Trying to figure out a camera system. Was going to do straight 2D like Inside or something but I think I like being able to move in and out too.
I love this!
Trying to figure out a camera system. Was going to do straight 2D like Inside or something but I think I like being able to move in and out too.
i like the one youre using now. also did you create that candle guy too? looks awesome.
Yeah I made that guy, thanks! Wanted to take a break from mini golf holes before I start doing halloween themed ones.
Yeah I made that guy, thanks! Wanted to take a break from mini golf holes before I start doing halloween themed ones.
In Puzzles of Conflict I did this by just having two copies, one of them flipped by pressing L3 (or R3?) while moving it. One button flips horizontally, one vertically.So does anyone know how to mirror animations on a 2D plane puppet ala fighting games? There's this really good Guilty Gear dream that achieves this (2D Fighting test by saidybah) and I, for the life of me, can't figure it out.
So does anyone know how to mirror animations on a 2D plane puppet ala fighting games? There's this really good Guilty Gear dream that achieves this (2D Fighting test by saidybah) and I, for the life of me, can't figure it out.
Some more wip. Not even sure we can have those things in the menu yet but i'll see with my co-dev :p
Can you even link the dream leaderboard in the dream itself ?
they should allow creators to pull it from leaderboard. wonder if anyone have asked for itThe scoreboard, I don't think so. The highest score, yes, it needs to be a variable that persists between dreams
The scoreboard, I don't think so. The highest score, yes, it needs to be a variable that persists between dreams
Some more wip. Not even sure we can have those things in the menu yet but i'll see with my co-dev :p
Can you even link the dream leaderboard in the dream itself ?
Any news about the release date? I am into the beta since day one but honestly only tried it for a few hours because I've been quite busy.
Well, my new dream is finished and published. It was so much easier and fun to make than my first. Hopefully that translates into a better game.
Thanks! It's not quite an original idea as it's heavily inspired by Astrobot, but I appreciate the compliment nonetheless. I'm particularly proud of the controls so I'm glad people are noticing.Amazing job. Original idea, nice aesthetics, responsive controls, it's legit great.
Thanks! It's not quite an original idea as it's heavily inspired by Astrobot, but I appreciate the compliment nonetheless. I'm particularly proud of the controls so I'm glad people are noticing.
Thanks! It's not quite an original idea as it's heavily inspired by Astrobot, but I appreciate the compliment nonetheless. I'm particularly proud of the controls so I'm glad people are noticing.
It was. I can post a screencap of the settings tomorrow if anyone is interested. I recently tried copying the settings over to a blank puppet and it didnt quite feel as good. I think the fact that the robot is slightly bigger than the puppet makes the controls feel more natural for some reason.
It's a top tier level, mate!
The only real suggestion I have is that I've noticed people on YouTube using the 'glide' mechanic to kind of coast over a few of the platforming sections. One potential way to minimise this could be to have the laser destroy the crumbling blocks faster than walking on them to encourage people to actually run and jump during those sections.
at first i thought it was just an indie game and then realized the thermo in the corner. thought i posted it this morning but i guess i didnt!.Wow, that looks stunning! Thanks for sharing, Dreams has so much potential it's insane.