Having played it I found the animations really let it down. Animations on interactive characters are really tricky, but I still wish creators would spend more time. There were quite a lot of improvements around procedural animation in the full release
Well ... All aboard I suppose?
Picked up a digital copy because I can't seem to get this game out of my head. I'm highly unlikely to ever create anything worth publishing. But I'm interested in tapping into the stream of random / bonkers user content. And supporting an obvious labour of love / industry turning point. And the eventual prospect of 3D modelling in VR, which can't be added soon enough.
Looks ok but tbh, nothing what I would want to play.
When it comes to action combat, I am very curious about this project.
Does anyone know if that's already playable ?
saw a screen of Ship of Dreams and this one was one part of the impressive ship he built.Massive shout-out to GOGOSCOPE who's putting out some clean as fuck architecture builds. He's recreated the house from Jacque Tati's Mon Oncle, the Titanic, South Park, and my personal favorite: the Powerpuff Girls' house, complete with open-world Townsville and explorable City Hall.
The CITY of TOWNSVILLE
Sugar, spice and everything nice! Welome in the City of Townsville, a beautiful place to live! Meticulously recreated based on the movie and TV series, visit the iconic places! The professor's house and lab, town center, city hall... Enjoy the tour!indreams.me
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No part of Dreams currently requires PS+. But when online multiplayer becomes a thing, you can expect that part to require it.Do you need PS Plus in order to play user created content for this game?
Oh brilliant. Game goes on to my buy list then. That's something I found incredibly lame in Mario Maker 2. Locking the main part of the game behind a subscription is so against what the game should be.No part of Dreams currently requires PS+. But when online multiplayer becomes a thing, you can expect that part to require it.
I skipped through one of the tutorials for the assets, but now I still can't access them even though the tutorial page says completed? Are you supposed to publish at the end? Because it won't allow me to publish the dream ... should I reset?
Mr Van - you've done a few complete games so far (Cubric still my fave).
Can anyone here help me?
I've sent a couple of Dreams I've played to a friend but they tell me they cannot find them.
How do they find them?
Wooow, this looks great. Going to check this later tonight! Thx for posting. Finding the good stuff isn't always that easy. Sometimes it takes quite some time it seems for great creations to be found by the big masses.Massive shout-out to GOGOSCOPE who's putting out some clean as fuck architecture builds. He's recreated the house from Jacque Tati's Mon Oncle, the Titanic, South Park, and my personal favorite: the Powerpuff Girls' house, complete with open-world Townsville and explorable City Hall.
The CITY of TOWNSVILLE
Sugar, spice and everything nice! Welome in the City of Townsville, a beautiful place to live! Meticulously recreated based on the movie and TV series, visit the iconic places! The professor's house and lab, town center, city hall... Enjoy the tour!indreams.me
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Thanks.It's under their profile Activity tab; you can click it on the website, or in the Options menu on PS4.
Can anyone here help me?
I've sent a couple of Dreams I've played to a friend but they tell me they cannot find them.
How do they find them?
because its created with grid on and/or precise move.Is there any form of symmetry while building? Wondering how some of these creations are so well spaced
because its created with grid on and/or precise move.
DS4 helps with these types of things.
EDIT:
for those interested in the avatar game.
the creator is streaming himself making gliding mini game
There is a grid that you can turn on.Is there any form of symmetry while building? Wondering how some of these creations are so well spaced
Dunno if people has given it a chance, but the Wind-Up game is a pretty awesome isometric action game:
Wind-Up (Isometric Action)
A game by Figburn <br><br>Explore the mysterious castle, and take down enemies!<br>Playable singleplayer, and multiplayer.indreams.me
Lost a good chunk of time yesterday playing it.
In the main page, there's a notification icon (upper-left) he can click on it, and the 'shared' notification should be there. If not, then maybe is a bug/issue with people not getting the notification that someone shared a Dream with them?
For certain things for sure mouse and keyboard would be better but for hands on sculpting and assembling scenes the motion controls (DS4) works incredibly well for me. The way you can make really fine adjustments to the way an object is oriented and placed and the literal hands on nature of it... I think that stuff works far better than a mouse would where you have absolutely no 3D movement. Once you get used to it, as I'm starting to, you can do some really cool things and do it all in an instant. It's very natural.Am i the only one thinking it would make a lot of sense to release this on pc? Releasing the creation part on pc seems like such a perfect fit? I can only see positive sides to Dreams being on pc and creations being playable on console. I mean, Dreams is not something that is going to shift big numbers on console and it's not a console seller either.
I haven't created yet (just did one tutorial) but creating with moves and controllers seems worst case scenario when you can have mouse + keyboard and a pc environment? The engine seems powerful and wil get even better with time. Unlocking the full potential seems a matter of having the easiest environment to create in/with. Or am i missing something here?
I hope they consider a simultaneous release on PS5 and pc. In a case like this, it would make a lot of sense. I'd love to see this engine evolve and get more popular in the future.
Am i the only one thinking it would make a lot of sense to release this on pc? Releasing the creation part on pc seems like such a perfect fit? I can only see positive sides to Dreams being on pc and creations being playable on console. I mean, Dreams is not something that is going to shift big numbers on console and it's not a console seller either.
I haven't created yet (just did one tutorial) but creating with moves and controllers seems worst case scenario when you can have mouse + keyboard and a pc environment? The engine seems powerful and wil get even better with time. Unlocking the full potential seems a matter of having the easiest environment to create in/with. Or am i missing something here?
I hope they consider a simultaneous release on PS5 and pc. In a case like this, it would make a lot of sense. I'd love to see this engine evolve and get more popular in the future.
he drew it. Which is just as imPressiveCan you import images now? I mean you're not telling me they drew those maps and charts by hand in Dreams, are you?
he drew it. Which is just as imPressive
like those amazing head sculpture