably be better. that way it can post the thumbnail and the indreams.me link and the title of the level.
I still didn't try it, i really need to!
I have a frame rate question guys. Is it normal that framerate is not great when you're at 50% game thermo ? It seems like the game is optimized for a smooth framerate with an almost empty thermo only lol. And my graphic thermo is still low. Also there are no snail icons. But when i was testing my character in an empty arena it was smooth and now it's all motion blurred
It's simply not that closely linked. The three thermometers we have are primarily indicators of how close you are to hitting certain limits in the system (e.g. number of wires, number of objects). None of them is directly linked to framerate. You can go over 90% on any of the thermometers (or all three at once) without the framerate dropping. Equally you can create circumstances where the framerate falls even if the thermometers are quite low. It's a bit annoying that this is quite opaque, but it's not something that's very easy to measure on a technical level.
I think this notion comes from Alex Evans a long time ago, but, consider the framerate a thermometer. It may simply be the case that one thing you're doing, an effect, the camera position, et cetera, is causing your issue.
We've Improved AutoSurf so that instructions or title scenes lead on to their gameplay scenes. To enable this feature, tweak your title or instructions scene and set the Lock Mode to Unlocked Initially. Then tweak your gameplay scene and set it to Always Invisible.
ha you answered when i was about to ask again haha,
Thx! So, yeah we can consider the framerate a thermo but there is no indicator of it..
I'm fairly sure there are some chips on the dreamiverse for displaying FPS.
i know i linked his youtube in the second post but for new people. heres something to think about while creating.
Basically, you could take one piece, make 10 copies, group them together, then clone 10 times. This is exactly the same for the graphics thermometer as taking 1 piece and cloning it 100 times.Curious as to why gameplay thermo goes up when cloning those groups for the floor. Is it because it's keeping track of groups? Like would it be better if you took those three pieces and cloned them individually?