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Oct 31, 2017
12,084
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DigitalTrends:
https://www.digitaltrends.com/game-reviews/dreams-review/

Until we had a chance to actually try Dreams, though, it was impossible to know if its seemingly intuitive creation tools would really be as easy for enough for any player to use. Now that we have actually laid hands on it, we can confirm the game really makes creating games shockingly easy. Using only a PlayStation 4 controller, you can make whole games, whether you want to draw characters and landscapes from scratch (and code them as well), or remix old concepts into something new.

Venturebeat:
https://venturebeat.com/2018/05/21/dreams-shows-the-ps4-is-ready-for-littlebigplanets-evolution/

But Dreams isn't just a spiritual successor to LittleBigPlanet — it's an evolution.

...that sounds complicated, but Dreams makes it look easy. Granted, I had the benefit of having a Media Molecule dev guide me through the game. But with some help, I was creating my own 3D worlds. With a few button presses, I could take a rock, turn it, expand it, multiple it, and create an entire background of mountains. With a recording tool, I could move a platform and assign it a cycle, giving players a moving bridge across a pond of lava.

Arstechnica:
https://arstechnica.com/gaming/2018...on-finally-a-good-3d-take-on-littlebigplanet/

Much like LBP, Dreams will include a standard "adventure" full of pre-made levels, and we got to try a couple during a world-premiere hands-on event. Thanks to this new game's 3D shift, it plays less like Super Mario Bros. and more like Super Mario 64. Though, technically, it hews closer to another N64 game: Space Station Silicon Valley. (If you missed that 1998 game, it's okay; the weird game, made by DNA Designs, was one of the studio's last titles before changing names to Rockstar North and moving on to the 3D Grand Theft Auto era.)

Dreams borrows from SS:SV by asking players to possess and dispossess various characters and objects in a miniature 3D world. You start as a floating "imp," which you control by moving your DualShock 4 controller in physical space. The gamepad's built-in gyroscope and accelerometer track your hands' movement to guide your floating, glowing bulb-creature around, which means you do not need a PlayStation Move wand to get into Dreams.

Engadget:
https://www.engadget.com/2018/05/21/dreams-makes-imagination-manifest-on-the-ps4/

'Dreams' makes imagination manifest on the PS4

GameSpot:
https://www.gamespot.com/articles/ps4-exclusive-dreams-is-impressive-but-can-it-also/1100-6459082/

If you were anything like me, the creation tools in the Little Big Planet series proved intimidating, and while the possibilities and scope they offered was astounding, that hurdle of knowing what to create with the tools was simply too large. I was impressed, rather than engaged, with what LBP had to offer. With Dreams featuring even more options--from creating characters, to building whole levels, to creating your own soundtrack to accompany said levels--the potential for creative brain freeze seems high, but it's something Reddy says the game is already built to tackle.

Variety:
http://variety.com/2018/gaming/features/dreams-preview-1202817609/

Even Fleeting Time With 'Dreams' is Memorable

We didn't get the 40 minutes most did with "Dreams," and perhaps thanks to our fleeting time we were able to see just how powerful and effortless level creation can be in this dream machine, even if you only have ten minutes to play.

Shacknews:

http://www.shacknews.com/article/10...iew-media-molecules-masterpiece-in-the-making

Media Molecule's Masterpiece in the Making

Dreams is one of the most ambitious games ever created and it is incredibly difficult to capture exactly what the game is or does in a 30 minute demonstration. The team at Media Molecule has been working for six years on their own proprietary voxel-based engine. Everything in Dreams is made in the game with DualShock4 controllers.

PlayStation Blog:
https://blog.us.playstation.com/2018/05/21/anybody-can-make-a-game-in-dreams-no-really/

PSU:
https://www.psu.com/news/feature-dreams-ps4-delivers-unlimited-possibilities/

Dreams will feature a campaign as well. The campaign will last for about three hours and will focus on a man named Art. Art is a musician who has made a lot of bad decisions and is in search for his lead singer who he pushed away. The campaign serves as a tutorial in its own right and goes through all the aspects of the game by playing through Art's twisted dreams.

Creation in Dreams is of course its main draw. When I first went into the creation process I was incredibly overwhelmed, but as Mark lead me through how some of the tools work it became a lot easier to understand just how streamlined the creation process is. Selecting objects, moving and rotating them is as easy as two button presses. You can also create anything you want with a friend, so even the creation process can be a multiplayer experience.

GamesRadar:
https://www.gamesradar.com/ps4s-dre...-even-when-youre-trying-to-build-a-nightmare/

PS4's Dreams is a toy box of delights, even when you're trying to build a nightmare

USGamer:
https://www.usgamer.net/articles/dreams-pre-e3-preview-hands-on

In Dream Surfing you can sit back and jump from level to level, completing them as intended, or skipping to the next in line. In my surf session, I jumped between levels that showed a wide variety of play styles. There was a horror-tinged segment with a young girl wandering through a dark forest and a creepy, twisted figure appearing when I reached certain sections. There was a side-scroller that looked to be taking place in a sketchbook, with my little box character jumping between comic panels.

CGMag:
https://www.cgmagonline.com/2018/05/21/dreams-hands-on-preview-a-world-of-possibilities/
Dreams, as the name suggests, is a game that is full of possibilities, and many questions. After seeing what was possible in the game I am more excited than ever to finally get my hands on it, but I also question what depth of game will ship when you first boot up the experience. I love the concept, and after playing 45 minutes I want to play more, but not everyone will want to build, some may just want to play. I just hope that Media Molecule has learned from Little Big Planet, and supply a robust game within their toolset. Relying on a community to fill out content has the potential to backfire on the studio if not done right, as many other titles have proven in the past. Having said that, Dreams is an impressive achievement, one that pushes what is possible in gaming. While it may not be for everyone, if Media Molecule can deliver on the potential of this demo, Dreams could be a major step forward in gaming, and one of the releases I am most excited to see hit the show floor at E3 2018.

Vandal:
https://vandal.elespanol.com/avances/ps4/dreams/21089/2

Dreams was officially announced at E3 in 2015, and several delays and the apparently confusing concept have not helped make it one of the most anticipated games of PS4, even daring some to question the future of the project, in the absence of new news or information. Well, we can reassure everyone and say that Dreams is a reality , we have already tested it in depth and it has surprised us a lot , and we should all include it in the list of the most interesting exclusives that will come to the Sony console soon.

Dreams is undoubtedly the most ambitious project so far of Media Molecule , and when you stand before it and see everything it offers you understand the long period of development it has had, because they overwhelm all its possibilities , being the tool for creating video games more powerful, versatile and intuitive that has never been done , with which players from all over the world can make their dreams come true.

PS Brazil:
http://www.ps3brasil.com/noticia/66...ro-titulo-de-ps4-beta-e-confirmada-para-2018/

We do not yet have a release date, but Mm has confirmed that there will be a Dreams beta later this year. Stay tuned for more news. Meanwhile, feel free to start the draft of your debut game at Dreams.

 
Last edited:
Oct 25, 2017
2,092
Atlanta
Sounds like this game is the real deal. Creation stuff isn't my thing sadly I'm I'd definitely consider picking it up once theres a good number of user created stuff and if the campaign is good
 

Templeusox

Member
Oct 25, 2017
4,243
I hope Jeff Gerstmann got a chance to play it. Seems like the music creator is right up his alley.
 

janusff

The Fallen
Oct 25, 2017
18,135
Austin, TX
Crecente in that Variety preview saying that Dreams is due out this year.

Would be clutch if we get a release date at E3.
 

MattAces

Banned
Oct 25, 2017
3,212
Malaysia
Preview sounding bad so far just like Days Gone.
Expected though, scripted fake demo, fake enthusiasm during streams and..... VR DAY ONE!?

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 

dobahking91

Member
Oct 26, 2017
2,591
}The game hasn't even had a beta release yet, though that's planned for later this year, and the variety of experiences available is already staggering. When you're surfing dreams, you're never really sure what's going to come through the fire hose next. During my demo, I piloted a warship in an interstellar dogfight, guided an eyeball with legs towards me through a psychedelic platformer that demanded (as its title implies) I Maintain Eye Contact, explored a terrifying Silent Hill-style dungeon and vied to become king of the house party in a text-based choose-your-own-adventure dream. That last game, by the way, requires dozens of hours to complete.

GOTG.
 

Kyoufu

Member
Oct 26, 2017
16,582
I really can't wait for this. From what they've shown the creation aspect looks much more intuitive than LBP's. I'm probably going to be spending a lot of time just making music lol.
 

TheBioLover

Member
Oct 25, 2017
89
This all sounds great. Even though I'm not very creative, I think I'll get a lot of enjoyment out of playing other people's creations, much like LBP.
 

Voyevoda

Member
Nov 1, 2017
2,160
Paris, France
"...they're certainly encouraging players to add voices thanks to one insane promise: automatic lip syncing for your characters. Record your voice, slap pre-made lips onto a creature, and watch it yammer in sync with your voice. (I only saw one sample of this in action, which looked good, but it was from a pre-made voice sample, so there's no telling how this syncing will work with any given voice.)"

One of my biggest fears so far. If it does work well, I'm SOOOOO relieved.
 

TailorDKS

Member
Apr 18, 2018
402
Maybe Sony will reveal something like "Dream Demo/Beta is now on the PlayStation Store" while their E3 presentation
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
VR day one is cool but I'm not buying this without the beta they promised years ago. I need to see it myself and especially feel if the controls are tight this time.
 
OP
OP
ThisThingIsUseful
Oct 31, 2017
12,084
This from DigitalTrends is pretty impressive:

Until we had a chance to actually try Dreams, though, it was impossible to know if its seemingly intuitive creation tools would really be as easy for enough for any player to use. Now that we have actually laid hands on it, we can confirm the game really makes creating games shockingly easy. Using only a PlayStation 4 controller, you can make whole games, whether you want to draw characters and landscapes from scratch (and code them as well), or remix old concepts into something new.